smjjames
Members-
Posts
4,421 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by smjjames
-
[1.12.x] Freight Transport Technologies [v0.6.0]
smjjames replied to RoverDude's topic in KSP1 Mod Releases
Hm, can the nuclear engine run on other fuels? Also, not sure if I can manufacture (or distill or whatever) liquid hydrogen since I only have Karbonite and MKS/OKS. -
Is your ship out of electricity?
- 1,632 replies
-
- part count
- storage
-
(and 1 more)
Tagged with:
-
For the graphical issues, you should post in the thread for the stock revamp. Also, that's exactly the same kind of stuff I get in my logs since I also get the crash when I recover ships or leave VAB. So, I would love to know what's going on, though last I heard, it's Unity having a brainfart or something. It doesn't always crash on recover or exiting VAB (though it tends to on VAB exit if the ship is a big one), but yeah, it happens.
-
Laythe Biome Crescent Bay
smjjames replied to Himynameisjake's topic in KSP1 Gameplay Questions and Tutorials
So, does the Crescent Bay biome actually exist? I've tried looking around with MechJebs landing AP and even that doesn't find it. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
smjjames replied to bac9's topic in KSP1 Mod Releases
Yep, you really only need the latest one. While having multiple versions doesn't seem to cause harm, it does make the 'loading mods' text above the loading progress bar appear multiple times. And yes, update to the latest module manager version.- 4,460 replies
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
smjjames replied to ferram4's topic in KSP1 Mod Releases
Isn't 80km the absolute top of the atmosphere?- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
smjjames replied to ferram4's topic in KSP1 Mod Releases
Hm, I see a new thing about sync costs in the github, could those sync costs that cause unplayability also cause this problem http://forum.kerbalspaceprogram.com/threads/109995-Sudden-computer-slowdown-after-a-long-while-of-playing-continues-after-I-close-KSP-have-to-restart?p=1723388#post1723388 ?- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
Greath Minmus Fracture
smjjames replied to CCCP's topic in KSP1 Technical Support (PC, modded installs)
There's also a couple spots in the R&D section where if you walk over them with a kerbal, you'll glitch into the ground and then explode. -
What defines a badass kerbal though? Besides Jeb, he's always badass.
-
Stick some wheels onto the launchpad?
-
Rapidly shifting orbital trajectories
smjjames replied to eightiesboi's topic in KSP1 Technical Support (PC, modded installs)
I've noticed this a lot with Minmus, especially if I'm also headed for a Mun encounter afterwards. -
KSP 0.90 (running 32x) WIndows 8.1 64x Since yesterday (I believe, or was it the day before? it started happening very recently, like within the past week), after I play KSP for a long while, I suddenly without warning get severe lag as in the whole computer is lagging which continues even after I close KSP, have to reboot to fix. It started after I updated Hangar mod yesterday I believe. The most recent mods that were updated or I installed in the past week are Hangar (update), RCSbuildaid (installed, but the problem was happening before I installed this) MKS/OKS (install), chaka monkey thing (installed and then uninstalled), NovaPunch (installed), KWrocketry (installed), FAR (update), EPL (update). http://sta.sh/019dmc5w3d3h (crashlog since it ended up crashing this time when I tried to exit KSP normally). Edit: Oh, for some reason, the crashlog file did not include the output log, so I had to manually put it in. Mods: FAR B9 (and it's suite of mods) Better Buoyancy MechJeb stock bug fix modules Dmagic orbital sciences Field Scientist pack Novapunch KWrocketry wombat conversions (karbonite conversion for EPL) SCANsat KJR Smart Stage MKS/OKS Karbonite CRP CSS KAS Universial Storage EPL ATM Stock part revamp Procedural Fairings Hangar Nereids backup system Techmanager and CTT RCSbuildaid
-
Is there an annotated version of that video on the first post because I'm hard of hearing? Though maybe I can figure it out by watching. Actually, I get the idea already, but would be nice if the video was annotated. At least theres the imgur album.
-
Crash when changing scenes.
smjjames replied to Rokmonkey's topic in KSP1 Technical Support (PC, modded installs)
I don't see Active Texture Management in there, maybe try that? -
C3? Okay. What about the blue workshop, what does that become in MKS? Doesn't look like I have the runway part or the MKS equivalent.