smjjames
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Everything posted by smjjames
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The v1.2 Hype Train Thread - Prerelease is Out
smjjames replied to Whirligig Girl's topic in KSP1 Discussion
GO FORTH!- 1,592 replies
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- experimentals
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The v1.2 Hype Train Thread - Prerelease is Out
smjjames replied to Whirligig Girl's topic in KSP1 Discussion
There's a difference between released and totally ready- 1,592 replies
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The v1.2 Hype Train Thread - Prerelease is Out
smjjames replied to Whirligig Girl's topic in KSP1 Discussion
They haven't anhounced it officially or put up the forum sections yet, so, of course they aren't ready yet.- 1,592 replies
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The v1.2 Hype Train Thread - Prerelease is Out
smjjames replied to Whirligig Girl's topic in KSP1 Discussion
Steam is up now for me.- 1,592 replies
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The v1.2 Hype Train Thread - Prerelease is Out
smjjames replied to Whirligig Girl's topic in KSP1 Discussion
lolz- 1,592 replies
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The v1.2 Hype Train Thread - Prerelease is Out
smjjames replied to Whirligig Girl's topic in KSP1 Discussion
Obligatoringitly jumps on the hypetrain!!! *blasts train whistle*- 1,592 replies
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official Stress out the Devs! (and KSP)
smjjames replied to sal_vager's topic in KSP1 Challenges & Mission ideas
Did you use hyperedit to launch this into orbit? Because I was able to load the ship after some time and I don't see it being launch capable. -
Maybe you could list what bugs you think are moronic?....
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I'm also in San Diego. I can't drive though......
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I'm sure they'll do it at the leastmost convenient time as possible Anyway, cool to hear on the forum update.
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BUST: 1.1.X Crashes (Your Help Requested!)
smjjames replied to Claw's topic in KSP1 Technical Support (PC, unmodded installs)
Looks like you actually entered the editor, but then something happened. Though theres a whole bunch of spam of stuff from TestFlightInterop and ullage thing, mostly over something called 'TinyTim'. But I have no idea if that's normal or not. -
BUST: 1.1.X Crashes (Your Help Requested!)
smjjames replied to Claw's topic in KSP1 Technical Support (PC, unmodded installs)
Are there any exceptions happening before the crash? Maybe you could post up the output log anyway. But narrowing down the cause of that specific crash is a good idea. -
BUST: 1.1.X Crashes (Your Help Requested!)
smjjames replied to Claw's topic in KSP1 Technical Support (PC, unmodded installs)
lol. Not trying to, no, just saying that he wouldn't be able to do a 'debug build'. Though some sort of mod that taps into the logs and provides more logs or something MIGHT be feaseable. After all, modders do their own logging for mods, so..... Probably going to have to wait until everybody gets back on Monday and they have a chance to discuss it. -
BUST: 1.1.X Crashes (Your Help Requested!)
smjjames replied to Claw's topic in KSP1 Technical Support (PC, unmodded installs)
A 'debug build' would be an experimentials (or perhaps pre-release), besides, he'd need to get permission to do that in the first place. He can't just cook up a 'debug build' and say 'Here, use this.' There actually is a 'verbose debug log' setting in the settings config, but that doesn't actually give more information. I kind of thought it would allow other logging stuff to show up. Though yeah, this is the kind of situation where additional logging would be helpful. -
BUST: 1.1.X Crashes (Your Help Requested!)
smjjames replied to Claw's topic in KSP1 Technical Support (PC, unmodded installs)
@Kiro and @Gaarst If possible, narrow down the mods to see if theres any that might be particularily prone to it? Though I suppose check and see if you can reproduce it in pure stock first. You know, I wonder if this is distantly related to http://bugs.kerbalspaceprogram.com/issues/9352 in some way.... I have no evidence to set up any correlation anyway, just idle musing. -
BUST: 1.1.X Crashes (Your Help Requested!)
smjjames replied to Claw's topic in KSP1 Technical Support (PC, unmodded installs)
Yeah, I was on TheReadPandas stream the other day when they had a VAB crash. It was pretty heavily modded though. I know it goes against the whole 'no mods' deal, but perhaps for this one they need to since mods are probably stressing something in a way that plain stock doesn't. It could be something simple as the number of parts. -
Does the wobble happen with the SAS off? sounds like the oscillation issue that's been reported for the SAS....
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Would have been more awesome if you repicated his flight using a replica of his aircraft...
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It's not crashing for me, however, I am getting a stack overflow excepton when staging that and the error itself repeats this line "at Part.FindPartThroughNodes (.Part tgtPart, .Part src) [0x00000] in <filename unknown>:0 " like 50 times or something. Could you also post one or more of the affected craft?