smjjames
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Everything posted by smjjames
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I haven't tried out the new version yet, but is there a way to disable the tech tree requirements if I wanted to?
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
smjjames replied to TriggerAu's topic in KSP1 Mod Releases
Coolness. Though I got word of it from TheReadPanda's stream. Also, your post is breaking the forum formatting and extending off to the right. Just letting you know on that. -
Yeah, and sattelite orbits would slowly drift off from their designated orbits (I think) and n-body physics is a really complicated thing. The devs wouldn't have time to do anything else, or have room for anything else even.
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It's still the same kind of scale needed though.
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Seems really interesting. Also, the image in your first post breaks through the post, just letting you know. Edit: Also, this kind of thing would be great for the multi-generational colony ships that RoverDude has envisioned in the past. So, hopefully you have things that will also mesh with whatever RoverDude makes in the future.
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[Plugin/Parts] Kerbal Foundries - Continuation [Latest: 1.9g]
smjjames replied to Gaalidas's topic in KSP1 Mod Development
Good to hear that the mod is alive again. Hope that bug which was breaking pause is fixed though. -
[1.4] SpaceY Expanded, v1.5 (2018-04-02)
smjjames replied to NecroBones's topic in KSP1 Mod Releases
It's magenta, not pink, but whatever. lol... -
I didn't see anything on who will be the new maintainer though.
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[1.3] Smartstage, intelligent VAB reset button 2.9.7
smjjames replied to xytovl's topic in KSP1 Mod Releases
Yeah, it's just an unneccesary button for me. -
While in the proccess of loading up each mod and checking for errors (nearly all of the ones I currently have, have been updated, but doesn't hurt to check), I saw this one generated for one of the small pods: [ERR 11:53:03.068] File error: Failed to read past end of stream. at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.Read7BitEncodedInt () [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.ReadString () [0x00000] in <filename unknown>:0 at PartReader.ReadTextures (System.IO.BinaryReader br, UnityEngine.GameObject o) [0x00000] in <filename unknown>:0 at PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at PartReader.Read (.UrlFile file) [0x00000] in <filename unknown>:0 [WRN 11:53:03.070] Model load error in 'C:\1.1 modded KSP\GameData\UmbraSpaceIndustries\ExpPack\AES\Spaces\AES_Internal.mu' In looking at it, looks like the IVA majorly broke. The HERP pod semi-broke in that the IVA isn't visible through the windows anymore (or do I need RPM for that one?). It's this github issue for the AES pod apparently: https://github.com/BobPalmer/ExplorationPack/issues/83
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ExceptionDetector 1.1 [KSP ANY VERSION]
smjjames replied to godarklight's topic in KSP1 Mod Releases
Ask in the tech support section if you haven't already I guess? -
ExceptionDetector 1.1 [KSP ANY VERSION]
smjjames replied to godarklight's topic in KSP1 Mod Releases
^^^^^^^^^^^^^^^^^^^^^^^^^ *Pings @godarklight like crazy* Okay, not really. Only pinging him once. -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
smjjames replied to linuxgurugamer's topic in KSP1 Mod Releases
Well, textures being a reasonable size and optimized models (not exactly sure what 'optimized models' entails specifically either) mainly..... -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
smjjames replied to linuxgurugamer's topic in KSP1 Mod Releases
Cool that this is a continuation of KWrocketry. May want to update the version number on spacedock because the one I downloaded yesterday was 3.0.0. Also, did you check whether the textures and models are optimized? Because there is an unity bug that causes lag when you scroll a list that has lots of parts (150+), so, unoptimized models and textures would make it worse. The devs know about the issue though and are working on it. -
Launching craft from the editor or KSC screen, going back to the SPH/VAB from flght is really all I have to go on. It was with old saves that I was trying to see how much things would explode on (unfortunately, things weren't as buggy or explodey as I expected, or hoped), so, I wasn't really doing any serious bugtesting. So, it would be better to do it with a fresh save or even stock only+BBT.
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[1.8.x+] Strategia [v1.8.0] [2019-10-22]
smjjames replied to nightingale's topic in KSP1 Mod Releases
@nightingale I'm 99.9% sure that is actually normal for the debris report window. I've seen it myself and in various ppls streams as well. I'll check if theres a bug report on it though. edit: Nope, it may have been like this in 1.0.5 as well though.