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smjjames

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Everything posted by smjjames

  1. Where do I find the rad/s measurement? I'm trying to find it to help with a bug report, but not having used V.O.I.D. before, I have no clue. I don't see it in the screenshot on the OP either.
  2. I wondered why the video was set to private....
  3. Slight bug I found with version 1.2.1, the GOREsat part is actually floating above the parent parts surface a little.
  4. nvm, thought I was in a diff section.
  5. This bug has been around for a while in 1.0.x and DMagic has said that he couldn't figure out the reason why it was happening and this is a frustrating bug and I've tried reporting it over the months with no resolution. The only reason I decided to put up with it is because I was hoping it'd be gone in 1.1, but it isn't, so, can someone help with this one? Also, for some crazy reason, I'm the only one actually experiencing this bug! Which makes it all the more frustrating. KSP Version: 1.1 pre-release build 1196 64bit exe, Windows What Happens: After restoring the micro Goo containment pod and the SC-901 Science Micro and waiting for the autosave, the game generally bugs out after the autosave Mods / Add-Ons: 1.1 prerelease compat DMagic Orbital Science 1.2.1 Steps to Replicate: 1. Load the provided craft onto the pad, make sure you have a scientist. 2. Exit pod, do observe and collect twice for both parts. 3. Restore the two parts. 4. Wait until the autosave. 5. After the autosave, try right clicking on things. Nothing works. Then re-enter pod and have a chance of being cloned. Result: Right click no longer works, generally bugs out and gets attacked by the kraken. Sometimes if you re-enter the pod, the kerbal gets cloned. Fixes/Workarounds: Going to KSC and back fixes it. doing a quicksave and reverting it will temporarily fix it until next time. Files including logs, craft file, output log, DXdiag log, the mod folder, etc: https://www.dropbox.com/s/iwimsjyf27m8scf/DMOS%20bug%20report.zip?dl=0 Right now I feel like just screaming HELP and posting this stuff on this section and in the other help section and in the bugtracker, that's how frustrated I am with this because nobody else is getting this bug and DMagic has no clue how to fix it, I think.... edit: I tried setting the experimentLimit bit to 1 and it bugged out instantly.
  6. ARG!! The EVA freezeup bug is still there! Going to have to try to figure out whether it's a stock problem or a DMOS problem..... Are there like, advanced debugging in the debug log or what?
  7. So, he's going to try and run her over? Good thing kerbals are pretty impervious to being run over.
  8. The Captian goes down with the ship... (not sure if the woman in the pic below is actually a Captian in rank, wiki says she's an officer) Either that or the bridge itself is a flyable craft all on it's own.
  9. Yeah, I've used KJR myself for a very long time and I have the same feeling with stock KSP. Anyway, as I said earlier, I'm in no hurry for KJR to be updated and besides, things really should be tested without KJR in the bugtracker. @ferram4 No prob on waiting to release until the 1.1 full is released. @Pappystein Kind of sounds like a movie title, yeah.
  10. They've been without eyelids from the start, so, suddenly having eyelids would be strange. They're aliens anyway...
  11. Caught an 8.4 kilo Arctic Fanged Kod so far....
  12. Tried doing it off the coast off the bat, kinda hard with no skill (also I slid off the vessel while fishing and it still works) So, I went to the fake pool (it really is still fake water) and did some training.
  13. I'm in no hurry to get KJR for the open pre-release and it's best to test it out with as few mods as possible, including physics altering mods.
  14. I'm betting this is an April Fools one because it's the current date and the comic is such lol.
  15. LOL! I realized at the end that this was yet another Space Odyssey 2001 reference. Jeb has TRANSCENDED.
  16. Okay cool. If the bug still happens there, should I make a bug report in the tracker about it or make one here? I'm inclined to post it in the bugtracker because we can't figure it out here.
  17. I know, I'm just venting my frustration at the bug, not at DMagic. Can't seem to reproduce on stock though.....
  18. But I really want to see if it's truly a stock problem and if it's reproducible in the prerelease. For some reason, it seems like I'm the only one that gets this annoying bug!!!!!!!!1!111!!1!!111!1001010101010
  19. Dang, would have been useful if he was able to. Probably best to test the pre-release build in all it's noodley goodness anyway.
  20. *pokes @DMagic* Just wondering on 1.1 compat, I want to test to see if that EVA science freeze is still there in the experimentials. I can't seem to reproduce it in stock.
  21. This seems like the most relevant place to post this suggestion and I don't want to waste peoples time by using the report function: Could we maybe get this thread stickied: ? Just a thought I had as it seems like a good idea. Let me know if it's best to put this elsewhere, seemed like the most relevant place.
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