smjjames
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Everything posted by smjjames
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[1.2] VOID 1.1.0-beta - Vessel Orbital Informational Display
smjjames replied to toadicus's topic in KSP1 Mod Releases
Oh... right... DERP XD- 577 replies
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- hud
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[1.2] VOID 1.1.0-beta - Vessel Orbital Informational Display
smjjames replied to toadicus's topic in KSP1 Mod Releases
Where do I find the rad/s measurement? I'm trying to find it to help with a bug report, but not having used V.O.I.D. before, I have no clue. I don't see it in the screenshot on the OP either.- 577 replies
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- hud
- orbital parameters
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I wondered why the video was set to private....
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nvm, thought I was in a diff section.
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This bug has been around for a while in 1.0.x and DMagic has said that he couldn't figure out the reason why it was happening and this is a frustrating bug and I've tried reporting it over the months with no resolution. The only reason I decided to put up with it is because I was hoping it'd be gone in 1.1, but it isn't, so, can someone help with this one? Also, for some crazy reason, I'm the only one actually experiencing this bug! Which makes it all the more frustrating. KSP Version: 1.1 pre-release build 1196 64bit exe, Windows What Happens: After restoring the micro Goo containment pod and the SC-901 Science Micro and waiting for the autosave, the game generally bugs out after the autosave Mods / Add-Ons: 1.1 prerelease compat DMagic Orbital Science 1.2.1 Steps to Replicate: 1. Load the provided craft onto the pad, make sure you have a scientist. 2. Exit pod, do observe and collect twice for both parts. 3. Restore the two parts. 4. Wait until the autosave. 5. After the autosave, try right clicking on things. Nothing works. Then re-enter pod and have a chance of being cloned. Result: Right click no longer works, generally bugs out and gets attacked by the kraken. Sometimes if you re-enter the pod, the kerbal gets cloned. Fixes/Workarounds: Going to KSC and back fixes it. doing a quicksave and reverting it will temporarily fix it until next time. Files including logs, craft file, output log, DXdiag log, the mod folder, etc: https://www.dropbox.com/s/iwimsjyf27m8scf/DMOS%20bug%20report.zip?dl=0 Right now I feel like just screaming HELP and posting this stuff on this section and in the other help section and in the bugtracker, that's how frustrated I am with this because nobody else is getting this bug and DMagic has no clue how to fix it, I think.... edit: I tried setting the experimentLimit bit to 1 and it bugged out instantly.
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So, he's going to try and run her over? Good thing kerbals are pretty impervious to being run over.
- 1,675 replies
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- end of the world
- fanfiction
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The Captian goes down with the ship... (not sure if the woman in the pic below is actually a Captian in rank, wiki says she's an officer) Either that or the bridge itself is a flyable craft all on it's own.
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- graphic novel
- kerbfleet
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Probably both. There was a forumite made April Fools thing or two though.
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
smjjames replied to ferram4's topic in KSP1 Mod Releases
Yeah, I've used KJR myself for a very long time and I have the same feeling with stock KSP. Anyway, as I said earlier, I'm in no hurry for KJR to be updated and besides, things really should be tested without KJR in the bugtracker. @ferram4 No prob on waiting to release until the 1.1 full is released. @Pappystein Kind of sounds like a movie title, yeah.- 2,647 replies
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They've been without eyelids from the start, so, suddenly having eyelids would be strange. They're aliens anyway...
- 15 replies
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- kerbal
- texture replacer
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Got a big one from Eve!
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Caught an 8.4 kilo Arctic Fanged Kod so far....
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Tried doing it off the coast off the bat, kinda hard with no skill (also I slid off the vessel while fishing and it still works) So, I went to the fake pool (it really is still fake water) and did some training.
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
smjjames replied to ferram4's topic in KSP1 Mod Releases
I'm in no hurry to get KJR for the open pre-release and it's best to test it out with as few mods as possible, including physics altering mods.- 2,647 replies
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I'm betting this is an April Fools one because it's the current date and the comic is such lol.
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LOL! I realized at the end that this was yet another Space Odyssey 2001 reference. Jeb has TRANSCENDED.
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
smjjames replied to ferram4's topic in KSP1 Mod Releases
Dang, would have been useful if he was able to. Probably best to test the pre-release build in all it's noodley goodness anyway.- 2,647 replies
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This seems like the most relevant place to post this suggestion and I don't want to waste peoples time by using the report function: Could we maybe get this thread stickied: ? Just a thought I had as it seems like a good idea. Let me know if it's best to put this elsewhere, seemed like the most relevant place.