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smjjames

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Everything posted by smjjames

  1. It's an update. not a patch different thing.
  2. I now have You had AMPLE time to make a backup of your save. Anyways, I have 1.1 now
  3. Not released in the US just yet, still releasing in Europe.
  4. The download got stuck with some kind of disk error, then I did a cache check, seems to have gone to 1.0.5 still. Redownloading the pre-release.
  5. Maybe I just need to give it a bit, could be overloaded.
  6. Getting some kind of disk read error when updating......
  7. I'll probably be able to watch a bit of it, but can't stick around.
  8. I just realized the kerbal, he's wearing Das's headphones and hat!
  9. Yeah that was it, he was coming down to visit SQUADs office for the 1.1 update. They said that in the devnotes last week. It's definetly Turbocharged Update and Das Valdez goes to Moho, or maybe Mexico.
  10. I can only make out the letters HO, or maybe HD, not enough to make a connection. And again, wasn't Das doing something special for 1.1?
  11. New piece on the puzzle up. I can make out the Dez in Das Valdez's name. Isn't Das doing something special for the 1.1 launch? I heard something about that. edit: Das, not Dan.
  12. Looks like one of those caps that astronauts wear when wearing the helmet.
  13. Okay. Got an update, but it's just the thing reversing itself back to 1.0.5.
  14. Well, theres nothing horribly gamebreaking, but something can always pop up between now and release.
  15. Well, it's the public one that was released earlier anyway.
  16. Pretty sure it's just the 1228 they released earlier.
  17. Same here, and they really do need to give the fonts a once-over. It just looks really bad for them when compared with mods which have crystal clear text.
  18. There was a release earlier this morning, mostly to fix a rather bad bug. Yeah, it feels like they are falling into the 'MUST MEET DEADLINE!' trap. They probably also feel like they're under pressure from the community to get this released.
  19. I noticed that a couple min ago and reported that in the kerbal network section. I agree though, it's still too soon, theres still some bugs to fix, the landing legs may still be slidy and so are kerbals. Plus they need to do an optimization and readability run.
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