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smjjames

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Everything posted by smjjames

  1. I've only had issues with 'land somewhere' with autowarp. You could probably let Sarbian know, but don't expect anything until after 1.1 is released, or at least the 1.1 open experimentials.
  2. You mean the 'land somewhere' guidance? That kind of problem with warping into the ground or past the suicide burn point has been around for a long time. I just don't let MJ warp itself.
  3. MechJeb doesn't know how to handle the chutes in RealChutes, but that shouldn't stop you I guess. Maybe I could look at RealChutes actually.
  4. I've used tweaksale to change the size of the chutes with success. Lithobrake Exploration Technologies (link below) has some big chutes which also work well.
  5. That was over two weeks ago, KSP-AVC only told me that there was an update today. I'm 99% sure it was just a false positive as it's happened a few times before.
  6. I DON'T use the filterextensions mod though and for me, it was the next tab below the SpaceY-Lifters category in position. There was also a SpaceY-Extended tab above the SpaceY-Lifters category.
  7. Release notes on 0.1.3? Unless I beat you to it. KSP-AVC said there was an update, but the releases still shows 0.1.2, not 0.1.3. It's possible that it's a false positive or something, it's done that a few times with other stuff before.
  8. I checked the gamedata folders and apparently theres already a category folder for SpaceY Expanded while the folder in the heavy lifters main has settings for both packs, so, I guess you forgot there was already a SpaceY Expanded category @NecroBones? Deleting the category folder in SpaceY Expanded fixed it.
  9. I don't really see a green orbit, but I do see a 'targeted object' yellow orbit, maybe that's what he meant?
  10. That's exactly what I saw, and yeah it was the SpaceY expanded. I think I've fixed it in my game now though.
  11. Actually, wait, it was the 'spacey lifters' tab that got duplicated and named 'spacey-lifters', but yeah, I can just delete it.
  12. The filter extensions update, yes, but I don't use the filter extensions mod.
  13. @NecroBones I noticed yesterday that you accidentially created two SpaceY Expanded filters with this update, the origional is 'SpaceY Expanded', the duplicate is 'SpaceY-Expanded'.
  14. @nightingale I'm just letting you know that the 'to boldly go...' bonus is also applying to the Northern and Southern Hemisphere 'biomes' which are used by the three new parts in DMagic Orbital Science version 1.2. Added a note onto issue 31. Edit: The spacehighsurface may in itself be a pseudo-biome as well, you'll have to ask DMagic about it.
  15. I think this contract might be giving me an impossible to achieve orbit because in order to get to that angle, it won't be at 89.2 degrees. Having problems with this one too, or maybe I'm just not doing it right, no idea.
  16. How come the guidance nosecone doesn't have autopilot capabilities anymore? It did in the previous version.
  17. Might be the same thing behind the fact that the SCANsat contracts barely stay on the list for longer than a second. I haven't had any outright cancel on me though. Yet....
  18. Nope, Kerbin blew up, and thus no KSC, at least in-comic. Although, @Parkaboy What DID you do with the KSC in your save? because it's required to access the saves and the ships I'm just wondering out of curiosity.
  19. Not going to report you guys or anything, but not sure what the forum's policy is on talking about liquor. Though you've gotten away with 'hydrazine' and drunk kerbals, so......
  20. Hmm..... If the small blast from the Mun was enough to fling Phoice to Eve (amazing that her craft survived the velocities involved though when re-entering), how far would that shockwave have flung Jeb... Also, did the Kerbals somehow discover FTL communication? Because there doesn't seem to be any delay between wherever Val is and Jeb. Also, did Minmus get evacuated? I suppose it might be possible that Minmus is above or below the shockwave and escapes.
  21. Point taken. I did do the analysis and noticed that doing it in one go was more efficient and I was seeing if it would work for inclination change. As for the transfer stuff, the main problem is that I was trying to do it from a polar orbit. Yeah, that's why I use a stage with a TWR of < 1.0 to do the transfer burn out of Kerbin orbit.
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