smjjames
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Everything posted by smjjames
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parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
smjjames replied to RoverDude's topic in KSP1 Mod Releases
That was over two weeks ago, KSP-AVC only told me that there was an update today. I'm 99% sure it was just a false positive as it's happened a few times before. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
smjjames replied to NecroBones's topic in KSP1 Mod Releases
I DON'T use the filterextensions mod though and for me, it was the next tab below the SpaceY-Lifters category in position. There was also a SpaceY-Extended tab above the SpaceY-Lifters category. -
parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
smjjames replied to RoverDude's topic in KSP1 Mod Releases
Release notes on 0.1.3? Unless I beat you to it. KSP-AVC said there was an update, but the releases still shows 0.1.2, not 0.1.3. It's possible that it's a false positive or something, it's done that a few times with other stuff before. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
smjjames replied to NecroBones's topic in KSP1 Mod Releases
I checked the gamedata folders and apparently theres already a category folder for SpaceY Expanded while the folder in the heavy lifters main has settings for both packs, so, I guess you forgot there was already a SpaceY Expanded category @NecroBones? Deleting the category folder in SpaceY Expanded fixed it. -
I don't really see a green orbit, but I do see a 'targeted object' yellow orbit, maybe that's what he meant?
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Maybe that's Minmus? I could see Minmus having a chance to escape the shockwave.
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[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
smjjames replied to NecroBones's topic in KSP1 Mod Releases
That's exactly what I saw, and yeah it was the SpaceY expanded. I think I've fixed it in my game now though. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
smjjames replied to NecroBones's topic in KSP1 Mod Releases
Actually, wait, it was the 'spacey lifters' tab that got duplicated and named 'spacey-lifters', but yeah, I can just delete it. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
smjjames replied to NecroBones's topic in KSP1 Mod Releases
The filter extensions update, yes, but I don't use the filter extensions mod. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
smjjames replied to NecroBones's topic in KSP1 Mod Releases
@NecroBones I noticed yesterday that you accidentially created two SpaceY Expanded filters with this update, the origional is 'SpaceY Expanded', the duplicate is 'SpaceY-Expanded'. -
Defenestrate is such a wierd word.
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[1.8.x+] Strategia [v1.8.0] [2019-10-22]
smjjames replied to nightingale's topic in KSP1 Mod Releases
@nightingale I'm just letting you know that the 'to boldly go...' bonus is also applying to the Northern and Southern Hemisphere 'biomes' which are used by the three new parts in DMagic Orbital Science version 1.2. Added a note onto issue 31. Edit: The spacehighsurface may in itself be a pseudo-biome as well, you'll have to ask DMagic about it. -
Well, having the stability assist at minimum would be good.
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How come the guidance nosecone doesn't have autopilot capabilities anymore? It did in the previous version.
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
smjjames replied to nightingale's topic in KSP1 Mod Releases
Might be the same thing behind the fact that the SCANsat contracts barely stay on the list for longer than a second. I haven't had any outright cancel on me though. Yet....- 5,198 replies
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Did anybody else have the KSP-AVC download link for MRS-full go to the page for MRS-lite?
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Nope, Kerbin blew up, and thus no KSC, at least in-comic. Although, @Parkaboy What DID you do with the KSC in your save? because it's required to access the saves and the ships I'm just wondering out of curiosity.
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Not going to report you guys or anything, but not sure what the forum's policy is on talking about liquor. Though you've gotten away with 'hydrazine' and drunk kerbals, so......
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Hmm..... If the small blast from the Mun was enough to fling Phoice to Eve (amazing that her craft survived the velocities involved though when re-entering), how far would that shockwave have flung Jeb... Also, did the Kerbals somehow discover FTL communication? Because there doesn't seem to be any delay between wherever Val is and Jeb. Also, did Minmus get evacuated? I suppose it might be possible that Minmus is above or below the shockwave and escapes.
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Point taken. I did do the analysis and noticed that doing it in one go was more efficient and I was seeing if it would work for inclination change. As for the transfer stuff, the main problem is that I was trying to do it from a polar orbit. Yeah, that's why I use a stage with a TWR of < 1.0 to do the transfer burn out of Kerbin orbit.