![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
smjjames
Members-
Posts
4,421 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by smjjames
-
Kerbal Space Program 1.1 Hype Train Thread.
smjjames replied to Whirligig Girl's topic in KSP1 Discussion
Theres more to it than just the unity5 upgrade..... -
Kerbal Space Program 1.1 Hype Train Thread.
smjjames replied to Whirligig Girl's topic in KSP1 Discussion
Dang, missed it, at least I can watch VoD Also, HYPEITY HYPEITY HYPEITY HYPEITY HYPEITY HYPEITY HYPEITY HYPEITY HYPEITY edit: *also grabs a ticket for teh hypetrain and hops on* -
YEEEEEE, I should start watching squadcasts again....
- 6,443 replies
-
- totm mar 2024
- kerbfleet
-
(and 2 more)
Tagged with:
-
I thought my question wouldn't be covered by it, but fair enough. Also, roverdude said that his stuff was now prepped for 1.1 release, so, that's pretty much why I thought it would be okay. At most, it'd probably just need an API and version file update. Not critical or anything since theres other tools I can use to help monitor memory usage.
-
Oh yeah, the weaponized exhaust thing. The Kermulans would have to get pretty close though, might as well be a melee weapon.
- 6,443 replies
-
- totm mar 2024
- kerbfleet
-
(and 2 more)
Tagged with:
-
Nice new suits on the Kermulans, resembles the silver jackets worn by the Romulans in TNG. I forget what the TOS Romulans wore though. Also, something wierd is up with their mouths. Either they have a beard kind of thing or something else.
- 6,443 replies
-
- totm mar 2024
- kerbfleet
-
(and 2 more)
Tagged with:
-
That already happened during the crossover.
- 1,675 replies
-
- 1
-
-
- end of the world
- fanfiction
-
(and 1 more)
Tagged with:
-
There should be a 'release' or 'launch' button in the UI that comes up when you open up the UI for the dock or pad.
-
KSP doesn't simulate n-body physics, so, it won't affect anything gravitationally.
- 1,675 replies
-
- 2
-
-
- end of the world
- fanfiction
-
(and 1 more)
Tagged with:
-
That was just Kerbin though, but yeah I guess he could have hyperedited Minmus back into Kerbin orbit.
- 1,675 replies
-
- end of the world
- fanfiction
-
(and 1 more)
Tagged with:
-
With Minmus orbiting Laythe? In-universe though, they fully expected it to be destroyed, so, only parkaboy knows what actually happened to it.
- 1,675 replies
-
- 1
-
-
- end of the world
- fanfiction
-
(and 1 more)
Tagged with:
-
It really just has to be slower than the the impact rating of your most fragile part, or at least the part that you expect to take the brunt of the impact. If stagerecovery is going to catch it before it lands, as you might expect from a spent stage, it just has to be slow enough to have 100% recovery as far as speed goes.
-
parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
smjjames replied to RoverDude's topic in KSP1 Mod Releases
That was over two weeks ago, KSP-AVC only told me that there was an update today. I'm 99% sure it was just a false positive as it's happened a few times before. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
smjjames replied to NecroBones's topic in KSP1 Mod Releases
I DON'T use the filterextensions mod though and for me, it was the next tab below the SpaceY-Lifters category in position. There was also a SpaceY-Extended tab above the SpaceY-Lifters category. -
parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
smjjames replied to RoverDude's topic in KSP1 Mod Releases
Release notes on 0.1.3? Unless I beat you to it. KSP-AVC said there was an update, but the releases still shows 0.1.2, not 0.1.3. It's possible that it's a false positive or something, it's done that a few times with other stuff before.