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smjjames

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Everything posted by smjjames

  1. @nightingale What's your full mod list that you normally play with along with Strategia? I'm just wondering because it's being elusive with binary search and I'm going to have to do a less efficient piece by piece (small groups of mods at a time) method. If I know what you usually use, I can eliminate some at the start. Okay.... I put everything back in again and the problem disappeared. I have no idea.....
  2. Just checked that in the branchoff and it's working as it should there. Probably confused myself by changing the craft. Anyway, baseline set and marked down, now going to see if kerbalstats is affecting it somehow via experience. edit: It seems to be fixed up, yeah. Maybe removing those and re-inserting reset it or something. Going to look into those other engines which had funky behavior. After documenting and confirming the problem still exists with the liberator engine, I checked the lightbulb and that is still having a problem. I decided to go and test with the atomic age mod since it'll be less complicated to test with. edit: Confirmed fine on my branchoff KSP. edit2: The binary search ended up not working (I've had the engine suddenly not be affected before), put everything back and the problem didn't reproduce. Tried the liberator again and the amount still decreases, though not by as much, double checked the lightbulb and that's still fine. I don't know what the heck is going on, how does removing mods and putting them back in reset it? Makes no sense to me. edit3: I started doing the binary search again and decided to do it a bit more carefully. Also, potential cause: Tweakableeverything? edit4: Nope.
  3. Nope, haven't used engineer focus actually, but I'll check out that dev dll. Also going to go and test on the branchoff because long loading times due to lots of stuff, plus it'll be quicker. Also, I'm using a copy of the same test copy save that I was using on my main game. Edit: Okay, this just got complicated. I put those three mentioned in my branchoff ksp and the problem didn't reproduce, so, there may be a multi-mod interaction here. Don't know what. Didn't actually grab that dll yet. Edit2: This got strange, after I removed those three in my main, went into the game (and loaded the save and all that), exited the game, put those three back in, went back to the save and the problem disappeared. Then I tried loading a quicksave I made before I had removed those three and the problem was still gone. edit3: I'm going to start a new (cheated) game and do some observation edit4: @nightingale Is kerbal experience supposed to come into play? Because a zero experience Jeb has a smaller boost than what it's supposed to be. Using a zero experience Bill, the number is unchanged from the VAB. Going to check the branchoff real quick to use as a control though.
  4. Maybe the same thing that's adding extra to the pilot in my main game? Also, one of those three I mentioned as being likely is confirmed, now I just need to find out which one. UKS only Extraplanetary Launchpads only Kerbal Stats only
  5. I can post a quick and dirty (as in messy) list from MM's and KSP-AVC's list. I'm beginning that testing to see what is causing it, starting with the most likely suspects which I already named. KSP-AVC list
  6. I was about to post my observation in the stripped down save when you posted nightingale, turns out that there IS something affecting strategia in some way. This is interesting, in a stripped down save with an identical craft and using just Strategia, it's dependencies, KER, MJ, MM, exception detector, and sensiblescreenshots, the deltaV is actually lower. Time to find out what's causing the difference.
  7. I checked the amount of delta V burned (only MJ has a readout for it) and they're consistent with the deltaV readouts in both MJ and KER. There is a slight, but consistent, discrepancy of about +1 deltaV in the readout between the expended and the starting deltaV, but that's a MJ issue, not strategia. This is still on my main game, I'll check in the stripped down branchoff.
  8. I don't have anything that would affect the ISP or engines if that's what you mean. I'm currently getting the testing set up with a stock only craft, haven't started the analysis just yet. edit: It's definetly different now, compared to the values in the album I posted on the previous page, would these deltaV and TWR values be the expected values? Looked at one of my big superheavy ships and it's definetly less OP than before. It's still screwy with the liberator engine and possibly the lightbulb, so, going to look into that.
  9. I use both KER and MJ, though I mainly use MJ for deltaV stuff. Also, MJ uses a lot of the same code that's used for deltaV in KER, so, they should mirror each other. I haven't tried going into deeper analysis of it yet, but I'll check that out in the morning. As for mods that could potentially mess with it, the only things that could remotely be affecting it might be Extraplanetary Launchpads and UKS (USI Kolonization Systems, Roverdudes thing) do have a bit connected to pilots, but are in no way connected to the ISP of craft. Theres also the Kerbal Stats thing (Taniwha), but you'll have to ask him about it because while I do know it affects their experience, or rather, their efficiency, I have no idea if it could possibly affect Strategia. I don't have anything that explictly messes with pilots and them boosting ISP or anything like that, so, those three are the only things that I have which really do anything with Kerbals. Those and KAS+KIS, but I don't see how KAS+KIS would affect Strategia. Also, it was happening before I put better burn time in, so, I know it's not that. edit: *has a thought, posts in UKS*
  10. Only problem is, in the roster that you posted a bit further up the page, the only pilot that isn't already onboard is Kenlie, unless someone rode down by accident.
  11. *wonders if he should go through the archive and try to figure out who the stowaway is, or just wait until the next comic*
  12. I totally agree here. While the F3 menu does help show where the failure started, it doesn't show or tell how it happened.
  13. That's nothing, I had an ALMOST Stelrine in a previous game, off by one letter, Stelrie, she was a pilot though, I think. As Parkaboy said, that's the random name generator for ya. Also, I definetly hope Jeb makes it somehow....
  14. Okay. I also looked at an engine which wasn't having it's deltaV get reduced and the part where it applies it when a pilot is onboard and doesn't when there isn't one seems to be at least partially working, it was just being applied backwards to the LH2 engine I mentioned earlier.
  15. Theres also some funkyness that I'm seeing with the Pilot Focus III bonus. With the 'liberator' engine from Nerteas Kerbal Atomics engine pack, the deltaV actually decreases, but that's not the funkyness, what I'm also seeing is that the decrease is actually less than it is with a pilot than it is with a non-pilot. Though that seems to be the part that is trying to work.
  16. Oh! *facepalm* I think I know what I did, when I put in the update for Asteroid Day, for some reason, I put the folder inside it, which was called SQUAD for some reason and not asteroid day, into gamedata and it must have overwritten the main file by accident. Going to see if that's the case, and also do cache check. edit: Yep, the cause was a total screwup on my part. Sorry for sending you on a bit of a phantom wild goose chase.
  17. @nightingale After I removed DMOS to see if that fixes it (it didn't), I got two huge (identical, I think) exceptions from this when I got to main menu screen, something about Field Science, I think. ContractConfigurator.ConfigNodeUtil: Got an unexpected exception trying to load 'experiments' as a list: (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[System.String,ScienceExperiment].Add (System.String key, .ScienceExperiment value) [0x00000] in <filename unknown>:0 at ResearchAndDevelopment.loadExperiments () [0x00000] in <filename unknown>:0 at ResearchAndDevelopment.GetExperiment (System.String experimentID) [0x00000] in <filename unknown>:0 at ContractConfigurator.ExpressionParser.ExperimentParser.ParseIdentifier (ContractConfigurator.ExpressionParser.Token token) [0x00000] in <filename unknown>:0 at ContractConfigurator.ExpressionParser.ExpressionParser`1[T].ParseVarOrIdentifier (ContractConfigurator.ExpressionParser.Token token) [0x00000] in <filename unknown>:0 at ContractConfigurator.ExpressionParser.ExpressionParser`1[ScienceExperiment].ParseSimpleStatement[ScienceExperiment] () [0x00000] in <filename unknown>:0 Rethrow as Exception: Error parsing statement. Error occurred near '*': [surfaceSample, temperatureScan, barometerScan, atmosphereAnalysis] ..............* <-- HERE at ContractConfigurator.ExpressionParser.ExpressionParser`1[System.Collections.Generic.List`1[ScienceExperiment]].ParseExpression (System.String key, System.String expression, ContractConfigurator.ExpressionParser.DataNode dataNode) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseSingleValue[List`1] (System.String key, System.String stringValue, Boolean allowExpression) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[List`1] (.ConfigNode configNode, System.String key, Boolean allowExpression) [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Boolean) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, List`1, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) ContractConfigurator.ExpressionParser.DataNode:ParseDataNodes(ConfigNode, IContractConfiguratorFactory, Dictionary`2, Dictionary`2) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__1e:MoveNext() ContractConfigurator.ContractConfigurator:Update() http://sta.sh/0brt071i1iw
  18. It's the file called Progression: http://sta.sh/01bd60iyfx2d edit: Nope, still broken, I think maybe it's a symptom of something rather than a cause. Still looking. I suspect DMagic orbital science, but I can't remove that without killing the ships. edit: OR, I can just make a copy of the save.
  19. Update on that problem: The exception happens when I get to the main menu screen, before I even load a game. Also, it's still happening with CSS and NMSG removed. Also, Advanced Progression only has three MM files, one for routine stuff, one for main stuff, and one that acts as a version checker. I'll probably just send you the zip file that I still have.
  20. Well, this is after I returned from the Jool system with a massive haul of science and things were working fine before, but I've done big hauls of science without issues either (biome hopping on the Mun for example), so, I don't think it's neccesarily that. I'm actually not sure when it started, somewhere between the last time I gathered science from Jool and when I noticed the exception. I do have No More Science Grind, but I've been using that for a long time without problems, theres nothing else that affects science. I'll look into the Crowd Sourced Science in the morning.
  21. Still borked for Strategia when Pilot Focus III is active, then again, @nightingale said that the ISP bonus thing is broken and not working the way it should (way OP) right now anyway. I started the burn at around -1min 30sec.
  22. I think that just means that the goal can only be performed by one craft. I've had multiple craft active while doing one of those mission strategies without problems.
  23. I noticed that I got two of these errors earlier at some point during startup (I didn't notice them then, I saw it in exception detector later), no idea what triggered them. ArgumentException: Cannot be null! at ContractConfigurator.Validation.NotNull[ScienceExperiment] (.ScienceExperiment val) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.All[ScienceExperiment] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0 at ContractConfigurator.CollectScienceFactory.<Load>b__4 (System.Collections.Generic.List`1 x) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[List`1] (.ConfigNode configNode, System.String key, System.Action`1 setter, IContractConfiguratorFactory obj, System.Collections.Generic.List`1 defaultValue, System.Func`2 validation) [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, List`1, Func`2) ContractConfigurator.CollectScienceFactory:Load(ConfigNode) ContractConfigurator.ParameterFactory:GenerateParameterFactory(ConfigNode, ContractType, ParameterFactory&, ParameterFactory) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__1e:MoveNext() ContractConfigurator.ContractConfigurator:Update() output log: http://sta.sh/0rmr20o3lpd What the? I just found out that the science stuff no longer functions, all stock science options disappeared and when I tried to do the DMagic stuff, it gave an error. I'll have to investigate further, in the morning most likely.
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