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smjjames
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Everything posted by smjjames
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Seems really interesting. Also, the image in your first post breaks through the post, just letting you know. Edit: Also, this kind of thing would be great for the multi-generational colony ships that RoverDude has envisioned in the past. So, hopefully you have things that will also mesh with whatever RoverDude makes in the future.
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[Plugin/Parts] Kerbal Foundries - Continuation [Latest: 1.9g]
smjjames replied to Gaalidas's topic in KSP1 Mod Development
Good to hear that the mod is alive again. Hope that bug which was breaking pause is fixed though. -
[1.4] SpaceY Expanded, v1.5 (2018-04-02)
smjjames replied to NecroBones's topic in KSP1 Mod Releases
It's magenta, not pink, but whatever. lol... -
I didn't see anything on who will be the new maintainer though.
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[1.3] Smartstage, intelligent VAB reset button 2.9.7
smjjames replied to xytovl's topic in KSP1 Mod Releases
Yeah, it's just an unneccesary button for me. -
While in the proccess of loading up each mod and checking for errors (nearly all of the ones I currently have, have been updated, but doesn't hurt to check), I saw this one generated for one of the small pods: [ERR 11:53:03.068] File error: Failed to read past end of stream. at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.Read7BitEncodedInt () [0x00000] in <filename unknown>:0 at System.IO.BinaryReader.ReadString () [0x00000] in <filename unknown>:0 at PartReader.ReadTextures (System.IO.BinaryReader br, UnityEngine.GameObject o) [0x00000] in <filename unknown>:0 at PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at PartReader.Read (.UrlFile file) [0x00000] in <filename unknown>:0 [WRN 11:53:03.070] Model load error in 'C:\1.1 modded KSP\GameData\UmbraSpaceIndustries\ExpPack\AES\Spaces\AES_Internal.mu' In looking at it, looks like the IVA majorly broke. The HERP pod semi-broke in that the IVA isn't visible through the windows anymore (or do I need RPM for that one?). It's this github issue for the AES pod apparently: https://github.com/BobPalmer/ExplorationPack/issues/83
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ExceptionDetector 1.1 [KSP ANY VERSION]
smjjames replied to godarklight's topic in KSP1 Mod Releases
Ask in the tech support section if you haven't already I guess? -
ExceptionDetector 1.1 [KSP ANY VERSION]
smjjames replied to godarklight's topic in KSP1 Mod Releases
^^^^^^^^^^^^^^^^^^^^^^^^^ *Pings @godarklight like crazy* Okay, not really. Only pinging him once. -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
smjjames replied to linuxgurugamer's topic in KSP1 Mod Releases
Well, textures being a reasonable size and optimized models (not exactly sure what 'optimized models' entails specifically either) mainly..... -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
smjjames replied to linuxgurugamer's topic in KSP1 Mod Releases
Cool that this is a continuation of KWrocketry. May want to update the version number on spacedock because the one I downloaded yesterday was 3.0.0. Also, did you check whether the textures and models are optimized? Because there is an unity bug that causes lag when you scroll a list that has lots of parts (150+), so, unoptimized models and textures would make it worse. The devs know about the issue though and are working on it. -
Launching craft from the editor or KSC screen, going back to the SPH/VAB from flght is really all I have to go on. It was with old saves that I was trying to see how much things would explode on (unfortunately, things weren't as buggy or explodey as I expected, or hoped), so, I wasn't really doing any serious bugtesting. So, it would be better to do it with a fresh save or even stock only+BBT.
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[1.8.x+] Strategia [v1.8.0] [2019-10-22]
smjjames replied to nightingale's topic in KSP1 Mod Releases
@nightingale I'm 99.9% sure that is actually normal for the debris report window. I've seen it myself and in various ppls streams as well. I'll check if theres a bug report on it though. edit: Nope, it may have been like this in 1.0.5 as well though. -
Really? This question comes up every version, even minor ones, heh. I'd say both because they complement each other.
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
smjjames replied to nightingale's topic in KSP1 Mod Releases
Oh right, sorry. Well, it's an older save transferred into 1.1, so it could easily be that. Also, it seems to be largely the anomaly contracts that are spazzing out, I'll continue the discussion in the DMOS thread though.- 5,183 replies
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[1.8.x+] Strategia [v1.8.0] [2019-10-22]
smjjames replied to nightingale's topic in KSP1 Mod Releases
In an old science mode (where Strategia shouldn't even be active) save that I transferred to 1.1, I'm getting a spam of this error when I research a tech: NullReferenceException: Object reference not set to an instance of an object at Strategia.CurrencyPopup.OnGUI () [0x00000] in <filename unknown>:0 It does stop, it just produces a lot of them for each instance. I haven't tested it out in a new save though, and I'm using CTT. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
smjjames replied to nightingale's topic in KSP1 Mod Releases
Hey @nightingale I'm getting loads of NREs and some other exceptions coming from the DMagic anomaly contracts. I'm not totally sure if they are coming from CC or something else. This is when loading an old 1.0.5 save that was transferred to 1.1. Output log: http://sta.sh/0alf0a59d3 persistent file from that save: http://sta.sh/01pavwb7coa9- 5,183 replies
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ExceptionDetector 1.1 [KSP ANY VERSION]
smjjames replied to godarklight's topic in KSP1 Mod Releases
Same here, I like having it so that I can see the exceptions and errors that come up (most of them anyway).