smjjames
Members-
Posts
4,421 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by smjjames
-
Really? This question comes up every version, even minor ones, heh. I'd say both because they complement each other.
- 35 replies
-
- mechjeb
- kerbalengineeredux
-
(and 1 more)
Tagged with:
-
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
smjjames replied to nightingale's topic in KSP1 Mod Releases
Oh right, sorry. Well, it's an older save transferred into 1.1, so it could easily be that. Also, it seems to be largely the anomaly contracts that are spazzing out, I'll continue the discussion in the DMOS thread though.- 5,201 replies
-
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
smjjames replied to nightingale's topic in KSP1 Mod Releases
In an old science mode (where Strategia shouldn't even be active) save that I transferred to 1.1, I'm getting a spam of this error when I research a tech: NullReferenceException: Object reference not set to an instance of an object at Strategia.CurrencyPopup.OnGUI () [0x00000] in <filename unknown>:0 It does stop, it just produces a lot of them for each instance. I haven't tested it out in a new save though, and I'm using CTT. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
smjjames replied to nightingale's topic in KSP1 Mod Releases
Hey @nightingale I'm getting loads of NREs and some other exceptions coming from the DMagic anomaly contracts. I'm not totally sure if they are coming from CC or something else. This is when loading an old 1.0.5 save that was transferred to 1.1. Output log: http://sta.sh/0alf0a59d3 persistent file from that save: http://sta.sh/01pavwb7coa9- 5,201 replies
-
ExceptionDetector 1.1 [KSP ANY VERSION]
smjjames replied to godarklight's topic in KSP1 Mod Releases
Same here, I like having it so that I can see the exceptions and errors that come up (most of them anyway). -
*grabs the alpha versions for the fun of it* Well, it's a final kickoff for my old saves.
-
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
smjjames replied to sirkut's topic in KSP1 Mod Releases
I was on the pre-release beta, I know about the issues with the legs and wheels Thanks though. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
smjjames replied to sirkut's topic in KSP1 Mod Releases
IR 2.0 includes all the Model Rework stuff, right? -
Heh, just in time. I'm gathering up mods to update into my soon-to-be-1.1 old saves.
-
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
smjjames replied to Tiberion's topic in KSP1 Mod Releases
Maybe someone can take up this mod for Tiberion? I'm pretty sure it's a popular mod. Shouldn't have too many issues though. -
I have a bunch of ships using that in my soon-to-be-transferred-to-1.1 saves and I really like this mod. I know @Randazzo closed his old threads saying that he was removing them for a refresh, but he never did make a new thread for that or his other stuff, and now 1.1 is here. so.... I'm just wondering what's going to happen with that one.
-
It also doesn't like being in windowed mode I think, for some reason. Using borderless windowed fullscreen by way of -popupwindow has the settings screen work.
-
The tl;dr answer to that is: The wheels are deceptively complex and turned out to be more complex than the devs thought they were. But hey, I too wish they would have taken another week to try and sort things out better, but that's not what happened.
-
You probably wouldn't be able to go fast enough in a rover to achieve the same camera effect. At least on wheels only.