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smjjames
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KSP2 Release Notes
Everything posted by smjjames
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Currently investigating http://bugs.kerbalspaceprogram.com/issues/9152 (yes it's my own bug report, that's why I'm looking into it myself).
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I meant 1.1.1 not 1.1.
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The 1.1.1 thread in Daily Kerbal dissappeared for some reason. Anyway, I'm testing out http://bugs.kerbalspaceprogram.com/issues/9152 and things seem to be WORSE, but I'm still testing.
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Where did the 1.1 announcement thread in the Daily Kerbal section go??
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Devnotes Tuesday: A week after the release!
smjjames replied to SQUAD's topic in KSP1 The Daily Kerbal
Okay, no problem. Resizing the UI so that the text size is readable and then scaling back the rest of the stuff is a workable solution for now. Edit: What about the editor UI? While I don't think theres many complaints from that, it would still be nice to have the option at least. -
Devnotes Tuesday: A week after the release!
smjjames replied to SQUAD's topic in KSP1 The Daily Kerbal
Okay, fine, it's mostly stock. -
Devnotes Tuesday: A week after the release!
smjjames replied to SQUAD's topic in KSP1 The Daily Kerbal
They're in a better state than when the open pre-release experimentials started, I'll definetly give them that. As Nathan said, it's not so simple that it can be hotfixed away. -
Devnotes Tuesday: A week after the release!
smjjames replied to SQUAD's topic in KSP1 The Daily Kerbal
WHOO! Thanks @TriggerAu! Also, @TriggerAu, think you could slip in a slider for the text scale? Because that's the last remaining UI problem to tackle. Unless you guys want to try and solve that without using the scaler. -
So, Wernher is origionally from Kerbulus and is actually an exile? Maybe?
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Not seeing this in my game.
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Cool, thanks. Also going to check out testing of it and stuff. Multiple craft shouldn't cause lots of lag anymore.
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I think you may need an engineer to do that. Anyway, sounds like the kerbal duplication problem is a KerbalKrashSystems related issue, I hope.....
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[1.3] Smartstage, intelligent VAB reset button 2.9.7
smjjames replied to xytovl's topic in KSP1 Mod Releases
Thanks. -
I haven't tried out the new version yet, but is there a way to disable the tech tree requirements if I wanted to?
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
smjjames replied to TriggerAu's topic in KSP1 Mod Releases
Coolness. Though I got word of it from TheReadPanda's stream. Also, your post is breaking the forum formatting and extending off to the right. Just letting you know on that. -
Yeah, and sattelite orbits would slowly drift off from their designated orbits (I think) and n-body physics is a really complicated thing. The devs wouldn't have time to do anything else, or have room for anything else even.
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It's still the same kind of scale needed though.
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