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Captain Planet

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Everything posted by Captain Planet

  1. Hey @blackheart612, found a bug in current version I wanted to pass along. Versions: Airplane Plus R25.0 , ModuleManager 4.0.2 , KSP 1.6.1 w/ Making History (no other mods installed) Bugged Behavior: Advanced Categories do not work in the VAB, and trying to access them causes Simple Categories to break until the VAB is reloaded. Steps to Reproduce: Start new sandbox game --> Enter VAB --> Open Advanced Part Categories --> Filter by cross-section profile (or any) --> Filter by Mk2 (or any) --> Notice no filters have applied to the list displayed --> Go back to Simple Categories --> Simple Categories no longer work either
  2. Curved would be amazing! Thank you for sharing this and packaging it up for easy installation.
  3. A fix for the version check bug (even though it's purely aesthetic) would be nice. Other than that, PP works great, I think it's in a really stable place.
  4. Please don't. Please stop announcing the same excrements over and over like it's something new.
  5. Just to clarify, this is intended to be used with the FMRS 1.0.3 build, right?
  6. Hey @m4v, I just wanted to thank you for building this tool and maintaining it as long as you have. It's become a critical piece of many modlists, and your work is immensely appreciated.
  7. Yes. I've used the falcon legs extensively and have never encountered any problems. Some pictures of your problem craft or better yet, a craft file would help a lot with reproducing your issue (which is the first step, not gutting the model). Could be as simple as having offset the legs too far into the main body of the craft. Could be another mod interacting badly. You can find out of it's a mod conflict by trying to reproduce the issue with only KRE installed.
  8. @Padishar That fixed it, thanks! I should have looked further back in the thread before I posted.
  9. KER is no longer giving me the correct readout for dV w/ vectored thrust. When I toggle "Simulate using vectored thrust values" either in flight scene or VAB, the Thrust & TWR will update, but the dV will not. The engines on this craft are angled and have demonstrated cosine losses in prev. versions. Right now I'm using the latest dev version of KER 1.1.2.8 on KSP 1.2.1. Can anyone else reproduce this?
  10. Still building my 1.2.1 Career modset, but I have some VAB shots. http://imgur.com/a/ehcwe
  11. @EmbersArc Thanks for your continued work on this. My Falcon 9 looks better than ever! Would it be possible to add some suspension to the little landing legs in the heatshield? It would be awesome to have just that little bit of give in those legs on touchdown.
  12. So I'm not getting any LiftingSurface information on the Trunk Fin part, even when I run the mod in an otherwise stock game with nothing but KRE and ModuleManager installed. I've compared the TrunkFin cfg to the stock basicFin cfg and I can't see what Trunk Fin is missing. I can see the ModuleLiftingSurface in the cfg, but when I run the game the Trunk Fin never actually has that module, and is just inert. Can anyone else reproduce this? Easiest way is to either look for the absent Lifting Surface module on the Trunk Fin part in the VAB/SPH parts list, or make a 2 part craft: any fuel tank then add the Trunk Fin, then toggle your CoL overlay and observe how the Trunk Fin has no lifting properties.
  13. This is a really cool idea. In the future it would be awesome to see all the Gilly copies differentiated, even if only slightly.
  14. Still plenty of bugs left in wheels and landing gear suspension.
  15. Apologies if this has already been brought up, I ran a search but couldn't find anything. The OPM map is missing information for Karen, the moon of Plock.
  16. New Tekto looks beautiful in your screens, Poodmund. The images in the OP look cool, but the atmosphere didn't look like Titan's. The new Tekto is much more Titan-like, I love it!
  17. Hraban, any chance you could add a suspension module/animation to the U_BTG_LEG (aka the USLG-7 retractable leg)? It would be really cool to have the leg contract when under a lot of weight, like the stock landing legs do.
  18. @SpacedInvader I'm having the same problem, haven't yet found a solution. If you do find one, please post it here, I'll do the same.
  19. Sad to see this one go. I hope someone else can continue or incorporate it in some form.
  20. Is anyone else having problems with the RCS thrust tweakable not applying its changes to the RCS Build Aid UI?
  21. [quote name='Beale']Great! [SIZE=5]Tantares 31.1[/SIZE] Better thermal behaviour, thanks Araym and tjsnh! I've removed the PPTS, I have zero enthusiasm to complete it and has already been done better elsewhere (Contares). If a person would like to use the models, feel free! - Hamal_Control_D config fixed. - Heatshield Behaviour fixed for capsules. - PPTS removed [B](Craft Breaking).[/B] - New Thrust FX for Soyuz and LOK engines. [/QUOTE] [IMG]http://i.imgur.com/DRzahnv.jpg[/IMG] I use the PPTS capsule for my pseudo-Dragon v2. Please don't remove it. It already has an IVA and not every IVA needs to be an amazing whizbang thing, and iirc, the Contares version's IVA isn't any better. Besides, yours has a light, a KIS config, and it looks awesome! Please keep it in.
  22. If you looked through this thread he's explained several times how to delete things you don't want. As far as this mod never being updated, he's continued to post in-progress images to his imgur profile, so I don't know what you want. Mods are made by passionate people who want to improve the games they love, and modders distribute this stuff for free. Take a step back and realize that modders are people too, and everyone's real life takes precedence over their virtual one. Ven: Hope you're well, buddy. Also, that 2.5m nuclear cluster is awesome!
  23. When I use the RVS-42 Unpressurized Trunk in my game, the solar panel coating isn't actually functional. Is this by design, or do I have a bug somewhere?
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