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Matuchkin

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Everything posted by Matuchkin

  1. BTW. I'm an idiot. I just realised I can post two of my rockets via a link from another thread. Don't ask, long story. 1. The Markab 2nd stage, Alpheratz 1st stage, and Sheat orbital manoeuver block 2. The Alkaid 2nd stage, Alioth 1st stage, and AJ60A Booster Assembly So long! OH MY GAWD that is beautiful! It's so sleek! I also see we have content from @winged. I'm honored. glad to see this thread rise. I just realised what you were talking about. That spindly thing is not mine, it's a quote from another poster.
  2. @Karol van Kermin dude, you make very good rockets! I'd even call them practical. I think the same engines are featured in SSTU. In that case, he can totally use the engine fairings given out with that mod.
  3. This really reminds me of a car commercial. Also, +1 for making stock aircraft remind me of OPT.
  4. Well, I don't exactly know. I mean, the point is that we all know the stats for them. If they are realistic, and mirror real life engines, I'm fine with that. By the way, I broke a promise again. Said I would upload a craft, ended up forgetting when this thread went down. Sorry about that. I had some trouble with work, so I had to uninstall every game I had. I'll get KSP again, I kept my save somewhere else so my designs are unharmed. Don't worry.
  5. When you want to pick up some chicks, but have your homies hoist them up because your car is hovering 2 meters above the ground...
  6. Congratulations, you now earned what I call a like salary! From now on, I will give you 5 likes every day. This amount will rise, up to 25, with more posts like this. Your payment starts today.
  7. Heh. That's just amazing, coming from the CEO of SpaceX.
  8. 9/10. See you, but not too often, and usually in this section or Spacecraft exchange. But yes, you're quite prominent.
  9. Man, looking at my first posts on this thread is like observing my five-year-old self and constantly facepalming.
  10. The big red "abort" button has to be replaced with "self destruct".
  11. You know a good idea? Teach them to work with realism overhaul, because there is a huge construction and design difference that occurs between rockets that function in stock and those that function in RO. This will let them actually understand space exploration, rather than play with unrealistic imitations. If not, you can always introduce them to Orbiter.
  12. Since you usually have less than a year to do this, I believe it is better to start from Johannes Kepler. Otherwise, this will turn into an "early historical misconceptions of space" class, as you probably won't even have time to reach Johannes Kepler. You'll probably not even go past Aristotle. On the other, hand, if you start from Kepler, you can teach orbital mechanics (Kepler's 3 laws, vis-viva equation, etc), propulsion and delta-V (Tsiolkovsky equation, processes inside engines, etc), and more. This will give many opportunities for, say, hands-on activities, such as planning basic space missions on paper and other such projects that will involve students. For example, last summer I attended the Da-Vinci Engineering Enrichment Program (DEEP) in the University of Toronto, where we tried to make model rockets (at least it's a start). Anyway, your class will teach about space travel, which to me is much more interesting than bogus ancient ideas about the night sky.
  13. I'm thinking of a universe that consists of a space filled with "energy". Certain fluctuations in this field will cause areas with certain properties (i.e. charges) to form, which will in turn interact with each other. In certain conditions, a particle will form. Not sure if the energy should be similar on electromagnetic, thermal, or whatnot.
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