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Everything posted by V8jester
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That's strange... I also run the x64 hack so that's not it. You may have something goofed in your install. Try a fresh instal of Camera tools. Then replace that .dll. If the issue persists. You may want to do a fresh install of the game and all your mods. Just be sure to back up your saves and what not. Now you are (replacing) the .dll right?
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[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
V8jester replied to bac9's topic in KSP1 Mod Development
B9 P-wings are absolutely outstanding! There's no other way to build stuff like this without them Thanks guys! -
In honor of Trollkowski I reconstructed an RAH-66 Comanche primarily out of B-9 P-wings. This one surprisingly is only 170 parts.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
V8jester replied to BahamutoD's topic in KSP1 Mod Development
Holy bouncy balls! - it's v0.10.0!!! -
Trollkowski, I know you haven't logged in for a while. But I wanted to say you are freaking amazing! I decided to try my hand at duplicating your build using the new B9 P-wings and adjustable landing gear. I figured I'd post here before tossing up some pictures later this evening of my own build. Maybe move this to some more recent posts and give credit where credit is due. Thanks for the inspiration!
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"Older" .dll? There is a newer one on the github page that's like 3 months old. That is the one with the Doppler button. The .dll in the normal release does not have Doppler enabled at all. Did you replace the just the dll? What is "not working" exactly? I have it running with Doppler enabled on 1.0.5 so if you need some help just let me know.
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totm oct 2023 Post Your Cinematics Here! (Cinematic Enthusiasts)
V8jester replied to Halban's topic in KSP Fan Works
Weird? Are you pasting and hitting enter? I kept pasting just a link at first but I thought that was because I was using the main URL. Hmmm not sure then. Well hey really looking forward to that VVA-14! -
[1.0.4] LLL - Lack Luster Labs (Space-boxes!) [LLL-14 - 20JUN2014]
V8jester replied to Lack's topic in KSP1 Mod Releases
Ah ha! Win 10 will bog down KSP for some stupid reason. Add ( -dx9) or (-force-opengl) to the end of your shortcut target field. Win 10 will, for some weird reason not run KSP correctly in dx9 unless you tell it to. If you don't know how to do this Right click the KSP shortcut Click properties Under "Target Field" type in (.....ksp.exe" -dx9) or (....ksp.exe" -force-opengl) Don't forget the space before the additional tags I also suggest running KSP in "borderless windowed mode" This will allow you to alt-tab in and out of the game much smoother and also add a slight fps boost - just need to set KSP to the native resolution of your screen in this mode Add ( -popupwindow) to the end of everything so (....ksp.exe" -dx9 -popupwindow) just don't forget the spaces If you still have questions on this just PM me or ask on my Advanced Aircraft thread edit I also have info for running KSP in 64bit mode there -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
V8jester replied to BahamutoD's topic in KSP1 Mod Development
I would assume no. But for the sake of argument. Just start fresh with no saves and see what happens. Then once it's working toss the save in. If you see an issue then you will know where problem is. -
[1.0.4] LLL - Lack Luster Labs (Space-boxes!) [LLL-14 - 20JUN2014]
V8jester replied to Lack's topic in KSP1 Mod Releases
Are you running win 10? also what are your system specs? OpenGL or even x64 might be an option? I'm up over 80 mods at this point with LLL. -
[1.0.4] LLL - Lack Luster Labs (Space-boxes!) [LLL-14 - 20JUN2014]
V8jester replied to Lack's topic in KSP1 Mod Releases
Why can't you use it? It works fine in 1.0.5. There are a couple of parts that are broken like one of the landing legs and the stationary grid fin. But 99% of the mod works just fine. That pic I posted above was taken from 1.0.5. Besides when the new version of KSP comes out there is a good chance most of the mods out there will be broken. 1.1 will bring some very substantial changes with it. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
V8jester replied to BahamutoD's topic in KSP1 Mod Development
Can you post a pic? This sounds really strange. This is on a fresh install of 1.0.5 with absolutely no other modifications? Or mods that where previously removed? I only ask because a lot of us are running this with no issue on 1.0.5. -
totm oct 2023 Post Your Cinematics Here! (Cinematic Enthusiasts)
V8jester replied to Halban's topic in KSP Fan Works
Hey Hookswords, If you click "Share" on YouTube and copy that link it will imbed an image / button instead of a link. Great video man! -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
V8jester replied to sirkut's topic in KSP1 Mod Releases
I believe that limit is something like 150%. Past that you start having weird issues in flight. It'll work just fine in the SPH / VAB. But once launched, the super sized IR parts will break. This is why Zodius locks the sizes of his Rework parts and they aren't free scale like the legacy parts. -
Advanced Aircraft, Building Techniques And Help
V8jester replied to V8jester's topic in KSP Fan Works
By running the game in 64 bit mode. The info for that is at the top of the mod list spoiler tab in the OP. 32bit can't even get close to 80+ mods. Expand the "how to hit 60-100fps" spoiler tab in the OP. There's some good info there as well.- 214 replies
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totm oct 2023 Post Your Cinematics Here! (Cinematic Enthusiasts)
V8jester replied to Halban's topic in KSP Fan Works
Opted to make something a little "softer" "flowy" this weekend. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
V8jester replied to BahamutoD's topic in KSP1 Mod Development
Two pages back..... Yes.