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Everything posted by VenomousRequiem
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I need a finished Soyuz rocket on my desk by 11 PM central standard time or you're fired. Edit: What's your plan for separating that from the rest of the rocket? Solid 4 part shroud and a wire decoupler? That'd be pretty dope.
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KerbinSide should work fine with 1.2.2 as long as you have the 1.2.2 version of Kerbal Konstructs, and BDA is being kept by LinuxGuruGamer and works fine with 1.2.2(BDArmoryContinued). Even if all of your BDA expansions are 1.1.3 they'll works fine with BDAContinued. I wholeheartedly suggest you update to 1.2.2; it crashes practically none and it runs a little bit better in my experience.
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Aye, @Rock3tman_, and you could whip up an MM scrip with nothing more than notepad and a little Ctrl+C Ctrl+V action, just change some names and values in the config. I've done some experimenting with it and it's a good tool. WBT is a VERY useful resource. If you really need to know more about it, I'll ping @Angel-125 and he can talk about it.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
VenomousRequiem replied to Pak's topic in KSP1 Mod Releases
That would be... preposterous... But maybe I misunderstood. If so, I apologize- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
VenomousRequiem replied to Pak's topic in KSP1 Mod Releases
I think @benjee10 did some X-37 parts at some point in a stockalike art style, but I haven't seen anything about it in a while... Edit: Yeah, look here.- 2,351 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
VenomousRequiem replied to Galileo's topic in KSP1 Mod Releases
I did something moderately cool today;- 7,371 replies
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@Beale the only word that comes to mind is monstrosity... It's better than that Saturn V I did years ago with the LK lander inside. Edit- Could you link the 1.2.2 Tantares again? With the new Soyuz? I cannot for the life of me find it...
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So, I've just played with the alpha Soyuz parts... dear god... I see you've kept the same curve with the boosters as the last one, but with one noticeable difference. The width! That explains why I always thought the old boosters looked too think in relativity to the core. At 1.875 they're magnificent, and it looks perfect! Even though there's no core engine included in the alpha, I did a quick flight to test out how the Korolev Cross happened, even with the decoupler at the bottom of the booster and it worked flawlessly! It's perfect thus far, aside from the obvious... balance... On a side note, I'm literally praying that you do with the third stage of Soyuz what you did with the N1 stages, and leaving a big 3 part shroud that comes off when you separate the engine, much like the real life one. Underneath could be a bare bones engine, also just like the real one! Keep up the good work, buddy.
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It's always good to see multiple people's interpretations of things.
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That's good to hear, and welcome to the forums! The friendliest place on the internet(ha). I don't mean to steal Cobalt's thunder(he's too drunk to care anyways), but there's a whole team keeping the mod afloat. Including, but not limited to: @Jso and myself. Taking this opportunity to show the common theme for the night, I wish everyone a fantastic new year! Cheers, and may your food be bountiful, and your traditional 12AM new years kiss fall on someone who you love. Goodnight, everyone.
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[1.2.2] Em Drive - Resonant Cavity Thruster
VenomousRequiem replied to Beale's topic in KSP1 Mod Releases
So, do you plan on making anything else in this new mod? You should make some advanced parts and release it as a new pack! The future is now! -
Forgive me if I'm wrong but doesn't hydrolox boil off relatively quickly..? Realistically speaking wouldn't that make that SM completely impractical in a realistic situation?