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Everything posted by Mikki
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Your missionreport gave me the final kick to download Kopernicus and OPM, i somehow managed anything in stockgame and this is a true new challenge... It is mere fun to read and and a interesting ... view into your subcontiousness. "Crackhead", "Epikfail".... Omg Good to see you are still alive and breathing, and firefighting is good for you i think .
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Hello! ...one of us... goooood....
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@martincmartin i use to test landers and vehicle drops in the western desert, since i refuse to play with hyperedit:
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Duna rover, landed inside fairing drop-pod in careergame. Small ISRU, science, 5 crew, good thing. Can climb and break safe. I can refuel remotly landed vessels with it.
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Aside me learning proper english... This vessel of yours @Kuzzter is a outgrown "Whackjobian Weltraumfahrzeugträger of ?" ... mere words cannot explain. We must wait and see... I estimate the total transfer partcount around 400... or fewer...
- 6,461 replies
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- totm mar 2024
- kerbfleet
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(and 2 more)
Tagged with:
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@WhiteKnuckle Oh well... again Since you made a proper and straight Imguralbum i didn`t download your craftfile for further inspection, so you are offduty to apply further evidence of making a viable plane! Your word is in my eyes, no ears! AHOY there!
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@WhiteKnuckle 1. Your landing style was not mentioned until now. 2. I can`t see any docking device, even @Evanitis slapped a KLAAAAW to his subsstwtfomgoshseaplane. 3. I can`t see a somewhat storing device, like a cargobay or a ... the other thing. 4. You have made a viable entry with watered wet booty serious poolguest 5. You have invented a new and much awsum style, congrats! Edited: you`re not serious, no... Your partyboat update is in work and you can paste the batch into your signature despite being a crazy whirlygig pilot, AHOY SEAMAN ! You are a poolnaught too!
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Eve Return 1.05 - In memory of the ERC
Mikki replied to Gojira1000's topic in KSP1 Challenges & Mission ideas
Hi there Gojira1k, i totally missed you got the interims Eve Rocks Challenge going, maybe i can make a 1.0.5 entry until the "magnificient Inflatibulous heatshieldensis miraculis" is researched...Good thing someone took care of this, this badge is getting very rare maybe, must have! Greetings Mikki! -
Help with Infernal Robotics?
Mikki replied to SlabGizor117's topic in KSP1 Technical Support (PC, modded installs)
The hinges of the IR original part suit have that known bug, Hinges from the modelrework work fine. I think it was never fixed in any update. Greetings Mikki! -
You cannot compare people`s characters or catalogize, impossible, just written opinions. Jung was wrong, he was just a good pretender. Mind is unexplicable to others. Imagine you are a brick, or a bird.
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2 of my Kerbals lost all their levels
Mikki replied to CAKE99's topic in KSP1 Gameplay Questions and Tutorials
Compare the stats with them from a former savefile? I guess there might be missing a entry, but i really don`t know. I had a similar issue once, but i couldn`t solve it... -
Oh look, i did`nt notice the links sorry, i blame my monitor temperature settings for now... *ahem*....
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I landed my newest IR vessel in the western desert, final test for Duna transfer:
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@Evanitis This is a new aera in KSP gameplay. SQUAD! Give this SEAMAN an golden anchor and a beer! You are free to make anytime another entry, but if it looks too suspicious or contains obviously contraband, you must submit the craftfile to have it checked by the harbourauthoritys... Good thing the that`s me . I suffer frequently on temporary blindness mixed with the deaf dumb sometimes . Have a good time and Ahoy! EDIT. Your custom badges are pretty cool!
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Well the thing happened in my careersave, the savefile is ridicilously gigantic , >4.4 megabyte . Next time when something real weird happens i will put the errorlog to dropbox if you are interested. But i solved the issue, i flipped the IR vessel in the fairing to face foreward, removed the second probecore on the rocket and all is well! Landed in the desert an all is there, no missing sequences, but this happened to me too a couple of time, i remember it happend maybe when i changed the sequencer properties during flight on the probecore and reverted then to SPH/ VAB editor, this maybe erased the info on the probecore don`t know for sure... I use to check anything at least two times again before i start. I had to reduce the amount of sequences stored in my IR vessel, had some CTD on a pretty fast system... I saw the sequencerlist in the vessels savefile... , and the list was just crazy big. When the sequences dissappear i use to copy/paste them back again by savefile editing... no problem. This mod is simply cool, part hirarchy handling is tricky but no big deal for people who know how the gameengine handles the build/ rebuilding of the crafts. Keep up the cool work, i hope this will survive the move to Unity 5, greetings Mikki
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@Evanitis and @MARINEav8r, Hello there, i have some lots of different stuff to do and in any free time i look into this: You both have made viable entrys in my serious fun challenge, congratulations!!! MARINEav8r`s vessel isn`t crappy at all, it is a semi Mk2/ Mk3 plane, i placed you to the latter one, i hope you are okay with that. The design is very unique, and i was wondering about the graphic issues of some parts, but anyhow, you had lots of oxidizer left in orbit which mean that it is very likely that it performs much better than in your post shown, nevermind! Evanitis, your craft just buyed the farm, first i couldn`t believe it does submerge!!! But How???? And for you i opened the Mk1 category, you are the first Seaman in this section, much respect for your engineering skills!!! If you like both of you can copy and paste the challenge badge from the challenge partyboat partyboard into your signature, you can make it tinyer with the forumsoftware... Okay, thanks for participating! AHOY SEAMANS!! Your entrys are revised and added to the challenge board of honour!
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The Ultimate Jool 5 Challenge - 1.0 to 1.3
Mikki replied to sdj64's topic in KSP1 Challenges & Mission ideas
OH MY GOSH!!! Thank you so much!!! YESSSSS!!!! SO MUCH YEEEESSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!! -
Hello Ziw, lately i am having mere fun with IR and the sequencer, and i discovered an issue: I loaded a robot with the rootpart (large girder and all sequences stored in a probecore) correctly via decoupler into a fairing and the rocket beneath to send it to the eastern desert for droptesting on chutes. Well, all goes well but at some point in midflight when i switch to the robots probecore (still inside the undeployed fairing) to "control from here", the rest of the second stage attached outside at the fairing with the rocketengine get out of control, i mean, the fairing icon leaves the staging UI, and the engine aswell, cannot be throttled anymore. I make a graf about the build The rocket from top to bottom simplyfied objects in the fairing are bold - all IR parts- Legs, joints, robot structure - Girder - Rootpart, along this part is the probecore attached with the sequencer initally buildt (should be no issue) - decoupler - fairingbase - rocketprobecore... (during first half of the flight the rocket is controlled from here...) - Tanks, Engine second stage - Tanks, Engine, boosters first stage Is it so that the rockets probe core is the problem, i know it contains aswell the sequence when it is attached in the VAB editor... i guess the only viable probecore on this rocket is the primary build of the robot, right?
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Hello there, good and funny read, but i can tell you the trouble never ends in KSP, the more complicated vessels we build, the more weird stuff tends to happen! Greetings and a good time in the forums!
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We used to say "API" to some handwritten/altered industrial programs since many years, i actually know it`s the wrong term..., removed
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totm oct 2023 Post Your Cinematics Here! (Cinematic Enthusiasts)
Mikki replied to Halban's topic in KSP Fan Works
I made this recently, Jeb and Bill burning fuel without rockets or boosters! https://youtu.be/20Y2SX6UIr4 -
Hello there, look here (the sequencer is further below mentioned in the credits aside @Ziw) http://forum.kerbalspaceprogram.com/index.php?/topic/59359-wip-msis-infernal-robotics-model-rework-v02-pre-release-beta/&do=findComment&comment=887203 Sorry, didn`t see your post!
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VIDEO is up, can a MOD embed this thing directly in a window somehow? Can`t get it to work, thanks alot... Added vessel from video for download
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@MKellerBR Yes, along the weekend will i try to post a video, and i will put in a heavy tweaked example Miner with four different gears forward, it`s mere fun! Patience please . I made a walk 1 hour 10 minutes in top gear, 18.7 tons at start, four large fuelcells,... fueltank depleted... It is "uneconomic"
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Hi there @MARINEav8r You entry is still in revision, expect it to be classified as a viable Seaplane in the Seaplane to Orbit Challenge! I see you`re allready a naval aviator..., well then, AHOY SEAMAN!