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T'Flok

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Everything posted by T'Flok

  1. Just one? On the upside it's better than none at all. Something tells me I'm gonna be forever limited with my designs by sticking to Mk1 Lander Can because it has 4 RPM screens, unless I figure out how to edit models and smuggle extra screens there somewhere.
  2. Since you're finally working on IVAs, Beale. Thought I'd give my two cents about Almach's capsule, I'd really like it to have three RPM screens just like stock's Mk1, now the screens don't have to be huge, three small ones will do (we can always zoom in). Those who want realism in their Vostok pod probably won't be using RPM anyways and stock's Mk1 with RPM already has three RPM screens so.. I don't see the problem here if Almach has three RPM screens too, IMO.
  3. Looks so cozy! And about the nuclear engine, please do put it in. I too already had a few ideas of how to make use of them. It be my first nuclear engine on a ship as I've never built anything with the stock's muddy one.
  4. Haha. And true, I do have a few lander drafts that have long engines. So far they just haven't come out right but now that I think of it, I've always put engines on the bottom and with my latest unique small omni ship (omni ship because it can do everything from gathering science to scanning and mining, crumple-zone technology!), which has two beefed up ionized Farshots on the frontal sides. IMO my best looking small ship by far, uses that poor IVAless Kvant science capsule with MK1 lander can for piloting and RPM goodness. The reason why I haven't posted images of it yet is because I'm still developing that ship, it's finished but I need to be sure I have all it's issues ironed out first. It's supposed to be an omni-ship after all and everything has to work right. So, where was I, ah yeah Farshots ain't that long so it was easy to adapt them for my ship's use. Anyway, thanks Beale!
  5. Nice looking nuclear engine! Doubt I'll be using it though, heavily radiating areas where I go.. just doesn't sit right with me. That and with long engines I always struggle with attaching landing legs, unless it's a VTOL thing. EDIT: Agh! This a second time! Just as I finish my post.. update happens.
  6. Hah! See how everyone has their own way of playing the game! One likes realism while someone like me increases the thrust and the engine's function. Just made Farshot actually live up to it's name, in my game it is now a fine piece of high-tech hardware able to propel me to Eeloo within days.. or heck hours if I choose to keep the engine running and have the patience to accelerate and then slow down, have yet to test that though but I did go to Mun and landed on it within 14 minutes from launch, would've been less than that had I not flew downwards away from Kerbin at 50 something kilometers per second then coming to a dead stop and ionizing away to Mun. I dislike current reality and that's why I "ruin" my game.. deal with it. Eh, don't mind me, just ranting off something that has irked me for years now. Anyway, I like the shape and look of that Prospero! Mainly because it'd make a nice looking drone spacecraft. EDIT: Woah, good to see OM's IVA progress!
  7. For me LK has always been an addition but not a replacement. Just looked up Energia lunar lander, Nice command capsule!
  8. Loving the quality of those parts! It's a shame really I never seem to find much use for fuel tank parts unless it's a long spaceship, that and then there's the fact that I tend to build spacecraft that can land on anything so for that reason alone I tend to build stuff that are either small or wide or both. My TMK-esque ship is the only working large one currently, all other ships I have are small and cute and powerful. Speaking of small craft. I voted for lander craft for reasons I just explained, at some point in future I'd love a great Mk1 Lander Can alternative.. or, heck even a slight re-texture for the stock pod to make it fit in with Tantares' parts would be enough for me (I'd prefer if that pod's color matched with Tantares' light grey). Mk1 Lander Can is the only stock pod I still use, it has good amount of RPM screens, great view outside and room!
  9. *laughs uncontrollably* Owh me sides! Haven't had a laugh like this for a while, thanks! Personally, as I've already mentioned before I love the new docking port additions! Good to know about the IVA progress, Beale! Doing the inside of something is always more work than doing the outside. Don't know how many times I've built my Fallouty bunkers and outposts in Minecraft but outside is always easier than doing the framework and decorating inside.
  10. For all I know, this could be called "Solar Control I: Mystery of the Monoliths". Anyway, once again others are wanting more parts into the mod while I'm like "uh, guys. There's still IVA work to be done for existing crew containers". So yeah, my question is how is the progress with IVAs so far? You have no pressure from me to worry about, just curious is all.
  11. Agh! A large flying lipstick! Made me chuckle seeing that picture, nice engine effects though.
  12. Thanks! Fuel stuff on my ship is on cheats though as usual but I'm planning to turn a fuel cell part into a xenon and monoprop replicator. I won't ever change my playstyle but I am figuring out how to change the gameplay to my sci-fi craving.
  13. Yup, my trajectory is looking straighter than an arrow. Edit: My ship's dV? To be frank I've never paid much attention to dV.. ever. I can do math I was good at it, I just don't like doing it anymore. Blame school for ruining math for me.
  14. Alright, I think may have finally completed my TMK-esque ship all thanks to the new parts! This is actually the thrid iteration but the previous two were drafts and very much in WIP phases. This is the first I consider space-worthy.
  15. Am currently in VAB in awe how suitable those APAS docking ports are for my ships. They remind me Planetes.
  16. Hurray! New release, Thanks! And I also just figured out how to replace engine FX and sound on my own. I won't have to wait for NearFuturePropulsion to update anymore, instead I can enjoy Tantares' engines with future tech effects! Oh heck yeah!!! Nice station by the way Beale. Looks like something out of Star Trek in KSP.
  17. I gotta say I'm glad we're finally getting wider docking ports. Makes things less wobbly and is a must have for me next TMK-esque ship when this mod gets updated with all the new goodies! Besides HOW does one kerbal get his/her helmet through the current small one? It's been kinda immersion breaking for me. Would help if kerbals didn't have such huge heads. Hehe. Anyway, good work Beale! After the VA stuff is done I'm really hoping to see IVA for all them parts at some point.
  18. Woah! I leave for a couple of days to do some other things not expecting to see anything anytime soon here and.. well, glad to be surprised! Stunning textures and models! Since Tantares is my number one mod for ship parts I could not help but alter Tantares' flag a bit for my own career game: Yup, the movie was bit iffy and dubious at some parts but I love the message it conveys. Something near and dear to me: Going into the great unknown by the seat of my pants.
  19. What!? Another revamp for the soyuz capsule? Eh why not, I like the change. Goes indeed well with the rest of the station parts which I have been using in my latest creation.
  20. Awesome!!! Another must have mod! You have no idea how long it has infuriated me to no end having stations and big ships flop about breaking my immersion. Thanks for a great mod Ferram!
  21. Just the mod I have been looking for, for so long! Keep up the good work! Looking forward to seeing other engines give out no sound in vacuum.
  22. It would make more sense ingame to have them have colliders. Have built a few sci-fi draft design ships with the cargo bay and it kinda sucks when the ship is designed to takeoff/land horizontally like a VTOL or a plane and you wanna walk on it's hull and your poor kerbal is like: "OWGH! Huh!? What are these doors made out of? I seem to have fallen through! HELP! (tries to jump up)"
  23. Yup, that did the trick! Attaches swell now. While on the subject of that cargo bay. I have to add that cargo bay's sliding door is still walk-through as if it didn't exist there. What's up with that?
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