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Everything posted by baldamundo
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[1.1.3] KSP Craft Organizer (VAB/SPH tags + craft searching)
baldamundo replied to Ker_nale's topic in KSP1 Mod Development
This looks beautiful! -
What form factor are these in? And is there a compatible non-cockpit nosecone? (i.e. so you could make like a X-37 style drone)
- 1,016 replies
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- shuttle
- space station
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Does the background processing bit cause problems with other mods that do the same thing like TAC-LS?
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Oooh, these seem to be all tweakscaleable, so that actually could work quite nicely. Thanks. And thanks for the config editing tips - wanted to see if there was anything available off the shelf first!
- 7 replies
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- cargo bay
- service bay
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[1.1.2] Kerbal Inventory System (KIS) 1.2.12
baldamundo replied to KospY's topic in KSP1 Mod Releases
Is there any way of transferring resources between a vessel and a tank stored inside a KIS container without removing it from the container? -
Personally my vote's for more modularity so it's easier to have exactly the craft you need! Btw, is there no heatshield for the TKS VA capsule? (I think historically it was supposed to be a heatshield with a hatch in the middle of it??). Just curious - I mostly just use procedural ones anyway, and CLS let's you cheat holes in things these days so it works fine
- 22,641 replies
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- totm march 2020
- mod
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[1.8.x] CapCom - Mission Control On The Go [v2.11] [11-1-2019]
baldamundo replied to DMagic's topic in KSP1 Mod Releases
Been getting a lot of weird contract spam in CapCom but not mission control. Have posted more details, a screeny and a log (erroneously) in the Contract Configurator thread. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
baldamundo replied to nightingale's topic in KSP1 Mod Releases
Good thinking. Have tested in Mission Control and it looks as if something's gone badly wrong with CapCom. Sorry to trouble you and thanks for the help!- 5,206 replies
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[1.3.0] Filter Extensions 3.0.4 (Jul 11)
baldamundo replied to Crzyrndm's topic in KSP1 Mod Releases
Does anyone have like a patch or something that makes this play nicely with procedural parts? I think the main issue is just that the procedural batteries don't get put anywhere Would also be sweet to have a dedicated fuel tanks section with subcategories for fuels. (I'm using the configs from ckan) -
[1.1.3] Orbital Decay v1.5.2 (17/07/2016) - Total Overhaul
baldamundo replied to Whitecat106's topic in KSP1 Mod Releases
What's the performance footprint of this mod like these days? -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
baldamundo replied to nightingale's topic in KSP1 Mod Releases
Oh. I originally posted about it in the DMOS thread and someone suggested it might be CC. Then I saw the update, downloaded it, noticed my bug seemed to have changed, so posted. It looked like this (notice how there's no 'accept' or 'decline' button displaying): And now it's basically the same, except ScanSat and RemoteTech contracts instead of DMOS. I'm running quite a lot of mods, and afaik this is just an annoying visual bug that doesn't actually cause any real problems, so I wouldn't worry about it too much, but if you want to take a look at the log it's here - Log is here - https://www.dropbox.com/s/pxix140ewb1pu16/output_log contract spam.txt?dl=0- 5,206 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
baldamundo replied to nightingale's topic in KSP1 Mod Releases
Before the latest patch I was getting spammed with duplicate Dmagic Orbital Science contracts on a body I'd not visited and which I could neither accept nor decline. After the recent update, they've gone away...only to be replaced by even worse spam of duplicate RemoteTech and ScanSat contracts that similarly can't be accepted or denied and are for bodies I've not visited yet. EDIT: I am using Research Bodies (as well as a bunch of other mods)- 5,206 replies
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Any plans to do the X-37c? (the full-sized man-rated version)
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[1.2.2] Contract Pack: Historical Progression (v1.5 - 4/24/2017)
baldamundo replied to pap1723's topic in KSP1 Mod Releases
How about just making some of it a bit more non-linear? Personally I'm a big fan of the way @Yemo organised the SETI contracts EDIT: Or to be more specific - on the face of it it doesn't make much sense for e.g. my lunar or space station programs to be put on hold indefinitely until I've launched satellites into arbitrarily high orbits or waiting for the transfer window to visit Eve- 161 replies
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- career
- contract configurator
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[1.2.2] Contract Pack: Historical Progression (v1.5 - 4/24/2017)
baldamundo replied to pap1723's topic in KSP1 Mod Releases
Ohhh. That makes sense. For people who use KCT it does make the early game a lot slower though- 161 replies
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- career
- contract configurator
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[1.2.2] Contract Pack: Historical Progression (v1.5 - 4/24/2017)
baldamundo replied to pap1723's topic in KSP1 Mod Releases
Thanks for putting this together. Is there a way I can increase the chance of these being made available though? I'm quite often finding there's only a single historical mission available at a time. Am playing with a bunch of other contract mods so maybe they're crowding it out.- 161 replies
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- career
- contract configurator
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