-
Posts
458 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by baldamundo
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
baldamundo replied to ferram4's topic in KSP1 Mod Releases
How do people determine the appropriate attitude for spaceplane re-entry in FAR? Do I just want to fly in at approximately my critical angle of attack?- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
Optional MechJeb Modules for FAR, NEAR & km_Gimbal 2/3 (July 16)
baldamundo replied to sarbian's topic in KSP1 Mod Releases
Is Mechjeb's "Drag Losses" calculation from the tracking stats working properly with FAR? It's telling me my rockets are all getting 0m/s lost to drag, even when I jettison the faring pretty early. I'm using the versions of FAR, Mechjeb and FAR MechJeb modules from CKAN if that matters. -
[1.1.2] B.R.O.K.E. - Beta 4 - 05/26/2016 - Now with gameplay!
baldamundo replied to magico13's topic in KSP1 Mod Development
In the original mod there was also the bug where if you typed in a negative number to the repayment field, you'd get free money - so may want to check for that as well -
Love these mods! But does anyone else have minor GUI errors when going straight to a vessel with QuickStart? Toolbar buttons for some mods (FAR and Waypoints are the main ones I've noticed) don't load for me until I exit to the space center and return to the vessel. For the record I am admittedly using way too many mods, so possibly there's some sort of conflict
-
Is it WAD that with the latest update, you can accept several identical station contracts at once...and presumbly fulfill them all with the same station in order to make huge wads of cash? Also, I keep getting contract offers to put up a station in orbit around...Kerbol...This...err...sounds like an expensive, impractical suicide mission for the Kerbals involved, and likely a one way trip. Has anyone done this before/have any tips on making it practical?
-
Deleting parts to save RAM
baldamundo posted a topic in KSP1 Technical Support (PC, modded installs)
If I want to save on RAM by removing parts I don't need, is it enough to remove the relevant .cfg files or do I need to delete all of the textures and such as well? -
Procedural Soviet R-7 style boosters ?
baldamundo replied to baldamundo's topic in KSP1 Mods Discussions
So each booster cosists of a cylinder at the bottom with a diameter of 1.25m and a height of 1.8m, then a conical middle segment with a diameter at the bottom of 1.25m and at the top of 0.63m and a height of 5.2m, and then topped off with a 0.63m base diameter cone with a height of 1.87m which ends at a point. And if you want a different size, but the same proportions, just multiply all those numbers by a constant number - e.g. if you want 2.5m scale boosters, just multiply all of the above by 2. -
[1.0.4] EVA Enhancements - pitch/roll/navball and more!
baldamundo replied to seanmcdougall's topic in KSP1 Mod Releases
I've been getting some log-spam of NullReferenceException: Object reference not set to an instance of an object at EVAEnhancements.EVAEnhancements.OnUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnUpdate () [0x00000] in <filename unknown>:0 at Part.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Might only be happening when I use one of the little external command chair things. Not sure if it's actually causing any in-game issues. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
baldamundo replied to ferram4's topic in KSP1 Mod Releases
Sorry if I've overlooked it, but is there a guide somewhere to exactly what the FAR 'Flight Assistance' buttons do?- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
Is there no IVA for the Vostok capsule? Could have sworn it used to have one...
- 22,641 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
baldamundo replied to ferram4's topic in KSP1 Mod Releases
Any idea what this means? FAR Error: Aerodynamic force = NaN AC Loc = 1793.92113338764 AoA = 0 MAC = 1.68847206709385 B_2 = 1.52083446043253 sweepAngle = 0 MidChordSweep = 40.09 MidChordSweepSideways = 0.0937839486629087 at CanardController (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Had a whole string of the same errors in-flight, for my canards as well as my procedural wings. Not obvious that it was having any in-game effect though...at least, I assume my going into a nosedive at the end was because I've designed my plane badly, not a bug... EDIT: Full log here https://www.dropbox.com/s/835evce0q6mh0jz/far%20error.txt?dl=0- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
Thanks. The odd thing is, though, I've only been getting these crashes recently but I've had most of the mods you mention installed for ages. Tantares was more recent though, so I guess I ought to start by testing that. Btw, is it significant that these crashes always seem to occur when I'm at about 3.2-3.3gb of RAM usage?
-
[1.0.5] Advanced Jet Engine v2.6.1 - Feb 1
baldamundo replied to camlost's topic in KSP1 Mod Releases
Wouldn't that only help me if I was playing RO given that presumably they'll perform differently in Kerbin's atmosphere compared to Earth? -
[1.0.5] Advanced Jet Engine v2.6.1 - Feb 1
baldamundo replied to camlost's topic in KSP1 Mod Releases
Is there a good guide/summary to what altitudes/speeds each engine is best at, under what conditions they overheat, etc? I like the idea of more realistic jet engines, but I worry I'll just be replacing one system I don't understand with another system I don't understand... Also how's this mod in terms of performance/RAM footprint? Cheers -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
baldamundo replied to cybutek's topic in KSP1 Mod Releases
Yeah, but I still want the trade-off of having to pay to install it on each vessel. Plus I like having these sorts of parts handy whenever a probe needs a bit of greebling -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
baldamundo replied to ferram4's topic in KSP1 Mod Releases
What is the overheating bug exactly?- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
Really love this concept! Any chance we could get a smaller version of the radial chip slot? Maybe even just a single chip version. Feels kind of silly having a tiny probe with a massive chip rack with only one chip... A 0.625 in-line chip slot thing would be really cool too
-
Is there documentation for the IVA props? Just interested to know how many of them actually do anything - there's a hell of a lot of clickable switches with labels that are completely meaningless to me