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baldamundo

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Everything posted by baldamundo

  1. How do people determine the appropriate attitude for spaceplane re-entry in FAR? Do I just want to fly in at approximately my critical angle of attack?
  2. Is Mechjeb's "Drag Losses" calculation from the tracking stats working properly with FAR? It's telling me my rockets are all getting 0m/s lost to drag, even when I jettison the faring pretty early. I'm using the versions of FAR, Mechjeb and FAR MechJeb modules from CKAN if that matters.
  3. In the original mod there was also the bug where if you typed in a negative number to the repayment field, you'd get free money - so may want to check for that as well
  4. Love these mods! But does anyone else have minor GUI errors when going straight to a vessel with QuickStart? Toolbar buttons for some mods (FAR and Waypoints are the main ones I've noticed) don't load for me until I exit to the space center and return to the vessel. For the record I am admittedly using way too many mods, so possibly there's some sort of conflict
  5. I am an idiot. You've no idea how long I've been playing without noticing that "random filling" button staring me in the face
  6. Are resupplies and crew changes not going to be massively awkward? It's presumably going to quickly get out of sync and end up on the opposite side of Kerbol from Kerbin, right?
  7. Is it WAD that with the latest update, you can accept several identical station contracts at once...and presumbly fulfill them all with the same station in order to make huge wads of cash? Also, I keep getting contract offers to put up a station in orbit around...Kerbol...This...err...sounds like an expensive, impractical suicide mission for the Kerbals involved, and likely a one way trip. Has anyone done this before/have any tips on making it practical?
  8. Had just come to post exactly the same issue. Was worried it was just my own KSP installation being broken in yet another way!
  9. If I want to save on RAM by removing parts I don't need, is it enough to remove the relevant .cfg files or do I need to delete all of the textures and such as well?
  10. So each booster cosists of a cylinder at the bottom with a diameter of 1.25m and a height of 1.8m, then a conical middle segment with a diameter at the bottom of 1.25m and at the top of 0.63m and a height of 5.2m, and then topped off with a 0.63m base diameter cone with a height of 1.87m which ends at a point. And if you want a different size, but the same proportions, just multiply all those numbers by a constant number - e.g. if you want 2.5m scale boosters, just multiply all of the above by 2.
  11. I've been getting some log-spam of NullReferenceException: Object reference not set to an instance of an object at EVAEnhancements.EVAEnhancements.OnUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnUpdate () [0x00000] in <filename unknown>:0 at Part.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Might only be happening when I use one of the little external command chair things. Not sure if it's actually causing any in-game issues.
  12. Sorry if I've overlooked it, but is there a guide somewhere to exactly what the FAR 'Flight Assistance' buttons do?
  13. Is there no IVA for the Vostok capsule? Could have sworn it used to have one...
  14. Any idea what this means? FAR Error: Aerodynamic force = NaN AC Loc = 1793.92113338764 AoA = 0 MAC = 1.68847206709385 B_2 = 1.52083446043253 sweepAngle = 0 MidChordSweep = 40.09 MidChordSweepSideways = 0.0937839486629087 at CanardController (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Had a whole string of the same errors in-flight, for my canards as well as my procedural wings. Not obvious that it was having any in-game effect though...at least, I assume my going into a nosedive at the end was because I've designed my plane badly, not a bug... EDIT: Full log here https://www.dropbox.com/s/835evce0q6mh0jz/far%20error.txt?dl=0
  15. Thanks. The odd thing is, though, I've only been getting these crashes recently but I've had most of the mods you mention installed for ages. Tantares was more recent though, so I guess I ought to start by testing that. Btw, is it significant that these crashes always seem to occur when I'm at about 3.2-3.3gb of RAM usage?
  16. Wouldn't that only help me if I was playing RO given that presumably they'll perform differently in Kerbin's atmosphere compared to Earth?
  17. Is there a good guide/summary to what altitudes/speeds each engine is best at, under what conditions they overheat, etc? I like the idea of more realistic jet engines, but I worry I'll just be replacing one system I don't understand with another system I don't understand... Also how's this mod in terms of performance/RAM footprint? Cheers
  18. Yeah, but I still want the trade-off of having to pay to install it on each vessel. Plus I like having these sorts of parts handy whenever a probe needs a bit of greebling
  19. Really love this concept! Any chance we could get a smaller version of the radial chip slot? Maybe even just a single chip version. Feels kind of silly having a tiny probe with a massive chip rack with only one chip... A 0.625 in-line chip slot thing would be really cool too
  20. Okay, I can confirm it definitely doesn't seem to be FAR doing it.
  21. e.g. making some of the experiments and equipment stowable via KIS, thus cutting out the need to have specialised parts just for carrying them, or letting you carry the Kemini experiments in different command pods.
  22. Is there documentation for the IVA props? Just interested to know how many of them actually do anything - there's a hell of a lot of clickable switches with labels that are completely meaningless to me
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