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Everything posted by MacLuky
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pressure regulators need a bump, rest seems ok
- 80 replies
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- habitat
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I've made a patch for kerbalism @PART[HDU3]:NEEDS[Kerbalism]:NEEDS[ProfileDefault]:FOR[Kerbalism] { MODULE { name = Greenhouse crop_resource = Food // name of resource produced by harvests crop_size = 2500.0 // amount of resource produced by harvests crop_rate = 0.00000023148 // growth per-second when all conditions apply ec_rate = 2.5 // EC/s consumed by the lamp at max intensity light_tolerance = 400.0 // minimum lighting flux required for growth, in W/m^2 pressure_tolerance = 0.1 // minimum pressure required for growth, in sea level atmospheres radiation_tolerance = 0.000008333 // maximum radiation allowed for growth in rad/s, considered after shielding is applied lamps = Cylinder001 // object with emissive texture used to represent lamp intensity graphically shutters = door // animation to manipulate shutters plants = // animation to represent plant growth graphically INPUT_RESOURCE { name = Ammonia rate = 0.00695 // 37530 units required for crop } INPUT_RESOURCE { name = Water rate = 0.00023148 // 1250 units required for crop } OUTPUT_RESOURCE { name = Oxygen rate = 0.00463 // 25% of oxygen required by 1 crew member } OUTPUT_RESOURCE { name = WasteWater rate = 0.00023033 } } MODULE { name = Habitat toggle = false } MODULE { name = ProcessController resource = _PressureControl title = Pressure control capacity = 0.2143 running = true } RESOURCE { name = Waste amount = 0 maxAmount = 10 } RESOURCE { name = Ammonia amount = 1000 maxAmount = 1000 } } } @PART[HDU2]:NEEDS[Kerbalism]:NEEDS[ProfileDefault]:FOR[Kerbalism] { !MODULE[ModuleResourceConverter]:HAS[#ConverterName[Lf+Ox]] {} !MODULE[ModuleResourceConverter]:HAS[#ConverterName[LiquidFuel]] {} !MODULE[ModuleResourceConverter]:HAS[#ConverterName[Oxidizer]] {} !MODULE[ModuleResourceConverter]:HAS[#ConverterName[Monoprop]] {} !MODULE[ModuleResourceConverter]:HAS[#ConverterName[MonoPropellant]] {} !MODULE[ModuleOverheatDisplay] {} !MODULE[ModuleCoreHeat] {} MODULE { name = ProcessController resource = _WaterElectrolysis title = Water electrolysis capacity = 1 } MODULE { name = ProcessController resource = _Sabatier title = Sabatier process capacity = 1 } MODULE { name = ProcessController resource = _Haber title = Haber process capacity = 1 } MODULE { name = ProcessController resource = _WasteIncinerator title = Waste incinerator capacity = 1 } MODULE { name = ProcessController resource = _WasteCompressor title = Waste compressor capacity = 1 } MODULE { name = ProcessController resource = _Anthraquinone title = Anthraquinone process capacity = 1 } MODULE { name = ProcessController resource = _HydrazineProduction title = Hydrazine production capacity = 1 } MODULE { name = ProcessController resource = _MRE title = MRE capacity = 1 } MODULE { name = ProcessController resource = _SOE title = SOE capacity = 1 } MODULE { name = ProcessController resource = _SCO title = SCO capacity = 1 } MODULE { name = Configure title = Chemical Plant slots = 1 SETUP { name = Water Electrolysis desc = Split <b>Water</b> into its <b>Hydrogen</b> and <b>Oxygen</b> components. MODULE { type = ProcessController id_field = resource id_value = _WaterElectrolysis } } SETUP { name = Sabatier Process desc = <b>Hydrogen</b> and <b>CarbonDioxide</b> react with a nickel catalyst to produce <b>Water</b> and <b>LiquidFuel</b>. MODULE { type = ProcessController id_field = resource id_value = _Sabatier } } SETUP { name = Haber Process desc = Produce <b>Ammonia</b> by <b>Nitrogen</b> fixation. MODULE { type = ProcessController id_field = resource id_value = _Haber } } SETUP { name = Waste Incinerator desc = Produce <b>CarbonDioxide</b> by combustion of <b>Waste</b>. Include a small exhaust turbine generator. tech = precisionEngineering MODULE { type = ProcessController id_field = resource id_value = _WasteIncinerator } } SETUP { name = Waste Compressor desc = Compact <b>Waste</b> to the density of lead, for use in radiation shielding. tech = precisionEngineering MODULE { type = ProcessController id_field = resource id_value = _WasteCompressor } } SETUP { name = Anthraquinone Process desc = Synthesize <b>Oxidizer</b> using a redox of <b>Oxygen</b> and <b>Hydrogen</b>. tech = advScienceTech MODULE { type = ProcessController id_field = resource id_value = _Anthraquinone } } SETUP { name = Hydrazine Production desc = <b>Oxidizer</b> and <b>Ammonia</b> react to produce <b>MonoPropellant</b> and <b>Water</b>. tech = advScienceTech MODULE { type = ProcessController id_field = resource id_value = _HydrazineProduction } } SETUP { name = Solid Oxide Electrolysis desc = Transform <b>CarbonDioxide</b> into <b>Oxygen</b>. tech = experimentalScience MODULE { type = ProcessController id_field = resource id_value = _SOE } } SETUP { name = Molten Regolith Electrolysis desc = Extract <b>Oxygen</b> out of <b>Ore</b>. tech = experimentalScience MODULE { type = ProcessController id_field = resource id_value = _MRE } } SETUP { name = Selective Catalytic Oxidation desc = <b>Ammonia</b> and <b>Oxygen</b> react with an hydrotalcite-like catalyst to produce <b>Nitrogen</b> and <b>Water</b>. tech = experimentalScience MODULE { type = ProcessController id_field = resource id_value = _SCO } } } MODULE:NEEDS[FeatureReliability] { name = Reliability type = ProcessController title = Chemical Plant repair = Engineer mtbf = 72576000 // 8y extra_cost = 1.0 extra_mass = 0.2 } } @PART[HDU2]:NEEDS[ProfileDefault]:FOR[Kerbalism] { @MODULE[ProcessController],* { @capacity *= 5.0 } @MODULE[Configure] { %slots = 3 } } Still in testing. The pressure regulators seem to be not powerful enough to pressure the vehicle I think. And I need to configure the animations so that the habitats get enabled/disabled automatically.
- 80 replies
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- 2
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- habitat
- deep space
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Found it. The SSTU pod is leaking huge amounts. I thought I patched those with: // Give proper size for ShipCore-B @PART[SSTU-SC-B-CM|SSTU-SC-B-CMX]:NEEDS[FeatureHabitat]:AFTER[Kerbalism] { @MODULE[Habitat] { volume = 4.09 surface = 9.54 } } @PART[SSTU-SC-C-CM|SSTU-SC-C-CMX]:NEEDS[FeatureHabitat]:AFTER[Kerbalism] { @MODULE[Habitat] { volume = 9.20 surface = 14.7 } } @PART[SSTU-LC2-POD]:NEEDS[FeatureHabitat]:AFTER[Kerbalism] { @MODULE[Habitat] { volume = 5.14 surface = 12.48 } } @PART[SSTU-LC3-POD]:NEEDS[FeatureHabitat]:AFTER[Kerbalism] { @MODULE[Habitat] { volume = 7.14 surface = 16.48 } } Ah well, it's just the decent vehicle. They can survive that
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So that's wierd, my Duna vessel is not consuming 0,045 nitrogen/sec but 4,03! Can I find out where the leaks are? I've tried sealing of compartments
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macOS users PLEASE READ!
MacLuky replied to Darth Badie's topic in KSP1 Technical Support (PC, unmodded installs)
It works, but only windowed. As soon as I go full screen it locks up the app. -
Pushed early dev versions of Taurus and Amarok to github. Checkout the manual https://github.com/macluky/MacLuky/raw/0.6/GameData/MacLuky/Taurus Amarok Assembly Guide.pdf or just download the whole thing here: https://github.com/macluky/MacLuky/releases/tag/0.6 Tested on 1.3.0 and 1.3.1
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Will do, or subscribe to this page
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Added to trunk, will come with next version
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[1.3.x] Lionhead ESA Launchers Continued [WIP]
MacLuky replied to MacLuky's topic in KSP1 Mod Development
I could, once I figure out how KSPWheel works. Wheels are really broken and need to be rebuild, I've not had the time to really learn how to work with the new wheel stuff. Once I do, it's high on the list. But there are 2 of 3 more mods in the pipeline that need finishing ;-) -
Thanks, will add
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Sure thing! but what would be the syntax. I've not used this before (or not noticed it)
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I didn't spent much time thinking about it, believe I added something like 10% due to the extra chairs, but I guess there is life support to consider. Structurally it the same can.
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Yes you are correct. If I just copy the model to my folder KSP will load it twice, which is a waste of memory (though not that much) the mm wiki is under investigation ;-)
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Thanks for the tip, indeed that may work, I just hoped to figure out module manager and reuse existing models and replace the textures rather than copy paste of squad models. (better make a new model then)
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Originally I wanted to add one additional seat, but there was so much space inside. There is a slightly brighter and scratched new texture for the outside as well, but for some reason I can't get ksp to load it when cloning the model.
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Why and how After observing subway commuters during rush hour our lead engineer figured out how to add 2 more seats to the interior. Imgur Album https://imgur.com/a/Cyxuh Grab it here https://spacedock.info/mod/1520/LanderCanMk12 Source and stuff Will eventually be merged with main MacLuky Space Solution branch.
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Why and how After observing subway commuters during rush hour our lead engineer figured out how to add 2 more seats to the interior. Imgur Album https://imgur.com/a/Cyxuh Grab it here https://spacedock.info/mod/1520/LanderCanMk12 Source and stuff Will eventually be merged with main MacLuky Space Solution branch.
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Nice, you can also use it to disable some modules permanently. The manoeuvre node editor is great, but since i don't build planes...
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I saw the remark on the first page regarding air pressure and staging and created this patch that might be useful to someone: // Add staging control to parachutes and open at an airpressure of 0.5 @PART[*]:HAS[@MODULE[ModuleParachute]]:FINAL { @MODULE[ModuleParachute] { stagingEnableText = Parachute: Enable Staging stagingDisableText = Parachute: Disable Staging stagingToggleEnabledEditor = true @minAirPressureToOpen = 0.5 } }
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And 6 months later the permission rolled in. Together with an incomplete IVA. I'll see when I get around to adding that and probably the excellent ASET props.
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You know, they actually named a satellite after you :-)
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Released an IVA for the FusTek Karmony module and the MK12 landercan which is a Mk1 with 2 additional seats. Working on a ramp for my rovers. https://github.com/macluky/MacLuky/releases/tag/0.4
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part config file for basic part modding/creating?
MacLuky replied to nascarlaser1's topic in KSP1 Mods Discussions
You can check out my Mk12 which has an 3 person IVA, feel free to steal/copy/advice