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KSP2 Release Notes
Everything posted by Mad Rocket Scientist
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MORK & MINDY - Ultralight Dropships
Mad Rocket Scientist replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
About the latest video: That dropship is nice, but that mothership is art. The moment I saw it I started copying it in KSP. Don't worry, I'm not going to release it, but it looks so good. So sci-fi, and so few parts! And the video is great too, amazing work with burn together. -
Banned for 3d.
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The Number War: Count to 100 or -100
Mad Rocket Scientist replied to RainDreamer's topic in Forum Games!
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I think the SSMEs could actually throttle to something like 65-70%
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Nice! Thanks for the mention!
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Banned for wifi. Posts don't count in forum games.
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Because real life is different from KSP. Here's a couple of things that influence single burn or immediate start up of second stage to orbit: Most engines only have 1 start, especially on the first stage, this means that you're wasting fuel to shutdown it early. Second stages have very low TWR, often less than 1. This means that you must burn as early as possible so you don't pass ap.
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PZL-104 and glider !
Mad Rocket Scientist replied to Angorek's topic in KSP1 The Spacecraft Exchange
Very clever design! How long can the glider glide for? -
Realism Overhaul Discussion Thread
Mad Rocket Scientist replied to NathanKell's topic in KSP1 Mods Discussions
Let's see, BobCat Ind. has a lot of stuff, including the ISS community project: http://forum.kerbalspaceprogram.com/index.php?/topic/73884-release-bobcat-ind-spaceampplanet-products/ Component space shuttle has more shuttle parts: http://forum.kerbalspaceprogram.com/index.php?/topic/64751-component-space-shuttle-dev-thread-img-heavy/ LiquidHype's real scale launch vehicles: http://forum.kerbalspaceprogram.com/index.php?/topic/116911-liquidhypes-real-scale-launch-vehicles-development-continued/ Tantares, more stock-alike soviet spacecraft (Tantares LV has launch vehicles): http://forum.kerbalspaceprogram.com/index.php?/topic/73686-105-tantares-stockalike-soyuz-and-mir-3222122015new-salyut/ Real scale boosters, may not be compatible with RO, but works with RSS: http://forum.kerbalspaceprogram.com/index.php?/topic/130776-105wip-real-scale-boosters-021-2016-01-26/ Then there's the RN lineup, which I shamelessly copied from the RO release thread: RN Antares-Cygnus~ link RN Proton & Soyuz R7~ link RN Salyut/Soyuz/Vostok/Voskhod~ link RN Skylab link RN Solar Panels link RN Soviet Probes~ link RN US Probes Pack~ link -
The Number War: Count to 100 or -100
Mad Rocket Scientist replied to RainDreamer's topic in Forum Games!
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Well, basically the problem with the signature is that that image is too high to fit. The signature can't expand, and if you squish the image, it will look weird. I suggest you make a new image, maybe with "A divide in the sky" in the same fonts, but smaller and on the same line. The signature is about 125 pixels high, and 770 wide. Probably wider really, but it's hard to find a signature that is perfectly filled. You also may want to consider linking the image to your comic.
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Here's a list of people who have signed up on this thread: Flight Director: ZooNamedGames Booster: Dman979 Guidance (Guido): Tracking (Track): Range: Recovery (if applicable): Public Affairs officer (PAO): CliftonM Payload Operations Officer: Gaarst Launch Operations Director: LV Development team: Mad Rocket Scientist; kmMango; Joco223; legoclone09 Graphics: asdii1970 I also have a couple of suggestions about roles, these are just like a big pile of my ideas, so don't feel any pressure to use them, I don't really understand all the roles: Could Launch Operations Director be merged with something else? Could Recovery be merged with something else? Maybe there should back-up positions for roles, so that if one person doesn't show up, someone else can do his/her job? Should the Payload Operations Officer's duties be split among the rest of the crew?