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KSP2 Release Notes
Everything posted by Mad Rocket Scientist
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Banned for having no signature.
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Use launch clamps. Install Kerbal Engineer Redux, and make sure your rocket's thrust to weight ratio (TWR) is between 1.3 and 1.7. When you want to land somewhere, check the wiki for if it has an atmosphere or not, so you know what methods to use to land there. Heatshields have more ablator than is necessary for a LKO reentry. Kerbin atmo ends at 70,000m, make sure your periapsis is above that. Have fun!
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Amazing! I don't think I'm going to try it, since even looking at these pictures makes my computer tremble.
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Looks nice! However, it probably doesn't need four landing gears in the back. Nice video, too.
- 8 replies
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- download
- cinematic showcase
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Do what a kerbal would do, and replace it with a staple!
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The Number War: Count to 100 or -100
Mad Rocket Scientist replied to RainDreamer's topic in Forum Games!
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The Saga of Emiko Station - Complete
Mad Rocket Scientist replied to Just Jim's topic in KSP1 Mission Reports
Is this all a set up for a terrible rocketdyne pun? Have a replike. -
[SpaceX] Falcon 9 Reusable Lifter
Mad Rocket Scientist replied to Rdivine's topic in KSP1 The Spacecraft Exchange
Mediafire links were recently removed, see this post for details: http://forum.kerbalspaceprogram.com/index.php?/topic/130041-mediafire-links-removed/- 8 replies
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How to use the forums
Mad Rocket Scientist replied to Mad Rocket Scientist's topic in Kerbal Network
Does that work? It does! That's great, thanks!- 244 replies
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Okay, so have you seen this video, by @Cupcake...? That mothership at the very start uses a Mk3 engine adapter, a bit like yours! Have you considered adding a Mk1 crew module like in the video here? It looks great, though!
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- totm mar 2024
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The Ultimate Jool 5 Challenge - 1.0 to 1.3
Mad Rocket Scientist replied to sdj64's topic in KSP1 Challenges & Mission ideas
I'm planning on only putting one kerbal in each of those two-pod pods, would that be a problem? -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Mad Rocket Scientist replied to sdj64's topic in KSP1 Challenges & Mission ideas
The Tylo lander is done! -
The Number War: Count to 100 or -100
Mad Rocket Scientist replied to RainDreamer's topic in Forum Games!
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The Ultimate Jool 5 Challenge - 1.0 to 1.3
Mad Rocket Scientist replied to sdj64's topic in KSP1 Challenges & Mission ideas
Okay, I'm going to replace the Mk1 tanks with Mk3 tanks. This thing's useful, although I've forgotten how to use it since the last time I used it: https://alexmoon.github.io/ksp/ -
B-pod, eh? Well, you could always remove those cargo bays and use Mk3 crew modules inline. Other wise, 3x symmetry on mk2 crew modules makes an approximately 2.5m form-factor 12 kerbal pod.
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How to use the forums
Mad Rocket Scientist replied to Mad Rocket Scientist's topic in Kerbal Network
That's a clever alternate way of making a linked image, I'll add that. As RIC pointed out, that doesn't remove the grey lines.- 244 replies
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What devnote was that from? I must have missed it.
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- fuel transfer
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The Ultimate Jool 5 Challenge - 1.0 to 1.3
Mad Rocket Scientist replied to sdj64's topic in KSP1 Challenges & Mission ideas
I think I might give this a try, since I just got my RO/RSS 100 ton to LEO lifter out the door. Here's my tentative design for a mothership: To be called "What instructions?" The landers will dock below the science lab. Will 4296m/s delta-v without landers do it?