blnk2007
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Everything posted by blnk2007
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You don't have them rotated correctly. There are some posts on this thread about it.
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I'll get it up first chance I get, but it might be a while.
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[1.12.x] Connected Living Space v2.0.2.0 (12 Feb 2022)
blnk2007 replied to Papa_Joe's topic in KSP1 Mod Releases
Woo hoo! -
Here is my output_log.
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No doubt, wish I could send my log right now. Not sure if I saved it. In the middle of moving.
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Having this same issue. Had an ETA, came back and it was blank. Prior to that, two Kerbals were killed and no ship showed up.
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Great mod! I was wondering about the tourism feature. I have been trying to get this mod to work with tourism contracts, but the Kerbals don't get marked as recovered. Is that a limitation? Should I be recovering them myself?
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
blnk2007 replied to TriggerAu's topic in KSP1 Mod Releases
KAC wasn't the issue. One of the mods I have deleted the x and c hotkeys from VAB. P.S. I think KAC is great, even with it's many features. -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
blnk2007 replied to TriggerAu's topic in KSP1 Mod Releases
Doesn't look like it. Does anyone know how I can compile this. I am wondering if this is causing issues with Editor Extensions Redux? -
Awesome!
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
blnk2007 replied to IgorZ's topic in KSP1 Mod Releases
Someone could make a texture replacer Eva suit that looks like it could survive re-entry. Is there a module manager config we could make to add ablative shielding to kerbals and raise their heat tolerance? As far as the parachutes, there is a mod that adds Eva chutes in two versions. One round and the other is a wing. Not sure if it is steerable. -
[1.3.x] SETI, Unmanned before Manned [Patreon]
blnk2007 replied to Yemo's topic in KSP1 Mod Releases
Module manager does allow for this.- 2,515 replies
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parts [1.12.x] Sounding Rockets! Start small. Dream big!
blnk2007 replied to RoverDude's topic in KSP1 Mod Releases
Do you have regular fins below them to keep the rocket flying straight? It would also be easier to help with a screenshot. -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
blnk2007 replied to IgorZ's topic in KSP1 Mod Releases
You can also use a 1000L storage box. Can't remember the name of the part, but you can wear it on your back and it has a capacity of 1000L. The KIS user guide shows how to use it. -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
blnk2007 replied to IgorZ's topic in KSP1 Mod Releases
What does "re-dock" do? -
Thanks, with help and time I got it to work. It needs to be planned well in the VAB prior to launch.
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This made it problematic for aligning the proper rotation. Is there a better method?
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How did you edit the save? What I mean is, what did you change.
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