reviest
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Everything posted by reviest
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Thank you for the reply! I just didn't know where to start. Existing configs are indeed very intuitive and I've already moved some parts into tech tree. It will take a lot of time to create complete support configs though, since we are talking about Tantares lol.
- 466 replies
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- totm jan 2022
- bluedog
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Really enjoying this mod! Thank you for this work! Quick question: when playing career I'm missing parts from unsupported mods. Is there a way to add them into my career (I have no problems seeing parts when in sandbox)?
- 466 replies
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- totm jan 2022
- bluedog
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Contract Pack - History of Spaceflight - V1.0
reviest replied to Morphisor's topic in KSP1 Mod Releases
It seems that I'm unable to complete the EA-1941 contract by recovering science in a probe core while playing with Kerbalism. Is this my mistake or is this expected behaviour? This is amazing contract pack for me as I'm into historical play style and if there's nothing I can do to fix this I'll remove Kerbalism. Just wanted to ask before going forward. Sorry if this has been already answered.- 266 replies
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Hey guys! My KSP version stops launching on Coatl Aerospace/ProbesPlus/Parts/Telescopes/explorer_solar/ca_explorer_solar and when looking for the file manually I am unable to locate it. Any ideas how to fix this? I can provide log if needed.
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Contract Pack - History of Spaceflight - V1.0
reviest replied to Morphisor's topic in KSP1 Mod Releases
Thank you for taking over and improving the mod. This one is absolutely must have for all my KSP careers.- 266 replies
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Found the problem and you are right. Mandatory RCS cut all the control from cockpits therefore there was no controllable flight.
- 4,296 replies
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- helicopter
- parts
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Amazing pack for deep careers I like to play. Quick question: is there a way to expand this pack with Whitecat106's missions without breaking something? Really want to play Apollo and other contracts.
- 116 replies
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- realism overhaul
- stock
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Absolutely essential mod for me! Need some help with helicopters though. My babies confuse their controls - pressing W makes them move sideways (diagonally). However lift looks pretty stable. The same problem with crafts from author's KerbalX hangar.
- 4,296 replies
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- helicopter
- parts
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Hey guys! What .cfg file I need to edit to get rid of "Analyzing in a Lab" feature?
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Shortly after launch at the altitude of 2000-2100m I'm losing control not only of my rocket but of my game as well. Stages disappers, RemoteTech loses connection, keyboard stops working and picture degrades to 4-10 FPS. Though, the rocket continues to fly without any thrust but with persistent speed. Due to keyboard shutdow (in game) I am unable to revert the flight, so the only way to stop this mess is process killing. I'm using a lot of mods, so I'm ready to provide any additional information along with the screenshots if needed.
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[1.12.2] BARIS - Building A Rocket Isn't Simple
reviest replied to Angelo Kerman's topic in KSP1 Mod Releases
@White Owl The thing is - when launching my craft the BARIS window with potentially breakable parts shows 25 reliability to everything, so failures are inevitable. So I think there is some problem. I'm using a lot of other mods and all of them is up to date, so is there a chance to have a conflict between BARIS and something else? It is a marvellous mod and it would be nice to receive some information about how should i get it's full functional. Thanks! Edit: I was able to locate the problem, and it was my misunderstanding of reliability and quality parameters. Thanks for the help.- 571 replies
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- baris
- part failures
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[1.12.2] BARIS - Building A Rocket Isn't Simple
reviest replied to Angelo Kerman's topic in KSP1 Mod Releases
Am i doing something wrong? In VAB the Vehicle Integration window contains nothing. Just like this https://imgur.com/cXRnhKP I'm using KCT as well. What should I do to get my Integration ?- 571 replies
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- baris
- part failures
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[1.11] RemoteTech v1.9.9 [2020-12-19]
reviest replied to tomek.piotrowski's topic in KSP1 Mod Releases
Hello guys. I'm trying to use raidernick`s us probe pack with config file that doubles EC and extend passive antenna range for the probes, but when i put this .cfg in RT directory it just doubled EC of probes while antenna ranges are still 160km. Please help. -
[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
reviest replied to raidernick's topic in KSP1 Mod Releases
Without RT default settings config file KSP doesn't want to start. Sorry for being dumb - what is FINAL check? -
[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
reviest replied to raidernick's topic in KSP1 Mod Releases
Hey guys, need help. I've installed Remote Tech configs for both US and Soviet probe packs in Remote Tech directory, but it just doubled EC of probes while antenna ranges are still 160km (remote tech defaults). Did I do something wrong? -
Hi, had a lagging GUI when using asteroid camera in Mk1 (FungEye Telescope), and an error when trying to snap a picture of tracked asteroid.