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Everything posted by Saybur Stuff
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Actually I think I have it figured out now. During one of the instances where the game didn't fully crash and was just unresponsive, the whole computer was also being very sluggish. Switching to a virtual terminal and running 'top' showed all RAM (16GB) and swap space was in use. Just went out and bought more RAM (32GB total) and so far everything appears to be OK, all the previous actions that would trigger a crash no longer cause problems. Really appreciate the fast response! I'll update if the problem comes back but hopefully this was just an OOM issue.
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Hi - this is a weird situation, as I am not running a standard KSP install. I'm running Linux Mint and running KSP through Steam using the Proton compatibility layer, to run the Windows Install of KSP. Pretty heavily modded. I can't quite figure out where the problem is, I was hoping someone could point me in the right direction. I've been working a lot on getting my game going... I'm re-creating my game state from my Windows Install to keep playing in Linux, as I'm giving up in Windows, and I keep getting this issue and it's put the brakes on my KSP conversion. Thoughts? Not sure if I should upload a log or what. Or where to just look in the log? HELP - thank you
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Saybur Stuff replied to Nertea's topic in KSP1 Mod Releases
oooo thank you - I must have missed that during install (that did fix it!) -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Saybur Stuff replied to Nertea's topic in KSP1 Mod Releases
I'm having trouble with the "Wharf" part's interior (ignore Val dying in the background lol) Everyone is there - but the interior is black... thoughts? -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
Saybur Stuff replied to JPLRepo's topic in KSP1 Mod Releases
Sorry for digging up an old thread - but I haven't played KSP in a while and I used TAC along with Deep Freeze for the longest time - how do these behave these days with modern KSP? -
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Saybur Stuff replied to Paul Kingtiger's topic in KSP1 Mod Releases
Hi - there appears to be several versions of this mod on Spacedock and they both point back here. Is there a version that is generally being used as the default ..? https://spacedock.info/mod/1933/Universal Storage II https://spacedock.info/mod/2960/Universal Storage II Finalized I suspect the 'finalized' version is the one most people are using, but ... downsides to it? Thoughts? Thanks!- 1,554 replies
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- kis
- universal storage
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
Saybur Stuff replied to Poodmund's topic in KSP1 Mod Releases
Hello - having this issue with Tekto: This is a new install of KSP. I'm running Volumetric clouds from Blackrack, Outer Planets, and the Outer Planets plugin from onesaltypringle: https://github.com/OneSaltyPringle/OPM-VolumetricClouds Thoughts? Not sure where the issue is. An update - I started with a fresh copy of KSP and started over. First I loaded the game up with Kopernicus/OPM to verify it worked, then closed. Then I loaded in Blackrack's Volumetric Clouds and the OPM Volumetric clouds and things look normal. I'll do some more tests... Another Update: Issue solved, I was toying around with Deferred Rendering mod by Blackrack and thought I had deleted it, I had not, and I think it was confusing eve and scatterer on those worlds. Seems fine now! -
This is really phenomenal! Also - These Kerbals have some good taste in their orbital TV viewing habits!
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[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
Saybur Stuff replied to Angelo Kerman's topic in KSP1 Mod Releases
Interesting - I had a previous install and I did a delete/upgrade for it. I'll try deleting, starting up, shutting down, reinstall and report back! EDIT: Same issue sadly. I think my game version might be too old? 1.9.1.2788 x64 The previous versions of Mk33 worked just fine - maybe there's new stuff that makes it incompatible? Any ideas if this is something that can be fixed by deleting a version number, or is it actually incompatible? Thanks -
[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
Saybur Stuff replied to Angelo Kerman's topic in KSP1 Mod Releases
Hi - I'm running the most recent patch, and I can't seem to right click to interact with either of the engines. Is there a certain dependency they have? Also, DeltaV stats aren't showing for them (and they don't show up in the list of activate-able things on the bottom right in the VAB.) They do seem to fire when I do a launch however. Everything else seems to function OK. Thanks EDIT: Curiously I can select the Tyranosaurus Aerospike on the launch pad. The other Aerospike engine (the mk33 one) seems to be right-clickable in the SPH, but not the VAB. -
Hello - first, apologies if this is in the wrong place - but Kerbin looks like this in my game: I use Astronomers/EVE, and Scatterer. Is there a setting I'm missing to improve how this looks? The coastline is very "blocky" and I'm thinking there's a conflict somewhere, I'm just not much of a mod wizard If anyone could help I'd appreciate it, thank you
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[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
Saybur Stuff replied to Angelo Kerman's topic in KSP1 Mod Releases
lol - thank you It flies much more like I would expect now. Thanks again for this excellent craft! -
[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
Saybur Stuff replied to Angelo Kerman's topic in KSP1 Mod Releases
I am using the stock scale, yes - for Stock then, fuel only the center module? -
[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
Saybur Stuff replied to Angelo Kerman's topic in KSP1 Mod Releases
Hi! I've also always loved VentureStar this is a really cool KSP implementation of a 'VentureStar-Like' system. Nice job! I've been doing a lot of test flights, and I keep ending up with a LOT of extra dv... like almost 4-5k reaching a 200k orbit of Kerbin. These are almost the numbers I would expect if the craft was balanced for Real Solar System, and not stock. Is there something I'm missing, or is this intended? It just seems a bit unbalanced. The flights have all been with 4 of the Velociraptors and an empty cargo payload. Thanks! EDIT: As I'm flying it with different cargo loads... maybe this is correct? I'm curious what the 'standard payload'is for this craft, and the 'standard orbit' ? With a pretty heavy load of station science components that you would use to make a typical space station, it still has about 1500 d/v left, which still seems high. -
This is my favorite contract pack, and I'd love to see a continuation or revival! This is one of those threads Ive been keeping a hopeful eye on!
- 502 replies
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- contract pack
- contract configurator
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Cool! Here's one I did yesterday if you're looking for some ideas, I think it turned out nice:
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DOWNLOAD: https://spacedock.info/mod/2480/KSP Blueprint Template Hi! I make blueprints for my own rockets, and thought it would be nice to share! I made this blueprint template so that relatively novice users of Inkscape and GIMP could do the same. This is the first draft, improvements to come later... I just wanted to get this out there You need KVV or something like it to get screenshots from your game. The Template is a SVG file that you edit... The "Assembly Area" where you build your blueprint looks like this: I've added some 'how to' sections along the top. This is meant to be heavily edited by the user to get just the look they want! This is a 'black and white' line drawing using the template's guidance (thrown together hastily from a screenshot I had). There are instructions for how to do a color version as well: With some patience you can make fancy blueprints, like this one I made for my Duna mission! This Blueprint Template is designed as a 'starting point' - it's not going to do everything for you... but I do hope you have fun
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Suggestion on the font - the Space Shuttle used Helvetica. While that font is probably tricky to use in a release, Arial seems to look close, and there are open source fonts you could consider too like gnu free sans.
- 409 replies
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- decals
- totm july 2020
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Hi! cineboxandrew, THANK YOU so much for this great mod. It inspired me to clean up my own mod add-on I'd been originally working on for Nebula Decals. I've released it on SpaceDock if anyone wants to check it out - Forum Post: KSP Decal Template by SayburStuff DOWNLOAD: https://spacedock.info/mod/2478/KSP%20Decal%20Template%20by%20SayburStuff The TLDR is, you can use my Template to use Conformal Decals to put decals you create on your spacecraft. In this example, I used the template to make a spacecraft named "Intrepid" - I exported the .png file I created to GameData/Squad/Flags/ and then started the game up, and used Conformal Decals to apply it to my spacecraft: I'm going to release future versions that do have different shapes and are formatted better. In the meantime I hope some people use my Decal Template to enjoy Conformal Decals even more! Sorry for such a long post - I don't mean to hijack or anything. Thanks again :)
- 409 replies
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- decals
- totm july 2020
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First - big thanks to cineboxandrew, creator of Conformal Decals. It inspired me to clean up my own mod add-on I'd been originally working on for Nebula Decals. DOWNLOAD: https://spacedock.info/mod/2478/KSP%20Decal%20Template%20by%20SayburStuff The TLDR is, you can use my Template to use Conformal Decals to put decals you create on your spacecraft. In this example, I used the template to make a spacecraft named "Intrepid" - I exported the .png file I created to GameData/Squad/Flags/ and then started the game up, and used Conformal Decals to apply it to my spacecraft: Different spacecraft, but same story - this one is the Endeavor! Future versions will have other decals (like the flag on the wing of the example aircraft). I really hope people enjoy One last picture, an example of the template being made to decorate a space shuttle: Please note the "Kerbal States" flag is part of the Saybur Mission Patch Template, available on Spacedock, and will be part of a future "graphics" pack for all the templates I'm going to release. Thanks!
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[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
Saybur Stuff replied to shaw's topic in KSP1 Mod Releases
If users just avoid the clothes hanger and only use TR that should avoid any conflicts right?