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Everything posted by Gameslinx
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Gameslinx replied to Ger_space's topic in KSP1 Mod Releases
Yo! I've encountered some problems using this with my planet mod that impede the experience of the players who choose to use this option. First and foremost, selecting a launch site and backing out sends you to that launchsite in the "space centre" scene view. Only the runway and launch pad are selectable and they send you to the editor, not the proper menu. VAB / SPH buildings do not function at all. Tracking station buildings do not function either. Neither does an administration or astronaut complex. The only way to get around this is to enter the runway, select KSC and back out. Lots and lots of people using my planet mod do not know this, and report it as a bug on my thread. Hopefully these can be resolved! If you need config files / logs, please let me know. Thank you -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I just released an update to improve performance on the GPU by 50%. You can also turn down the BH terrain settings to reduce the scatter count. I hope this helps Edit: you MUST delete settings.cfg when updating this time. I need to update the readme- 1,655 replies
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New Beyond Home version released, its largest update yet!
And a new trailer!
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
New trailer, everyone!- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
That isn't up to me. I can't get them to be scannable with the arms because Squad implemented them strangely (alienating them from regular scatters) and Thomas does not plan / did not plan on locking features behind the DLC Yes I don't like the DLC, but I would still support it if I could. Currently I cannot add the BG rocks to my planets because I don't know how, and because I add my own stuff. The downside of me adding my own stuff means I have to add my own implementation, done on Kopernicus' side, not mine. That's why you press a button whilst on EVA near the rock. Sorry, but there's literally nothing more I can do.- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Beyond Home 1.2.0 has been released! Beyond Home Version 1.2.0 Full Changelog: 50% Improvement on the GPU performance, especially on Rhode! Full Anger revamp - Make sure to finish all missions on Anger before updating. You can now get close to a rock / terrain scatter as a Kerbal and perform an organic or mineral sample Now using GPU Instancing on terrain scatters to reduce memory usage and improve performance - FORCE DX11 ONLY Improved visuals on Tau Added lens flare effects to Destiny and Fate Gravity reduction on Gateway, its orbital velocity is around half (it was WAY too high) Retextured ALL stars, improved coronae and surfaces Updated to Kopernicus 1.7.1-4 Downgraded scatterer's recommended version because the latest has a TON of critical bugs Added new kerbal-made structures to many planets Added secret kerbal-made structure to one of the planets Improved UV mapping on the floating islands, specifically Added ice shards, icebergs, pillars, more floating islands, larger rocks, alien trees, and much more to vary the terrain Completely redesigned Gateway's ocean, take a submarine and go wild! Moved Jade's orbit in, since it was too far out and caused bugs Moved Anger's orbit out, since it was too far in and caused bugs Increased Anger's surface gravity to 0.3Gs Terrain scatters added to the following planets: -- Anger -- Fury -- Hydrus -- Hydron -- Lua -- Ash -- Rock -- Gateway -- Kohm -- Vasto -- Voss -- Tau AND MANY MORE THINGS I MOST DEFINITELY FORGOT TO MENTION!- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
This was the original plan, but kk launch pads are not working on that planet and I don't know why!- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I hope you enjoy- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
You're looking for "Exception"s to do with Kopernicus. I don't help people suffering from problems unrelated to the thread topic, which is why I don't help people with monolithic installs. It's best to remove everything, try installing BH, and go from there.- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
I'm not able to help when you have such a huge install. A planet mod should be the very first thing you install, because it requires the most components. It looks like you installed BH correctly (Except you still have BoulderCo in your folder, which you need to remove), and something with your other mods is causing the problem.- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Yes, Boulder Co will interfere with BH's visuals but it won't cause it to not load at all. Can you upload your KSP.log after launching the game and getting to where it hangs/crashes?- 1,655 replies
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Gameslinx replied to Thomas P.'s topic in KSP1 Mod Releases
Some of us are working on this already, not just me! (Custom terrain features already exist in planet mods, I just demonstrate this with a tree) -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Welcome to gateway!- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
That's awesome. Good camera work and a cool craft!- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
It is not, unfortunately- 1,655 replies
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There already are surface features. No crystals yet, but a lot more surface features are coming in the next update.
- 450 replies
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- kopernicus
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Without the DLC you only need to be next to the rock to get science from it. With the DLC you'll only be able to do this with the experiments provided by the DLC. Both will be balanced and neither will be more effective than the other, it's just a case of not having to buy the DLC to get the extra science.
- 450 replies
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If you mean the DLC experiments, you will be able to collect science from the rocks without the DLC but I aim to support it if Kopernicus updates to allow that functionality
- 450 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Kopernicus Expansion does it, but I haven't added support for it just yet- 1,655 replies
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Click on the runway / launchpad, click the KK logo, switch your launch site back to KSC and leave the editor. Apparently you can tell the game not to switch scene in the kk settings Not had this happen before. Where were you stood?
- 450 replies
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I can't remember. You'd have to ask @TheProtagonists
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Thank you! I hope you enjoy the mod- 1,655 replies
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Hey all! I've been spending a few months on the planets in the mod I'm developing (Beyond Home), linked in my signature, and wanted to share a short cinematic with you. I really want to portray the desolate and destroyed feel of this planet through the use of objects scattered through the scene. And yes, you can land on those floating islands! I hope you enjoy.
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Teaser time!- 1,655 replies
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Apparently in the KK settings either in the main menu or ingame, you can make it go back to the proper KSC. Until then, i'd raise this issue on the Kerbal Konstructs forum page rather than here because I can't fix any problems with it- 1,655 replies