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Everything posted by Gameslinx
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[1.3.x]MoonReorganizer 0.6.1-Dec. 3, 2017
Gameslinx replied to Mrcarrot's topic in KSP1 Mod Releases
Splendid- 52 replies
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[1.4.2] Before Kerbin - 2 Billion Years before Kerbol
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Unfortunately I won't be including GPO in the timeline mainly because less and less people will be able to run it. I'm trying to base this off stock -
[1.4.2] Before Kerbin - 2 Billion Years before Kerbol
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Updated to 1.1a Important Notice - Atlas has been flipped. Crafts landed may switch places. Updated Kopernicus Fixed runway hanging off KSC Fixed Atlas's reversed textures (Hm, Nm and Cm) -
[1.7.3] Graphics Enhancements Assembly (GEA)
Gameslinx replied to Davian Lin's topic in KSP1 Mod Releases
Let's not argue about who's calling shots and what's happening. This thread is for GEA and the mod, not discussing licence issues on the main post. I'm no moderator but i wouldn't like it if someone did the same on my forum posts, I'd use a PM. -
If I wasn't caught up in a project already I'd offer some planets once I got a feel of what the others looked like. However my advice would be to not include EVE / Scatterer configs, instead waiting until all the planets have been submitted. Simply because you will have an ordeal trying to add each planet individually - just do it all in one go without breaking anything in its own nice neat folder within the CPP folder. Good luck
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Three planets around Olu'um have scatterer configs: Telos, Volux and Fume. They all try loading as they are within a set range to do so, increasing your ram usage. You can go to Scatterer > config > planetlist.cfg and adjust the load / unload distances manually until it works. Whoever wrote the google spreadsheet didn't include all planets / moons. I'll do those manually. It has been in development for many months - just past 7. My most recent mod, Before Kerbin, only took 2 weeks to publish. Mainly because GPO (this mod) was made as I was learning how to create planets and so I had to update them all as I went along (which took a lot of work!)- 2,454 replies
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[1.4.2] Before Kerbin - 2 Billion Years before Kerbol
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
The mod comes with its own visuals. Don't override them with others, they're useless in BK. Kspedia requires unity which doesn't run well on my PC (in fact, it doesn't run at all) so I'm unable to add it to KSPEDIA. Sorry Will fix, people have noticed. I adjusted terrain near KSC before publishing and only checked if I fixed this at the back! Couple of days and I'm back from holiday, shall fix for then -
[1.4.2] Before Kerbin - 2 Billion Years before Kerbol
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
GPO* you mean? Compatability with GPO might happen, but not yet. GPO and the Before/After kerbin planet packs are unrelated I'll see what I can do but I'll need to update GPO first -
[1.4.2] Before Kerbin - 2 Billion Years before Kerbol
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
You're 4 billion years too early on After Kerbin -
[1.4.2] Before Kerbin - 2 Billion Years before Kerbol
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Eve's moon - serpent, has a heavy magnetic alignment. The entire moon is either iron or lead (iron being magnetized) and plays with Eden's field. So compasses won't work on Eden -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
One of them, I'm not too sure- 2,454 replies
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- kopernicus
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
This is ksp and out of my control.- 2,454 replies
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[1.4.2] Before Kerbin - 2 Billion Years before Kerbol
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
This is planned. Kerbol will be a red giant, nearly dead completely. I have to beat the 'competition', since I know someone is trying to create a planet mod following this series (kerbin over time) whilst I'm on holiday... Either way, it's happening -
[1.4.2] Before Kerbin - 2 Billion Years before Kerbol
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Increase your texture quality on the main menu to solve this. -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Hey guys - expect some changes coming to how the light system is handled with Olu'um. Kopernicus got an update where multiple light sources appear to be properly supported.- 2,454 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
It's a bit lighter on memory but in the end you really need to get more. 8GB available ram is recommended for any KSP mod - you're redlining with 4 and I can't do anything about it!- 2,454 replies
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- kopernicus
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Look down and click 'before kerbin' for a mod which replaces the stock system. As for a memory light version, I won't be doing this - I'm sorry. 4GB of ram is quite low for nowadays standard. I'd love to cater for them, but... I can't really do much.- 2,454 replies
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[1.4.2] Before Kerbin - 2 Billion Years before Kerbol
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
This is planned Unless Gregox has decided he'd do that since I'm doing stock in the past! For the first 500 million years everything is just on fire -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Oh nice! Was it just capitalisation, or was there other stuff at play? I'm halfway through sorting this out myself and I hope I completely eliminate the problems. I was working on releasing Before Kerbin, which is why I've been slooooow NEEDS[GPO] Olei isn't a module!- 2,454 replies
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[1.4.2] Before Kerbin - 2 Billion Years before Kerbol
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
click on the screenshots image on the main thread -
[1.4.2] Before Kerbin - 2 Billion Years before Kerbol
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Can't and won't happen - sorry! I can't compress textures past their current size. -
[1.4.2] Before Kerbin - 2 Billion Years before Kerbol
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
Less than 5 GB? Ouch! Have you tried lowering the texture quality in the main menu (without the mod installed first)? You can save around 2 gigs. To be honest, though, this pack adds 16 things. Most planet packs add more or less that number, so it must be difficult to install - I understand though -
[1.4.2] Before Kerbin - 2 Billion Years before Kerbol
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
no no, it's called GameData because you're supposed to open that folder too and drag and drop the contents into KSP > Gamedata. If it was called "Before Kerbin" people would just drop that into GameData and it wouldn't work. -
[1.4.2] Before Kerbin - 2 Billion Years before Kerbol
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
It was Thomas P who asked for a coffee, I just really really like pizza right now -
[1.4.2] Before Kerbin - 2 Billion Years before Kerbol
Gameslinx replied to Gameslinx's topic in KSP1 Mod Releases
https://www.dropbox.com/s/oa2ue20e07qjd0w/Before Kerbin Official 1.0a.zip?dl=0 You can use this link for now