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KSP2 Release Notes
Everything posted by KerbonautInTraining
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Kerbal Space Program 1.1 Hype Train Thread.
KerbonautInTraining replied to Whirligig Girl's topic in KSP1 Discussion
The bottom right does show all IVA's, as indicated by performance dropping proportionally to crew count. Also there's a mod that gets rid of the face cams, supposedly it improves framerates quite a bit on things like passenger jets. -
Kerbal Space Program 1.1 Hype Train Thread.
KerbonautInTraining replied to Whirligig Girl's topic in KSP1 Discussion
The IVA is already rendered in flight to show the crew in the bottom right. (I think) -
Kerbal Space Program 1.1 Hype Train Thread.
KerbonautInTraining replied to Whirligig Girl's topic in KSP1 Discussion
My guess is the screenies demonstrate IVA's will now be visible through windows. -
[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
KerbonautInTraining replied to NecroBones's topic in KSP1 Mod Releases
I have always wondered why the Saturn I fins were so big. Even then the rocket was still inherently unstable. They do look cool, so that's a plus- 966 replies
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- rsb
- real scale
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Erm, you're gonna have to be more specific. Are you uploading the save to a file sharing service? Is his KSP install saying the save isn't compatible?
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Kerbal Space Program 1.1 Hype Train Thread.
KerbonautInTraining replied to Whirligig Girl's topic in KSP1 Discussion
Ohhhhhh yes me too. -
What is "the thing"?
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Kerbal Space Program 1.1 Hype Train Thread.
KerbonautInTraining replied to Whirligig Girl's topic in KSP1 Discussion
I wonder if there are any other features like this that we haven't heard about.... [hand hovers over x10 hype multiplier button] -
Kerbal Space Program 1.1 Hype Train Thread.
KerbonautInTraining replied to Whirligig Girl's topic in KSP1 Discussion
About two weeks, plus or minus infinity. -
You will be able to opt in as long as you have KSP on steam. No code required. (Emphasis 'on will be able to,' it's not open yet)
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That's exactly what the entry burn is. It slows the stage with 3 engines to keep the atmosphere from ripping it apart.
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Spice Launch System [SLS] 0.74
KerbonautInTraining replied to maccollo's topic in KSP1 Mod Development
Kerbalstuff is dead. Gone. The owner took down the website, there's tons of info on it but basically the community was taking the site for granted. Since then, it's been replaced by spacedock, which is based on the same open source code. @maccollo has to upload the mod there so people can download it again. -
So what ended your Career mode play through?
KerbonautInTraining replied to ag3nt108's topic in KSP1 Discussion
I completed a mission to Gilly and finished the tech tree. After that I had no motivation to continue playing career as opposed to sandbox. -
Why would you be a terrible space colonist?
KerbonautInTraining replied to Nightside's topic in Science & Spaceflight
I probably wouldn't be able to play KSP on the trip there. No thanks. -
Some help with docking
KerbonautInTraining replied to KSP Bro AE's topic in KSP1 Suggestions & Development Discussion
Yes please. Very much yes please. -
Kerbal Space Program 1.1 Hype Train Thread.
KerbonautInTraining replied to Whirligig Girl's topic in KSP1 Discussion
What?! This changes everything. -
I'm pretty sure the throttle played a bigger role in the fate of this landing.
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Can't wait to see the footage. Let's just hope they haven't released it by choice, not because it got destroyed.
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It took me way too long to figure out if you were joking or not
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I'm playing on an install dedicated to aircraft and I am having way too much fun with it. (Removed question, gonna make a thread for it)
- 14,073 replies
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- aerodynamics
- ferram aerospace research
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