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Everything posted by hraban
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Rework and update for FEDERAZIJA PTK NP Based on actual blueprints contares builds a new version of PTK NP optimized for Kerbonauts. The new version holds 4 Kerbals up to 30 days in space. The shown service module is only for low orbit operations.
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The meaning of the long Polyus module consisted in several main tasks. First, there was no laser cannon but a laser target illumination and aiming system. Furthermore there were glare lasers. Secondly, the radial cylinders contained test bodies which were to be ejected with different vectors without recoil and captured with the target system. Thirdly, Polyus is said to have had a system for the delivery of nuclear re-entry bodies (MOBS), the statement is doubtful, especially since a permanent stationing of nuclear weapons in orbit was and is prohibited by treaties. On the other hand, Polyus could potentially be used for this task due to its size alone. Fourthly, Polyus is said to have been equipped with various self-protection devices, such as space mines and a recoilless machine gun and active radar. Polyus itself only had stabilization and attitude control systems and two compact RCS blocks. The two main engines of the FGB were to be used to finalize the orbit and to modify the orbit.
- 22,564 replies
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- totm march 2020
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That's right, it works perfectly. Pump, combustion chamber and "accessories" differ only minimally.
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WIP: New space station parts. Different colors and types of modules planed. early preview of the habitat module. WIP: BLOCK-L 3rd stage for Molnija launcher
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WIP: new HM-7b engine for Ariane 1 to 4 (ALIYANA)
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CSA ANATIS (Cygnus) support spacecraft. There are 4 Parts - service module - bottom cap - top cap - storage module (two on the picture)
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Screenshot: Block D as MUN flyby injector for UNION (Soyuz LOK)
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From worbench: Block D version without fairing, build to use on KRAFT-M (Energija M), KERLOT (ZENIT) and NEUTRON (PROTON). Screenshot out of UNITY but without normal maps.
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Pair of eyecatcher (Thank you to Raidernick RN Mods; Used rescaled Solarpanels for this pictures)
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A look into an alternative past, implemented for KSP: First start of a manned mission of the MEU. The launch vehicle used is an ALIYANA 44 first stage with 4 radial liquid fuel boosters. The second stage is a further development of the EUROYANA 3 second stage. The three-seater EUF-1 is used as a spaceship. The flight leads into a 52° inclined low orbit to initiate a rendezvous with the RUS-KIR space station.
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Based on the images of the "new" moon landing device circulating on the net, CSA Contares has created a Kerbal-compatible variant. The realization of an elevator is still under discussion. So far the lander consists of 5 main components: - Crew Module holds 3 Kerbals - Storage and Service Module holds RCS-Propellant, Supplies (TACLS), Waterpurifer, Carbonextractor and a Monoprop-Fuelcell - Tank-Module (KSP Standard L/O) - Ladder (4.5m long) - Engine with 4 Nozzles and ~50 kN Landing Legs in progress. Full loaded, the Lander has a dV of 1930 m/s Udate: 2019-02-09: Parts are available on GitHub
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We recommend the use of type C-SPPT-2.
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That's right!
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Nice that you took a look at my mod's and even stuck to it As you might have seen, there are this docking ports with and without AirLock function. The reason for the creation was the fact that some return systems like Soyuz and Shenzou don't have a side hatch. An exit through the docking port was not possible because of the collision body. An exit would only be possible via a multiple split, ring-shaped collision bodies have been possible. That was too expensive for me at the time of its creation and I chose a simpler way: The invisible collision body is deformed by means of animation and thus the "exit" through the hatch is made possible. So there is, as correctly observed, no visible animation. (There is also a small drawback, in Airlock mode it is not possible to dock to another port.) Later created docking ports have a ring-shaped collision body consisting of 8 or even 12 parts.
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It is really easy to answer the question why CST-100 does not have solar panels around the rounding of the orbital module: The solar panels would be exposed to strong aerodynamic forces during launch, which would require heavier, protected panels. In addition, radial mounting has several disadvantages. At least 50% of the solar panels, even with optimal positioning, would be ballast because not facing the sun. The irradiation angle would also result in 50% of the solar irradiated area being able to provide less than 50% of the rated power.
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According to the more than poor information about Boeing's CST-100, a solar system is planned at the rear of the orbital module, but is to be installed for mission reasons. For CSA Contares NAM CST-101 i recommend the use of square radial solar panels (CSA Contares CORE) in a cross-shaped arrangement of 5 elements.
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GitHub (see OP) is updated. Small set of Craft-Files are included. There is no official update to 1.6.x but i hope you will give me response to finish the work for update.
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First ingame screenshot from Crew Transport System (CTS) - Commad Module (Capsule) holds up to 5 Khibonauts with integrated RCS-System, Light and TAC-LS supplies for 24 days. - Placeholder IVA - droppable heatshield - Decoupler with service line - Service Module with integrated radiators, RCS backup engines and 4 main rocket engines, integrated TAC-LS (Carbon Extractor and Water Purifier). Also integrated a monoprop fuel cell. With parachutes, docking port, solar panels and com-dish round about 14 tonns. Ready to launch with KHI-5 (CZ-5) with 2 boosters for kerbal orbital missions.
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Including a good portion of "creative freedoms", a model was created based on the little information about the planned Chinese spaceship, which will be published as part of the update to the current KSP version 1.6. Further information is available under the attached link. Details from N. Brügge (www.b14643.de)
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RSS/RO = NO
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From my side there is no support of the mod SNACKS. Only TACLS is supported directly.
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With some mathematics an analogy can be made, based on minimal orbit with a residence time of less hours (Earth 100 km / Kerbin 70 km) and the geostationary orbit (Earth 35.786 km / Kerbin 2.864 km). LKO 70 - 250 km MKO 250 - 2800 km KSO 2864 km
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As the name of the rocket family already says, these are designed for launch in sun synchronous, polar orbits which are between (real) 400 and 1000 km A/P. The controllability of the 2nd stage (VIKAS) is very limited. Larger payloads can also be brought into lower orbits with the GSLV, but this is not that easy. The GSLV Mk.3 (HLV) is better suited for this. SLV and ASLV are not on the list of projects to be implemented in the foreseeable future.