Jump to content

hraban

Members
  • Posts

    1,626
  • Joined

  • Last visited

Everything posted by hraban

  1. @Beale, @sslaptnhablhat Please check this: - delete all ModuleManager Files in the GameData directory (not the MM .dll File!) - delete the PartDatabase.cfg in the KSP root-directory - delete the Physics.cfg in the KSP root-directory (Holds all DRAG Modells and will be rebuild only when PartDatabase.cfg and Physics.cfg does not exsist) Restart the Game and check the Parachute again. Hope that will fix the Problem cheers
  2. It would be very helpful if you could name the RCS part (s). In the picture I can not recognize Contares RSC parts. The RCS problems should actually be fixed in operation with KSP 1.4 and higher. For the operation with older KSP versions no function guarantee can be given.
  3. DreamCrusher has no special landing gear or skids.
  4. Yes, I know and appreciate the work of Kottabos. However, I think the presentation of the single Parts is too easy and does not reflect the real potential of each sub-mods.
  5. Great preparation and execution. Many Thanks! I'm at the creation of the localization file for German. Changes in the en_us file are foreseen. Expected to draw this until next weekend.
  6. NEWS All CSA Contares sub mods as well as the CORE mod are now also available on GitHub. The links can be found in the OP of the posts.
  7. Hello @linuxgurugamer, the wait was worth it in any case. The mod impresses with its quality. Thank you for the excellent continuation.
  8. Please remove the vertikal line on the top nosecone. with, the booster looks like a inverted banana-boat
  9. Please @UomoCapra close this post and make a new one, with a specific deadline, if you're sure.
  10. + Are there detectable large-scale tests or is it a typical self-experience, because for my part I can not confirm that after testing seven computer systems with three operating systems, two graphics card manufacturers with five graphics card models and four RAM memory variants. Funny, on the page you mentioned I read after the translation also RD-216. Well, Wikipedia is not all gold glitters. But for naming in KSP and CSA Contares: Why not RK, it is sufficient to perform the identifier RD in the description text. As already written, this is not a replica mod and KSP should remain unencumbered by national garbage. Yes, they were created in the standard orientation for stack engines, but are listed as radials. It lacks the top node configuration to correct this or the rotation around the axis to make it correct for beginners.
  11. After the mod is not a replica and only inspired by the original one the designation is free. No matter how you name something, in any language the phonetic reproduction is disrespectful. The descriptions are lean and incomplete due to my poor English. So far I have not completed all descriptions in German and a translation into English by means of a translation program usually only supplies "smelly cheese". The Unity Engine processes .dds textures as well as .png or others. The conversion in .dds textures I spare myself, it brings after thorough testing nothing. What is wrong with the naming of the Cosmos-3 engines I can not understand. Both Wikipedia, Astronautix and other, much more trustworthy publications are correct. For the first stage the RD-216M in the mod named RK-Z-216, for the second stage the S5.23 also named as DU-49 as RK-Z-S5.23. The difference between KIR_BACK_9 and KIR_BACK_6 is not only the texture, but also the adapter size at the bottom. With the new functions of KSP 1.4.x a consolidation of such parts is planned. Regarding the parts with wrong node orientation I would need the names.
  12. Thank you for the offer that is gladly accepted. With luck, all sub-mods will be available on GitHub over the next week. From this point on, the support offered should be easier. Here the way to CSA Contares RUS on GitHub
  13. Theoretically, almost everything is possible, but the configuration shown makes little sense. The Atlas launcher would not cope with the lift forces of the Dream Chaser without additional controls. The same applies to Globus and Dream Crusher (with unfolded wings). Furthermore, Dream Chaser in this configuration had too low performances for longer operations. A corresponding adapter is therefore possible but runs on a low priority.
  14. All one-piece model aircraft and space planes can be model-like through the atmosphere of the KSP simulation with the built-in means. KSP is technically very, very far from the simulation of a flight. Whether with or without control surfaces only makes a difference in the capabilities of the operator.
  15. Funny fried potato on high balistic curve
  16. Right, so far stock fairings are not available for all diameter. This is partly because i do not like the previous model, on the other hand, i personally prefer to use ProceduralFairing.
  17. A Kerbals-optimized, X-24a inspired experimental lifting body. Very funny to make this potato with wings. It's a parts mod, try it out but do not complain if something does not work.
  18. Many Thanks! GitHub is planned in the near future. CurseForge is a lame and awkward platform that steals my time. Sometimes SpaceDock needs a bit of patience, hey! Alles wird Gut spätestens wenn der Foren-Kindergarten erwachsen wird.
  19. @RaiderMan use the engine for which you decide after endless test flights if you do not want to use the REX orbital. Seriously, the question is as pointless as building instructions for LEGO.
  20. The missing out of the craft file: REX Orbital Engine Monoprop.
  21. @hraban why I've said so many times that i will not repeat it. Who wants to read it in the old post of Contares.
  22. Thanks, OP is updated. Download now only via SpaceDock.
  23. Jep, the rex.monop engine is in CSA Contares 'MEU'. With next release the craft file will be also updated.
×
×
  • Create New...