musdancat
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Everything posted by musdancat
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Vexarp IVA [ RPM/MAS IVAs for NFSpacecraft ] ( 0.6.1 )
musdancat replied to Vexmae's topic in KSP1 Mod Releases
The "Proteus" command pod has issues, buttons not working, flickering, and there is no front hatch even there is an attached docking port.- 84 replies
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- spacecraft
- near future
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[1.8.x] DE_IVAExtension - For All the Stock Pod IVAs!
musdancat replied to DemonEin's topic in KSP1 Mod Releases
AWESOME!!! And, yes, please make IVAs for Making History DLC too!!! -
Hi! First I want to say that this is the best mod so far. Great idea to show the new surface features from BG DLC on map. The problem for me is that I cannot see the zoom map. Everything else is working fine but if I click the zoom map button (any one of them, either from the bar or from any other map) the zoom map does not appear on the screen... I had no problems with the previous versions Of SCANsat, this is only from the last update and I wanted to see the new surface features on the map... I have 1.7.2 with both DLCs installed, last SCANsat, MechJEB, and some visual mods. Tested with a rover with BTDT antenna and with a sat from orbit. Thanks.
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As I said I am trying on a stock fresh install of KSP... no mods... I'll try with lowered quality setting but my machine is powerful enough...
- 130 replies
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- ar3s
- artyomka15
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Everithing installed, TexturaReplacer 3.7 and Kopernicus 1.7.0-1. I noticed that I have the same problem with other galaxy/planets mods too, so the problem is not from your mod. Could it be from Kopernicus? But I have the last version. Tried on a fresh stock install of ksp (1.7 of course)... same problem... game loading, music on, black screen...
- 130 replies
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- artyomka15
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I'd like to try this mod but after installation (as per instructions) my game loads, music starts, and I have a blank screen with the rotating loading message in the bottom right corner... and that's it... listening to the beautiful KSP music and looking at a blank screen... Any ideas?
- 130 replies
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- ar3s
- artyomka15
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
musdancat replied to IgorZ's topic in KSP1 Mod Releases
Where are the EVA struts? -
Awesome mod! Always tried to make rovers that fit in the Mk3. Would be cool if the big modular wheels work in stowed position, to be able to load/unload the rover on the Mk3 ramp... Yeah I know there are the mini wheels but they look kind of... "mini". Anyway BIG THANKS for an AWESOME MOD!!!
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
musdancat replied to K.Yeon's topic in KSP1 Mod Releases
I'll do that. Thank you for the quick answers! -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
musdancat replied to K.Yeon's topic in KSP1 Mod Releases
I have the one included in the OPT1.8testV4.01.zip - plugin only -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
musdancat replied to K.Yeon's topic in KSP1 Mod Releases
I did, still no fuel... (Interstellar_Fuel_Switch-1.29) -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
musdancat replied to K.Yeon's topic in KSP1 Mod Releases
One of the best mods!!! The new wings look AWESOME!!! No more integrated docking ports on the big cockpits? Nevermind... PS: Wright click menu is not working on the fueled parts... so no fuel... I have KSP 1.1.2 x64 and OPT1.8testV4.01 (is this the last one?) Keep up the good work!!! -
Now the best mod (tweakscale) is bugging me...Tweakscale is making my resized wheels sink(a little) into the ground and not working. My rover is like stuck to the runaway and not able to move. No right click menu for the wheels and rover inoperable. I'm using KSP 1.1.2 X64 and Tweakscale v2.2.9... Hope it will be fixed... Thankyou for your work!
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Cool!!! THANKS! I want to make my own mod (some super-efficient engines that use fusion pellets) but I'm a nub at unity... Can I use the meshes from RetroFuture? If so, what should I write in the .cfg as credits (author...) ?
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That's niceV8jester. I like your rovers too. Please tell me, wich mod contains that rover cockpit?
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[1.0.x] BatteryIndicator (2015-02-09)
musdancat replied to pizzaoverhead's topic in KSP1 Mod Releases
Super!!!! All batteries should have a color changing light!!! -
AWESOME!!!! I love that you made IVAs too :) A light one pilot Mk1 like the pre1.0.5 would be nice (small and light) ....
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Too many mod parts... If it was stock would explode, for shure... :) :) :) Anyhow I love explosions too :)
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Looking at your configuration I doubt it's full of fuel...
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Nice pics Purpleivan! Can you put a download link of that visual improovment mod please? Is it a new version of astronomer's with eve? Thanks!
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Hey! Whatabout some new parts?
musdancat replied to Ferdoni's topic in KSP1 Suggestions & Development Discussion
The most important: Add for the LY50 and LY99 landing gears: suspension, steering and lights that work. It would be nice to add for some fuel tanks switchable fuel types (like in B9 Aerospace). This option can reduce the number of parts in the part list (maybe save some memory), for example instead of having 3 same size fuel tanks with different fuels (Liquid fuel, Liquid fuel+Oxidizer, Monoprop.) you can have one tank with switchable fuel type by means of right click... Other parts that would be usefull: Mk3 tail cargo ramp (like in B9 Aerospace), Empty Mk3 cargo section (like cargo bay but without doors), Propeller engines (like the turboprop in KAX), Electric propeller engines, more station parts like the gravity making rotating ring, or at least the center rotating hub (we'll do the rest with the existing parts)... I know that there are mods for that, but I like to play stock. I have a small selection of tweaked parts from different mods that I put together in a "personal mod" that I use.