-
Posts
496 -
Joined
-
Last visited
Reputation
218 ExcellentProfile Information
-
About me
The world will change when I SAY so.
-
Location
September 10th, 2001
-
Interests
running legacy hardware and doing the stupidest and smartest things with what I have
Recent Profile Visitors
4,577 profile views
-
I've found this extremely useful for launch autopilots. Since the pitch offset has an axis field, it can be put in a KAL sequencer, and if you set your rocket up such that pitching 'up' will put you in the correct inclination, you can arrange for a gravity turn through the KAL sequencer just by leaving the SAS on attitude hold. Only issue is, it gets real strange around 90°, since yaw becomes roll, and 'roll' thus becomes uncontrollable - but this can be somewhat mitigated by swapping control to a CP in the prograde direction, resetting the pitch offset through the KAL, and switching back. E: Actually, this gives me an idea: What if you tried turning roll into pitch or yaw by swapping to a probe core facing perpendicular to the direction of travel?
-
Oh cool. This really helped me. I went from hundreds of kilometres off-target with my stabs in the dark, to 3 kilometres using this mod. It works splendidly with JNSQ.
- 981 replies
-
- atmosphere
- trajectories
-
(and 2 more)
Tagged with:
-
Does this mod support any planet with an atmosphere, or are the planet mods specified hard-coded in? I'm playing with JNSQ, and I just realized I have no idea how to land two Duna landers anywhere near each other. The OP doesn't explicitly mention JNSQ, so I was wondering if Trajectories simply checked the planet definitions to get its predictions, or if it needs those atmospheres in a mod-specific config file.
- 981 replies
-
- atmosphere
- trajectories
-
(and 2 more)
Tagged with:
-
Then here is my comment: please, for the love of god, give us a discrete NK-33 so that we may use it however we please.
- 22,643 replies
-
- 3
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
Well, what a shame. I thought KSP 2 had so much potential, but to see it die so soon… it's heartbreaking.
-
Hey… That's pretty good!
-
If modding support is added, will there be a way for KSP 1 modders to acquire the neccessary tools to port their mods over before the game launches?
-
we have comic sans here too. (or not)
-
has anything happened with this mod?
-
Hello, I was wondering if you could help me with a bug I'm having. I've been trying to enable wire-frame mode, and for some reason, clicking the button does nothing. The buildings and such do not appear as wire frames no matter where I am, how many times I click, how far I zoom in or out, or how long I wait. I'm on 1.4.2, using Debian Linux, and my graphics card is an Intel HD 4000 that can do up to OpenGL 4.2. I am an idiot and did not know/realize there were instructions. never mind.