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KSP2 Release Notes
Everything posted by Rory Yammomoto
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I've found this extremely useful for launch autopilots. Since the pitch offset has an axis field, it can be put in a KAL sequencer, and if you set your rocket up such that pitching 'up' will put you in the correct inclination, you can arrange for a gravity turn through the KAL sequencer just by leaving the SAS on attitude hold. Only issue is, it gets real strange around 90°, since yaw becomes roll, and 'roll' thus becomes uncontrollable - but this can be somewhat mitigated by swapping control to a CP in the prograde direction, resetting the pitch offset through the KAL, and switching back. E: Actually, this gives me an idea: What if you tried turning roll into pitch or yaw by swapping to a probe core facing perpendicular to the direction of travel?
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Oh cool. This really helped me. I went from hundreds of kilometres off-target with my stabs in the dark, to 3 kilometres using this mod. It works splendidly with JNSQ.
- 981 replies
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- atmosphere
- trajectories
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Does this mod support any planet with an atmosphere, or are the planet mods specified hard-coded in? I'm playing with JNSQ, and I just realized I have no idea how to land two Duna landers anywhere near each other. The OP doesn't explicitly mention JNSQ, so I was wondering if Trajectories simply checked the planet definitions to get its predictions, or if it needs those atmospheres in a mod-specific config file.
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- atmosphere
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Then here is my comment: please, for the love of god, give us a discrete NK-33 so that we may use it however we please.
- 22,647 replies
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- 3
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- totm march 2020
- mod
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Well, what a shame. I thought KSP 2 had so much potential, but to see it die so soon… it's heartbreaking.
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Hey… That's pretty good!
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If modding support is added, will there be a way for KSP 1 modders to acquire the neccessary tools to port their mods over before the game launches?
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we have comic sans here too. (or not)
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has anything happened with this mod?
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Hello, I was wondering if you could help me with a bug I'm having. I've been trying to enable wire-frame mode, and for some reason, clicking the button does nothing. The buildings and such do not appear as wire frames no matter where I am, how many times I click, how far I zoom in or out, or how long I wait. I'm on 1.4.2, using Debian Linux, and my graphics card is an Intel HD 4000 that can do up to OpenGL 4.2. I am an idiot and did not know/realize there were instructions. never mind.
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[1.12.x] Near Future Technologies (September 6)
Rory Yammomoto replied to Nertea's topic in KSP1 Mod Releases
Any chance we could get a 1.875 m reactor? It could fill a niche between the GARNET and Prometheus (possibly somewhere between 900-1200 ec/s), and would be more aesthetically pleasing in 1.875 m rockets. I know that having a 1.875 m reactor with no engines or tanks to fit on it would be a weird part to have, but since 1.875 is now a more official size, I think people would use it if it were made. -
Sorry for the dumb request, but any chance we could get a way to extend the length of the BLAM panels? I'm having issues fitting any AARDVark Block II I make in the standard BLAM or the standard LAM. I was thinking a sort of 'extension panel', that fits onto the BLAM base on a bottom node and can have the current Lander Adapter Segment on a top node (Or another 'extension panel' on either node, leading to truly ridiculous lengths of 3¾ m fairings). And it could simply be a quarter of a cylinder, probably reusing the texture for the current BLAM/LAM, reducing the amount of effort needed to make it. If it were implemented, it would make the 'extended fairing' shown here possible.
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I have an suggestion: What about the Gemini Erector? That's probably not what it's called, but it sounds cool I know you can't make a part that moves other parts (Easily), but even if it just went up and down by itself, it would still be pretty cool.
- 2,291 replies
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- launch pad
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[1.12.x] Near Future Technologies (September 6)
Rory Yammomoto replied to Nertea's topic in KSP1 Mod Releases
How will the Ion engine nerf (Because I know it's still in there) affect any currently-flying ion spacecraft? I mean, I have one that's just barely cutting it in the electrical department, and the apparent increase of the electric charge ratio from 1.8 to 54 could ruin many things.