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KSP2 Release Notes
Everything posted by SpeckledFleebeedoo
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Probably will work just fine. Parts mods generally don't have a lot of issues.
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Small bug: the lancer aerospike and ram intake have a typo in their cross-section profiles. (should be "mk3" instead of "Mk3")
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The Name Change Thread (WARNING! ONE TIME ONLY!)
SpeckledFleebeedoo replied to Souper's topic in Kerbal Network
Requesting name change to SpeckledFleebeedoo Trying to unify all accounts Also FYI: this is still the first result on google, without a proper link to this thread -
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
SpeckledFleebeedoo replied to EnzoMeertens's topic in KSP1 Mod Releases
No. You've got an extra rudder now.- 735 replies
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Going to Laythe and back with a VTOL tilt-wing SSTO!
SpeckledFleebeedoo replied to hazard-ish's topic in KSP Fan Works
@Majorjim! There were multiple ways you could have reacted to it. I don't think this was the proper way. @hazard-ish Its still an impressive video. I can't even get any VTOL anywhere near Laythe, if I even get the VTOL working. -
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
SpeckledFleebeedoo replied to EnzoMeertens's topic in KSP1 Mod Releases
Making them tourists wouldn't work, as they would totally lose the ability to control the craft.- 735 replies
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
SpeckledFleebeedoo replied to EnzoMeertens's topic in KSP1 Mod Releases
I believe bdarmory uses heat to make the parts explode. You might be able to remove the heat and add damage instead, if you are able to track where the impacts are...- 735 replies
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2KAS-J0523 Planetary system
SpeckledFleebeedoo replied to electricpants's topic in KSP1 Mod Releases
Try a hot jupiter. Never seen those ik KSP... -
[1.1.2] KerbalBrain - Feedback needed
SpeckledFleebeedoo replied to critic's topic in KSP1 Mod Development
Looks great. What if I put it on an IR arm?- 6 replies
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The interiors should have no hatches. The Free IVA mod (partially) integrated this, but it doesn't seem to be updated to 1.1 due to lack of time. Right now, some parts are looking a little cramped...
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
SpeckledFleebeedoo replied to EnzoMeertens's topic in KSP1 Mod Releases
I'm a little bothered by fuel beginning to leak immediately. It means you can't do anything if you even just scratch your ship. Having the leaking start at 5% feels better...- 735 replies
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
SpeckledFleebeedoo replied to EnzoMeertens's topic in KSP1 Mod Releases
I think the problem is that the mod is only available on Curse. CKAN isn't compatible with Curse... The easiest solution is probably to make it available on SpaceDock. Info: https://github.com/KSP-CKAN/CKAN/wiki/FAQ- 735 replies
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
SpeckledFleebeedoo replied to EnzoMeertens's topic in KSP1 Mod Releases
Updated manually to 0.3.3. It's still not on CKAN...- 735 replies
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
SpeckledFleebeedoo replied to EnzoMeertens's topic in KSP1 Mod Releases
The update is taking a lot of time on CKAN. It still says 0.3.2 is the latest version.- 735 replies
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I was referring to the mouse wheel active checkbox, and at least for the bonds settings i have to re-enter. Did some testing, and so far everything is looking good. Maybe it happens when I restart my computer, but I'm not going to try that now. If that turns out to be the problem, I probably have a bad pc.
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Mod it 'til it crashes - based on KSP logo
SpeckledFleebeedoo replied to BudgetHedgehog 's topic in KSP Fan Works
Love it -
[1.1] Mk3 Hypersonic Systems release
SpeckledFleebeedoo replied to nestor_d's topic in KSP1 Mod Releases
The hypersonic drone has a slight issue: the tail fin is not designed to go hypersonic, and is the first part to explode, due to overheating.- 27 replies
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
SpeckledFleebeedoo replied to EnzoMeertens's topic in KSP1 Mod Releases
I found a solution: Don't EVA, and if you do, don't get back into the capsule. (Best solution ever!)- 735 replies
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[WIP] Version2.0 Industries
SpeckledFleebeedoo replied to MichaelV2.0's topic in KSP1 Mod Development
Do the rover cargo racks fit KIS containers? -
[1.12.x] Community Tech Tree (August 13)
SpeckledFleebeedoo replied to Nertea's topic in KSP1 Mod Releases
Working perfect for me. Only the lines to the last node are a intersecting in my game. Looks way better than with all empty nodes. Would be nice if it were added to the recommended mods, especially on CKAN... -
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
SpeckledFleebeedoo replied to EnzoMeertens's topic in KSP1 Mod Releases
You can find the entire list on page 9, in my first report. Most of them are updated by CKAN, so they should be up to date. A few *might* need an update... My GameData folder is full of mods, and any dependencies. Figuring out what mods are not in CKAN and need an update just takes too much time.- 735 replies
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