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Sharkman Briton

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Everything posted by Sharkman Briton

  1. So, I'm placing wheels on this rover I have, but the wheels are being absolute ****** and don't place properly, if I place them with Radial symmetry then one wheel will be facing the right directon and the other will be facing the opposite, if I use Mirror symmetry both wheels will be on the same side, so it's impossible to make a rover, because placing the wheels one by one will take ages just to get the wheels aligned, so I can't make a rover. I know this isn't because of any mods because it's to do with placng the actual part, and I don't have any mods that tinker with placing the part, this is really really annoying me and makes it impossible to make rovers, and it happens for no reason too, wheels will be placing normally and then suddenly this rubbish happens.
  2. as if I wasn't spoilt enough by Kuzzter, put some "Hydrazine" references in there and it's suddenly perfect.
  3. Really like the tanks, what is the suspension thing and how does it work?
  4. It seems not, when I drove to the KSC monolith, there was no signals picked up by the detector, the detector WAS picking up the signal from the tracking station, this may need further testing but for now i'm convinced the anomalous signal detector and anomalies are unrelated.
  5. Maybe you should do a kind of simple reminder of the cast and whats going on, because at this point I've long forgotten all the characters, and all I remember happening at this point is an asteroid hitting the Mun.
  6. Mind explaining to me the anomaly detector in detail to me? I'm quite confused about it, because I have no clue how many anomalous signals are on each celestial body, if there are anomalous signals on every celestial body, and what the things detection range is, and alot of other stuff, because I want to drive a rover all around Kerbin and try find all the anomalous signals on Kerbin, please explain this stuff to me and as much other stuff about the anomalous signal detector as possible. Thanks.
  7. and here I am with my Minmus Satellite mission still in design, well done!
  8. Again, hilarious, you have better skills in MS Paint/GIMP/Photoshop than me,VIVE LA SCIIIIIIIIIIIIIIIIIIIEEEEEEEEEEEEEEEEEEEEEEEENCE lol
  9. Sounds interesting, would love to make artwork but I'm completely rubbish at that sort of thing, can't wait to see more. (oh, and this may sound stupid, but is there a Jeb & Val ship here? Because if so people might not be pleased, just saying because I thought that might be hinted at by the hugging)
  10. Sounds cool, heres some ideas of how you could build it Big mothership carrying the neccessary parts, they go down one at a time the hard way, all the way from KSC (but more fun) use KAS cranes and that mod that allows you to make stuff with KIS/KAS. Anyway, can't wait to hopefully see something about Gus, maybe Cal and Maryenney (think I got her name right) you should expand more on the story ark of it, maybe use some texture replacer heads to give the different characters well, character and stuff, and I DEFINATELY want to see some group of screens every once in a while or at the end of the chapter or even in the story that shows story elements, if it happened on minmus acres it would be like: Gus landing in his hab module, thinking, it's hard to explain what I mean, I mean kind of making scenes and stuff that adds more to the story, like on Oceans of Eve, which is another story that has alot of scenes made, I like that. At least call the drones Alpha 2, Beta 2, Carrot 2 and Django 2, or even better pick them up from minmus and bring them to Gilly! It would be cool to see Maryenney being in mission control for this too, and I see a chance to bring Gus over, considering he couldn't go back to kerbin because of the gravity, Gilly has even lower gravity so he would be fine there, use every darn excuse you find to use the old cast Love the story, now I have the next part of Oceans of Eve to wait for, Kron 5, some update on After The Storm and the next skyscraper. Squad darn now I need to set myself a challenge and make a Kerbal love story in it!
  11. You. New project updates. now. This thread was beautiful, I loved the love story going on, I got really confused though, because I thought the descriptions was suggesting it was Maryenny that was into Gus, and I laughed so hard at Cal "Up and down the Hills of Maryenny *wiggles eyebrows suggestively*" Oh yeah, any news on the new project? have you even started? Your signature says this is your current project, but it's finished, I would love to hear some updates on that subject.
  12. even if they didn't it would still hurt like hell to be harpooned just under your stomach
  13. yes i bloody well have and its still not doing crap.
  14. Okay this is really ******* me off because Ive installed TweakScale but theres no option to resize parts in game, I've installed the thing that you said the mod uses and no difference, this is extremely frustrating me, do you know anything I'm doing wrong?
  15. Will OP deliver part 9? Who knows! Suspense!
  16. Wow, this is amazing! Keep up the good work, can't wait for the next part and Kron 5!
  17. I have Tweakscale downloaded but theres no option to rescale anything in game, please help
  18. So, I wanted to change my sandbox game to science, and I went to persistence.sfs and changed the mode to SCIENCE and the thing next to the save title SCIENCE too, and copied my sandbox games persistence thing to the new save, along with all the craft, then saved and booted up the game, I can't click on resume saved game, nothing happens, I tried making the save file again and it says I have to overwrite it, meaning my saves still exist, I went back to my persistence and changed the thing next to the saves title to SCIENCE_SANDBOX and it still doesnt work, and when I did make a new file when I went out of it i couldn't access resume saved file either, so the game is impossible to play. Please help me.
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