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Everything posted by StarCrusher96
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Currently I'm not planning to scale up because the mod is huge in terms of distance. So i first want to see how people are going to perform over a 160 ly radius (1/100)/ As for custom surface features, you mean things like this? In that case, the answer is yes.
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Does the mod support interstellar destinations? For my mod Galaxies Unbound, i'm interested in adding compatibility with kerbalism. But last time i checked, radiationbelts kept pointing at Sun. (as seen from an exoplanet)
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LAYTHE V1: Highly volcanic, toxic seas and atmosphere, not the place for a long vacation.
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thanks! I'm actually planning on releasing an update for Nova Kirbani (Alpha Centauri) first, next will be Epsilon Eridani -> Local Stars + Tau Ceti. This homesystem overhaul will come somewhere in between. I just needed a break from exoplanets.
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New Kerbin - This version of Kerbin is less hospitable, giving you more reason to leave the planet and look for other worlds. Big thx to @WarriorSabe for mapping out the climatezones.
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It has and from what i know, both are not compatible because they do have configs that break mine.
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@etoanrish In case of GU you better always just remove the previous version and replace it with the new one. Overwriting an older version will result in issues because i tend to restructure the mod between versions. Same thing for other mods btw.
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Everyone is allowed to make their own unique versions of starsystems. I'm after all these years and certain mistakes very well aware how licensing works.
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I got to Alpha Centauri with GU engines in 16 years. Sirius in 73 (took me slightly longer because Sirius B threw me off course. I have yet to make the journey to Epsilon Eridani. Use better Timewarp and your 'issue' is solved.