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MajorLeaugeRocketScience

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Everything posted by MajorLeaugeRocketScience

  1. I was naming my workspace in the VAB, and upon trying to type M in the vessel name line, I entered the map view of the last craft I launched. I then reverted to VAB, and the navball and flight UI blcoked the VAB UI. This was fixed by going to the training center and then back to the VAB
  2. I've booted up the game a few times now, first using the PD launcher through launching on steam and then directly through KSP2_x64.exe, and everytime I get the opening credits with all of the studios and publishers and then it just gets stuck on the plain grey background. Any suggestions? EDIT: Managed to fix by repairing steam files, so issue was on my end!
  3. 100%, the colonies. Having to build massive infrastructure systems spanning planets and even solar systems is going to be amazing. I cannot wait to fly a refueling ship built in orbit of Jool from materials/fuel mined on Laythe to refuel a generation ship built at a station in Minmus orbit currently at Dres before it's mission to Deb Deb!
  4. Are the 32k or 16k textures still around? For some reason my computer really isn't happy with the 64k recently
  5. S-ID I'm pretty sure you did, that was a fun stream though. Does this confirm you're going to at least do the Marshall MEM? If you all are looking for another one to do as well, I always thought the biconic/aerodynamic design was awesome. It was cancelled after Mariner IV atmospheric data was received, but considering the Lockheed MADV concept is essentially the exact same I think it still could have worked
  6. Any chance we could get a shorter version of the expanded multi body fairings? They’re sorta ridiculous with payloads shorter than the S-IVB. Also, the 6.25m to 2.5m one is sooo overly long, if you’re recreating the 1.5 stage S-IVD with a capsule on top
  7. For me, the biggest thing I want is alternate Saturn/Apollo style payloads. I have all the launchers I need, but I really want some fuel depots, space stations, landers, transfer vehicles etc to launch, even if they aren’t from 100% fleshed out studies (for example, an IPP-style common station module and tug would be great as well as maybe some fictional station or transfer vehicle pieces)
  8. I have a QoL-type request: a 6.whatever meter to 2.5 meter adapter. IIRC there was a proposal to use the S-ID as a 1 and a half stage rocket launching just a CSM on top Also while I’m at it, switchable variants for the AARDV to carry a big inventory, or monoprop, or fuel would be awesome
  9. Played around a little with the engines, made an LV inspired by some original shuttle proposals with flyback first stages. Presenting the Rockwell Model 4200/5200, propelled by either 4 or 5 SSME-35s at launch
  10. Saturn MLV V-42-4(L)-B sits on the pad (I use my own MLV designations to make it a little simpler: The V refers to Saturn V derived, the 42 refers to 4th generation, 2 stages, the second 4(L) refers to 4 liquid boosters, and the B refers to to the second available size of boosters (two engines each). Stage one and boosters are powered by a total of 13 F-1B engines, and the second stage is powered by 5 J-2A-2 hydrolox engines Payload can be further expanded by adding an MS-IVB third stage and adding an additional 2 J-2A-2s to the MS-II. This 2-stage variant is intended to launch ultra heavy payloads to LEO or self propelled payloads directly to the moon.
  11. What's the current plan look like for what ahistorical stuff you want to work on first? Are you thinking you want to redo the ETS parts or move into new stuff like MLV and NERVA? Or is there some surprises in store?
  12. It broke every solar panel in the game for me, including modded solar panels (I was careful about what I was doing with them, I'm ~80% sure it was the Saturn somehow, I didn't have this issue when I was just using the Skylab the other day)
  13. Hate to ask @benjee10, but how’s Buran coming along? You’re new art style is really, really great and I cannot wait to see my favorite spacecraft replicated in your amazing work
  14. Question for all of you, and sorry if this has been answered before, I didn’t see it if it was. Do you plan on updating to 1.12.1 soon so that from that point on the only updates you need to make are the ones you want to?
  15. This is awesome! Congrats on release. Only two suggestions. Maybe a third ore like palladium that’s very common in asteroids so asteroid mining becomes profitable? And secondly, would you ever consider restockalike textures? These parts look really good in the stock game but once my eyes were blessed with ReStock I can’t ever go back
  16. The ModFather strikes back! Also just because it's on my mind from the KSP 10 year video, thank you for all you do @linuxgurugamer
  17. "Houston, we are under nuclear power and hauling ass!" My Space Shuttle Pathfinder (OV-201) from FAMK, even though I've never seen the show lol. Launches on the side of a Jupiter 130, and with it's NERVA drive can put about 5 tons into Low Lunar Orbit and return in 2.5x RSS.
  18. Wow that looks amazing! When do you think we could get a WIP dev release, I'd love to play with it!
  19. I’d also like to add USI-LS to this list too, I know it isn’t really supported now but it would be cool if it was in the future
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