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Everything posted by Brainpop14
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[1.1.3] [WIP] Starfox Lylat System (v0.8.1)
Brainpop14 replied to rough93's topic in KSP1 Mod Releases
Yeah, does it? -
OK, thanks!
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Should be fixed now. Should be working now, and here's my entire GameData folder as requested.
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I don't know why?
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I think I found the problem. I checked the upgraded stats, and here's what I found. The mass doesn't seem right. Only problem is, I don't know how to fix this. And I need the Full Upgraded Stats with sandbox. I also use SSTU and without that feature on it's pretty much useless.
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Stock KSP with RealPlume. There was fuel in all the tanks. I was trying to launch and the engines ignited and I could hear them but they produced absolutely no thrust. I also did an engine test with Infinite fuel on and this engine can't even lift itself!
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[1.2.2] Space Shuttle System new release 26.01.2017
Brainpop14 replied to DECQ's topic in KSP1 Mod Releases
Can you upload a craft file please? -
Project Ares: Alternate Earth History in Real Solar System
Brainpop14 replied to Felbourn's topic in KSP1 Mission Reports
That problem you had with those booster engines early on is pretty strange to me. If that engine came from SSTU it should already have RealPlume compatibility. It must be all your stock re-vamping messing with the config files. -
[1.8.x - 1.12.x] RN Misc Parts - 7-24-21
Brainpop14 replied to raidernick's topic in KSP1 Mod Development
Is that the Mir Space Station Docking Module? -
Could you please update the SpaceDock pages for these towers? That page still has the old versions for 1.1.3
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I'm having a problem. The Proton first stage engines are providing absolutely no thrust
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Apparently some people don't like the realistic fuels that come with this mod. They say it should only be included if people have RealFuels installed. Otherwise everything should default to using the standard LiquidFuel and Oxidizer.
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[1.1.3] K.R.X Kerbal Rotor Expansion 0.31.1
Brainpop14 replied to Eskandare's topic in KSP1 Mod Releases
Does this work in 1.2.2?- 264 replies
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- engine
- helicopter
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(and 1 more)
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[1.1.3] NicheParts v1.4.2 - Real Engine Pack
Brainpop14 replied to MockingBird's topic in KSP1 Mod Releases
Can someone make this work in stock? Realism Overhaul always crashes my game. -
Project Ares: Alternate Earth History in Real Solar System
Brainpop14 replied to Felbourn's topic in KSP1 Mission Reports
Well, to each his own. -
Project Ares: Alternate Earth History in Real Solar System
Brainpop14 replied to Felbourn's topic in KSP1 Mission Reports
It's supposed to have those fuels. It's to provide a little variety than just the standard Liquid Fuel and Oxidizer. But they have engines designed to use those fuels. I guess it help rockets behave more realistically. It sometimes can be a bit of a hassle to find the right engine and fuel for the job, but I've had no problems. There are actually 3 types of engine in that mod. Kerolox = Just uses the standard stock LiquidFuel and Oxidizer. Cryogenic Engines = Use Liquid Hydrogen and Oxidizer. for better realism in simulating lighter fuels. Hypergolic Engines = Use Aerozine 50 and NTO. for a more immersive gameplay. With this information you should be good to go. It's supposed to have RSS fuels, but it works just fine in stock. If you have any more problems please consult the actual mod forum thread. -
Project Ares: Alternate Earth History in Real Solar System
Brainpop14 replied to Felbourn's topic in KSP1 Mission Reports
By the way, I use SSTU in stock quite a bit myself. But I've never had any problems with it being over powered. It actually works just fine for me without any tweaking. -
How do I make the MOL?