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Everything posted by Brainpop14
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Object Thrower doesnt work???
Brainpop14 replied to Gman_builder's topic in KSP1 Gameplay Questions and Tutorials
I don't have a middle mouse button. What do I need to do? I have MacOS 10.9.5 -
[1.3.x] Lionhead ESA Launchers Continued [WIP]
Brainpop14 replied to MacLuky's topic in KSP1 Mod Development
For Kerbal size start by making the diameter of the core stack 3.75 meters in diameter, just like Ariane 5, and you should be able to infer the rest. And also please try to add RealPlume support. I started using it last year and now I can't play without it. Here's the forum page for that if you need help with it. -
[1.3.x] Lionhead ESA Launchers Continued [WIP]
Brainpop14 replied to MacLuky's topic in KSP1 Mod Development
This is what the Ariane 6 should look like -
[1.3.x] Lionhead ESA Launchers Continued [WIP]
Brainpop14 replied to MacLuky's topic in KSP1 Mod Development
Looks good! Can't wait to try it out. The only thing missing now is RealPlume support. Check the thread here if you need help with that. -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
Brainpop14 replied to Yogui87's topic in KSP1 Mod Releases
Well, I hope we can get this mod collection resurrected. Since @Yogui87 is dead as far as I know, we have to find an admin to close this old thread. When the new thread is ready please post a link to it. -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
Brainpop14 replied to Yogui87's topic in KSP1 Mod Releases
So, does that mean someone gonna close this old thread and start up the new one soon? -
[1.2.1] Structural Disks - Now with even more Polygons!
Brainpop14 replied to Benji13's topic in KSP1 Mod Releases
Does this work in 1.2.2? -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
Brainpop14 replied to Yogui87's topic in KSP1 Mod Releases
Someone might need to recompile and re-post this entire mod collection. Personally, I'm starting to think that @Yogui87 is dead. And by the way, that download link is broken. I clicked on it and it said "File Not Found" -
The folders are a little confusing. I just want Mir. What do I need to keep?
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Brainpop14 replied to sirkut's topic in KSP1 Mod Releases
I don't think that's the right version. Either that or I didn't install it correctly. I actually cross-referenced the mod version in that link with the latest full release and they're identical. Either you've got the wrong link, or I didn't install it correctly. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Brainpop14 replied to sirkut's topic in KSP1 Mod Releases
I had to uninstall KJR completely for this to start working. What's going on? -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Brainpop14 replied to sirkut's topic in KSP1 Mod Releases
What even is AutoStruts? How do I know if I'm using it? -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Brainpop14 replied to sirkut's topic in KSP1 Mod Releases
Here's my setup, and I do have KJR installed. It rotates just fine in the VAB But when I get out into the world: That's when everything goes wrong WHAT THE HECK IS HAPPENING? And before you suggest it, I need KJR installed otherwise my Shuttle completely falls apart. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Brainpop14 replied to sirkut's topic in KSP1 Mod Releases
I'm having a problem with the hinges. They work in the VAB but not out in the world. -
[1.2.2] Space Shuttle System new release 26.01.2017
Brainpop14 replied to DECQ's topic in KSP1 Mod Releases
Thanks! -
[1.2.2] Space Shuttle System new release 26.01.2017
Brainpop14 replied to DECQ's topic in KSP1 Mod Releases
Is there a craft file for this? -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Brainpop14 replied to sirkut's topic in KSP1 Mod Releases
Does this work in 1.2.2?