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Everything posted by DoctorDavinci
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Dogfighter Ultimate Free For All
DoctorDavinci replied to Pds314's topic in KSP1 Challenges & Mission ideas
The main issue is that the AI will not recognize a rock face until it is too late ... and even then there are times that the AI will fly a craft into a mountain just to spite you -
Dogfighter Ultimate Free For All
DoctorDavinci replied to Pds314's topic in KSP1 Challenges & Mission ideas
Doing battles in the mountains will lead to a lot of RUD's from flying into the side of a mountain As for Laythe battles, there is a Laythe challenge incoming using custom launch arenas made in KK (some have already been created) .... please stand by -
Dogfighter Ultimate Free For All
DoctorDavinci replied to Pds314's topic in KSP1 Challenges & Mission ideas
That was added in v1.2 ... it can be disabled in the settings menu although exactly where I have not a clue -
Dogfighter Ultimate Free For All
DoctorDavinci replied to Pds314's topic in KSP1 Challenges & Mission ideas
Thank you ... form follows function A wise man once said: 'you must be able to balance on the head of a pin to avoid getting poked while patching holes in your garments' ... fuel balance, thrust relation vs CoM vs point of mechanical pivot and major lifting surface location in relation to CoM all play a part in my designs Depends on the purpose of the craft I suppose EDIT: think of where lift is being provided by your wings and control surfaces ... changing the relationship between CoM, major and minor lifting surfaces and control surfaces can totally change the performance of a craft while in flight ( not to mention tuning the craft and AI to work with each other) -
Dogfighter Ultimate Free For All
DoctorDavinci replied to Pds314's topic in KSP1 Challenges & Mission ideas
I now present for your approval the CANUKWorks O' Revoire ..... https://kerbalx.com/DoctorDavinci/O-Revoire ....... I'll just leave this here ...... -
Dogfighter Ultimate Free For All
DoctorDavinci replied to Pds314's topic in KSP1 Challenges & Mission ideas
So I challenge your Iridium ... give me an hour or so, I'll have a challenger for you -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
DoctorDavinci replied to ferram4's topic in KSP1 Mod Releases
I remember back in the day when my parents would say to me that you'd eat what your given or you can starve ... choice is yours I agree with @tetryds where I'd hold back a release <REDACTED>... the more you complain the longer it should take if you ask me -
Careful ... every time I look at Kerbol it causes an IRSR (Infinitely Repeating Sneezing Reaction) I know, just another MLA (Multi-Lettered Acronym)
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So I've been going at this for the past few weeks ... just starting to get the track down Anyways, I'll just leave this here for everyone's amusement ......
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BDAc Challenges: You're Surrounded
DoctorDavinci replied to DoctorDavinci's topic in KSP1 Challenges & Mission ideas
So I've been trying to give the mountain Jernas Turret a smackdown but I am unable to do it either ... Seems that the default altitude is coming into play here as well as a potential bug being found in the Wing Commander module since I cannot attack the mountaintop like you were saying I think the WC module is getting it's coordinates from a set altitude that is well below the top of the mountain ... Kinda explains how sometimes the green diamond cursor appears to be under the surface of where I am targeting -
BDAc Challenges: You're Surrounded
DoctorDavinci replied to DoctorDavinci's topic in KSP1 Challenges & Mission ideas
@SpannerMonkey(smce) - try approaching it from the west The save was made in 1.2.1 ... as for the songs, they come from youtubes audio repository Not sure what their names are -
Not sure where the confusion is coming from nor who is confused ... we haven't heard anything about any confusion VM works in KSP v1.2.1 ... QA tested it myself a while back before we released it The link to the latest version can be found here: Edit: Perhaps I should have mentioned to click on the Git repo link in order to find the lastest release
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BDAc Challenges: You're Surrounded
DoctorDavinci replied to DoctorDavinci's topic in KSP1 Challenges & Mission ideas
Big fighters are great when they're called for ... I have found that many figthers/drones work best for this challenge I highly recommend consulting the in game KSPedia to learn about Wing Commander before attempting this challenge -
BDAc Challenges: You're Surrounded
DoctorDavinci replied to DoctorDavinci's topic in KSP1 Challenges & Mission ideas
Unfortunately the save was created in KSP v1.2.1 and I am unsure if it will work for previous versions -
BDAc Challenges: GDJ's Top Gun Extreme Tournament
DoctorDavinci replied to GDJ's topic in KSP1 Challenges & Mission ideas
Perhaps in the meantime you would be interested in attempting another BDAc Development Group challenge ... it is the second of the many challenges that the BDAc team have in store for you -
BDAc Challenges: GDJ's Top Gun Extreme Tournament
DoctorDavinci replied to GDJ's topic in KSP1 Challenges & Mission ideas
You will have to wait until the ruleset for the next competition is released ... Unfortunately entries for the current competition are closed and battles are about to commence I hope to see your entry in the next showdown -
BDAc Challenges: GDJ's Top Gun Extreme Tournament
DoctorDavinci replied to GDJ's topic in KSP1 Challenges & Mission ideas
Actually the lineup for the first round is as follows: @Pine vs @GDJ @SuicidalInsanity vs @SpannerMonkey(smce) @notsodeadjeb vs @drtricky @DoctorDavinci vs @Bob_Saget54 @ruinzv2 vs @tsoj @jrodriguez vs @Wraith977 -------------------------------------- Good luck to all and may your craft create an epic display of flames and destruction (Don't forget your sunglasses) -
BDAc Challenges: GDJ's Top Gun Extreme Tournament
DoctorDavinci replied to GDJ's topic in KSP1 Challenges & Mission ideas
Can't wait to see all the 'splosions about to ensue ... get your sunglasses -
[1.2.xx] Supersonic Bomber Challenge
DoctorDavinci replied to MunGazer's topic in KSP1 Challenges & Mission ideas
BDMk22 with RPM and a modified ASET pack ... Here's the link: https://github.com/PapaJoesSoup/BDMk22Plugin/releases/tag/v1.1.2r The boys did a solid and tweaked a bunch of the ASET files so that they would work correctly ... enjoy -
[1.2.xx] Supersonic Bomber Challenge
DoctorDavinci replied to MunGazer's topic in KSP1 Challenges & Mission ideas
KSP v1.2.1 with BDAc v0.11.1.6 (latest release), BDALoadedVesselSwitcher, BDMk22, Vessel Mover and Camera Tools I haven't used many bombs lately, just for this challenge, but I haven't had an issue with the reticle not showing up ... Mind you I've only used JDAM's and Mk82 SnakeEye's since 1.2 was released And on that note, I now present for your approval the CANUKWorks Heinz 57 ... Carrying 2 targeting pod probes (w/chutes), 2 Howitzers (with special sauce) and 57 flavors of JDAM Consider this your first exhibition entry ..................... -
[1.2.xx] Supersonic Bomber Challenge
DoctorDavinci replied to MunGazer's topic in KSP1 Challenges & Mission ideas
Remove Module Manager and the bombing reticle should work Perhaps this would be your cup of tea ..... -
Pole Challenge
DoctorDavinci replied to Program Kerbal Space's topic in KSP1 Challenges & Mission ideas
Are you meaning to include the island airport and other locations? I ask because to plant flags at every structure at the KSC only requires a command pod so you can launch a Kerbal ... Just walk to each structure and plant a flag -
BDAc Challenges: GDJ's Top Gun Extreme Tournament
DoctorDavinci replied to GDJ's topic in KSP1 Challenges & Mission ideas
You could try the following for a better test .... Go to the KSPedia in game and select BDAc Settings and read about competition mode ... Then load crafts for each team using the spawn vessel function in Vessel Mover, activate all their engines with throttles set to 0, open the BDAc Settings window, set your physics load distance to 8000 and click on start competition -
So I got something for you guys/gals .... Tested on Windows and Linux .... has been found to be working as expected AFAICT Let us know if there are any issues https://github.com/PapaJoesSoup/BDMk22Plugin/releases
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Yes ... but you used MechJeb (good job on the successful orbit with mono though) Anyways, at 517 dv short with a totally vanilla install, I am now king of the hill
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