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Everything posted by DoctorDavinci
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So I spent all day on Sunday helping out with this competition by setting up and recording battles and it was for nothing ... let alone my fellow Canuk above went through the trouble to record a battle himself which was for nothing Wasted time ... What do you think of that Mr. Horse? 'No sir ........ I don't like it'
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Red Green Rocket Science (Handy man's secret weapon .... Duct Tape)
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So what was the point in running the battles for you if they aren't going to be held as official results?
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LMAO ... 'installing mods broke my game' Yup ... has to be what squad did as it could never have anything to do with mods, even if they haven't been updated to 1.2 (mods should just work regardless if they've been updated and recompiled) - I hope everyone can see the sarcasm dripping from what I said
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Photosensitive seizure triggers?
DoctorDavinci replied to Allocthonous's topic in KSP1 Suggestions & Development Discussion
So my cousin has epilepsy and it was made perfectly clear that video games are a no no for her due to this affliction If the primary care professional has not made it clear that playing video games is not in the best interest of the one afflicted with epilepsy then said primary care provider needs to go back to school As fo sueing Squad for not putting a 'caution, coffee is hot' label on the digital box, well that is mostly a US problem and wouldn't fly up here in the Great White North ... In Canada it is the responsibility of the person with an affliction, or their guardian, to take precautions to prevent any issues from occurring -
What Facts Do We Know About The Devs Leaving?
DoctorDavinci replied to Mycroft's topic in KSP1 Discussion
Wow ... so mods that you use aren't working correctly and this is Squads' fault? -
All hail the power of the Kraken ... for it never sleeps and is ever vigilant
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Cut scenes in career mode
DoctorDavinci replied to Matah's topic in KSP1 Suggestions & Development Discussion
Please do not do this ... Personally I don't want to watch cutscenes nor do I believe that the devs should waste their time making them just so that the majority of KSP players will bypass the playing of them Lots of work for little benefit ... In my opinion Squads' time and money should be used to improve the game, not to add window dressing -
Ok ... I'll load them up and sick 'em on each other Expect the results in a hour or so
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@Wildcat111 - Who's next on the roster? I got some free time and can run a few battles today .... Post a list of who is fighting who and I'll take care of some of them
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So I figured that I'd help out a bit ... Here's my DF-47 vs @TorchedForever's K13-A Vivamente
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Launched a monstrosity into LKO consisting of 1722 parts and got around 7-10 FPS at the start which improved as I dropped stages (and the 147 satellites onboard) ... massive improvement over 1.1.3
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Consisting of 1722 parts and carrying a payload of 144 relay satellites as well as 3 resource scanning satellites, I now present for your approval the CANUKWorks Polkaroo 102 I have yet to set up the individual orbits of each relay sat, however there are currently 147 satellites in orbit of Kerbin each having independent propulsion, SAS and RTG's which gives the ability to adjust orbits as the need arises ... I also sent 4 Kerbals up and included escape pods onboard (Val has made it down ... 3 more to go)
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Ornithopter Challenge
DoctorDavinci replied to Jonfliesgoats's topic in KSP1 Challenges & Mission ideas
If you're on console then you don't have KSP v1.2 ... IIRC the console version is 1.0 or 1.1.0 -
I can confirm this ... I have experienced it a couple times when adjusting the master volume Happens every time I click apply in the settings menu
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What Facts Do We Know About The Devs Leaving?
DoctorDavinci replied to Mycroft's topic in KSP1 Discussion
This thread hasn't died yet? -
Hi there ... As with many mods for KSP, BDAc has not been updated for KSP v1.2 as of yet. Real life has gotten in the way of BahamutoD taking care of BDA and his other mods so we at the BDAc Development Group are currently working on updating BDA Continued to KSP v1.2 in Baha's absence. I refer you to our thread where you will be able to find support for your issue (although the issue as it stands is that BDAc doesn't work with 1.2 yet ... Please stand by ..............)
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Nope, you're either stuck with it or don't use MM
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Adjustable Landing Gear update?
DoctorDavinci replied to gilbr0ther's topic in KSP1 Mods Discussions
Hi there We at the BDAc Development Group are working on many of @BahamutoD's mods, of which Adjustable Landing Gear is one I refer you to what one of my colleagues said on our thread concerning ALG ...... -
Toss-a-Kerbal Challenge - To less than infinity!
DoctorDavinci replied to Randazzo's topic in KSP1 Challenges & Mission ideas
This ...... Final AP: 656,316m - Score: 556 And this ..... And then there is this (although not done in orbit but does require you to toss a Kerbal) ........ -
Ornithopter Challenge
DoctorDavinci replied to Jonfliesgoats's topic in KSP1 Challenges & Mission ideas
That video was from over 2 and a half years ago ... likely 0.90 although possibly an earlier version