Jump to content

cubinator

Members
  • Posts

    4,533
  • Joined

  • Last visited

Everything posted by cubinator

  1. KSP lets me do this. It's spectacular. See my sig for the thread and download link for the craft.
  2. Here you go, the first-ever working Rubik's cube in KSP:
  3. Wow, thanks! There should be a showcase somewhere with the craziest things ever made in KSP. I've never seen anything quite like what I've made this past week. You do see lots of crazy contraptions come out of the community, but usually they are made for flying. Even all the major undertakings outside the intended scope of the stock game, like helicopters and propeller planes, have something to do with flight or even just vehicles in general like the giant dump trucks and bulldozers people make. This is just me seeing how far I can bend the physics engine to my will, and the really spectacular thing is that even though I've already created this puzzle that is totally unrelated to any original intent of the game through over a week of engineering, I can still see ways to improve it, make it smoother and stronger, and even make different twisty puzzles out of it! If you thought KSP was just about rockets and planes and rovers, you were wrong. This is what KSP can really do. And my feeling is that I am still far from the limit of the game's possibilities. There may be one, but I am not there yet. In fact, from my experience here I will confidently state that a 4x4 cube is possible. I may not be the one to try to build it, and it would certainly be abominably difficult, but it is certainly not out of the scope of what can be done with the parts provided. I can almost see the design already! It'd require a pretty beefy computer, though, considering my 3x3 is already almost 700 parts!
  4. Thanks! Ever since I knew about stock bearings I knew it had to be possible. Maybe you will make a 2x2 with that smaller bearing!
  5. I made the first-ever checkerboard pattern on the first-ever stock Rubik's Cube. (Actually it seems it's the first Rubik's Cube in KSP, regardless.) It only took an hour of twisting, swift kicks, and quickloading!
  6. I certainly will, but I think I need a break from engineering now! I think I found a new trick in Xevious today, I'll play some more of that tomorrow. In the meantime, you can try out my cube for yourself! Make sure to read the instructions in the description, and ask me if you need help, because manipulating it is really something of an art form.
  7. It's hardly so with the difficulty of all the quirks of turning and lockups. Just like the original!
  8. What's amazing is that KSP's physics engine actually allows me to do this!
  9. sorry if this sounds a bit dramatic, I was listening to Duel of the Fates while writing this KSP offers a great selection of parts, which makes it possible to create a great variety of creations. While primarily intended for making rockets and spaceplanes, it was discovered (now years ago I believe) that helicopters were possible too. Seeing that free-rotating bearings were possible, I was inspired. Surely a set of bearings could be fashioned such that a working Rubik's Cube could be constructed. Just over a week ago, I designed a bearing to do the job. For those who saw that thread: Yes, this is the reason the thing was stuck on a Rockomax cubic connector. Satisfied with the bearing itself, I set about constructing a cube around it. Starting with the centers: That was the easy part. Next came the edges. I had to align the docking ports on the edges with the docking ports on the centers. Not exceptionally hard: Next up was to add attachment points for the corner pieces, and to build corner pieces to attach. Easy, right? Nope. See those docking ports on the sides of the edges? They're in the center, so they run into each other when turning. It took me a great deal of testing to figure this out, but eventually as I was thinking about it (and playing around with my real Rubik's cubes) I came up with this: Notice how I moved the docking ports as far up the edge as possible. In that configuration, they do not rub against each other after turning 45 degrees like the old one! There was one major constraint from implementing this design, though: It's really damn hard to align the docking ports with centimeter/millimeter precision the way they need to be when they aren't placed right on the center node of the panel! After a great deal of fine-tuning in the VAB, switching between Rotate and Offset and Place modes, turning Angle Snap on and off, making subassemblies, loading individual pieces separately to tweak them, putting them back together, and fine-tuning some more, I managed to get something that was reasonably well aligned. I found that even the minuscule amount of pull in Hacked Gravity mode was too much for the bearings, so I installed Hyperedit and teleported the device into space to test it: It worked pretty well! But that was just the edges; Those only needed to be aligned to two docking ports. The corners needed to be aligned to three. That proved incessantly difficult. Only yesterday was I able to make a corner and edge combination that was aligned reasonably well. I called it the Corner to end all Corners. In testing, it worked extremely well: Next was to make covers for the corners, and attach the "stickers". A few tests later, I had come up with this: Unfortunately, some faces refused to turn. I traced the problem to several instances of this weirdness: Yes, those two pieces are attached to that corner through empty space. It took several tests to completely eradicate the problem, but I was rewarded with a cube that could do this: That's the checkerboard pattern, to prove that all faces can be manipulated. It took nearly an hour of turning to get there, but there you go! I've done it. I've created the first fully functional Rubik's Cube in stock KSP! Feel free to try it out, though beware it is very finicky! I built it in 1.0.5, but it should work just fine in 1.1 as the bearings don't use wheels or landing legs. Rubik's Cube.craft Second iteration here: I suggest using the second version, it is much easier. I have posted a challenge for anyone willing to do a full solve on it!
  10. Yeah, you have to tap outside of the popup to make it go away, there should be a scissors icon hiding behind it.
  11. Hey! It wasn't just the barge landing that started the future. It's also virtual reality, self-driving cars, and drones, among other things. The barge landing just put the last piece in place, all the things we associate with "The Future" now exist.
  12. KKKKKK: a Kraken drive malfunctions, leaving a crew of 8-bit Kerbals stranded in a dimension full of spikes... Karman line: a spaceplane must stay above the edge of the atmosphere so that it doesn't get eaten by a dragon. Falldown: A crew must survive on Duna until they can be rescued because a landing leg broke upon landing. Super Kerman Bros: a Kerbal in a red hat jumps over stuff to get to King Kraken and save Princess Valentina.
  13. Today, I have completed construction of the [PATENT PENDING] [CENSORED]. Tomorrow I will reveal it!
  14. Whoa, that's actually a really good idea!
  15. Sure! Will @Ogcorp Squirrel be next? Find out after this break!
  16. A while ago, I got it from the "Ban the user above you" thread.
  17. You can use alt-F5 instead of just F5 to NAME YOUR QUICKSAVES!!!
  18. And if you can't observe their existence, then they exist in all states simultaneously until you observe them, in which case they randomly pick a state, so they either continue to exist or cease to exist, and they don't want to randomly cease to exist just from someone observing them so they must leave traces of their existence so that they are always under observation and remain in a constant, certain state of existence.
  19. Actually, there are particle-antiparticle pairs constantly appearing and annihilating...oh, you meant figuratively. Sorry. You're right, culture is always changing and shifting focus, now at an ever-increasing rate.
  20. If everyone did this seriously every day, the world would be orders of magnitude better.
  21. 1. Nope, not quite there. 2. Uhm, yeah. 3. Nope, I'm always really careful about what I say, often discarding entire comments after proofreading them. 4. My like count seems to indicate so...I try to be modest at the least. 5. Sure, I can manage that. 6. "Significant"? I guess we now can change font on mobile thanks to one of my threads... 7. I speak Portuguese, kinda sorta speak Spanish (I call it "Portuñol"), and enough French to order baguettes and converse reasonably well. 8. Again, my like/post ratio seems to indicate so. So it seems like I would be pretty eligible in a couple of years. Interesting.
  22. UTC+2h at the moment, because of the daylight saving. Usually it's UTC+1h. 16:07 14:07
  23. @Nassault630 a soothing work of art. I really hope FTL travel is someday made possible. As Carl Sagan said, Good luck on all your future voyages!
×
×
  • Create New...