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Everything posted by Galileo
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I'll fix it! Thanks for letting me know @Nhawks17 try it now
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Awesome job. Love the spreadsheet. Take your time and get it all. No need to rush Thanks for doing this1- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Make sure you upload the output log to Dropbox and share the link. Please do not post your entire output log here! Yeah we are still working g on it- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
you'll have to go to the Scansat devs for that, man.. I'm purely aesthetics here they will probably have to tweak things specially for this mod. The way this mod is set is scaled its bound to cause issues with other mods.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
exactly. when you need it its on the dumb stuff that isn't important but you really really want- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
I know I just thought it would be really cool to be scientifically correct for now I'll just have to use the other version I had earlier- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
So the clouds on the terminator are stalled for now. I can get them lined up but over a long period of time, the clouds eventually move faster than the terminator even with the rotation and speed set to 0. The only fix I think would be to set the clouds to the exact same speed as the terminator but that is a lot of maths and I don't math, bro. I don't even know where to begin looking for that info. @Poodmund maybe you have a better solution?- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
@selfish_meme if I'm not mistaken you will have to go through each layer of scatterer and change it to whatever you want. That's why it looks different depending on how close or far you are- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
yeah you can do that. setting it to 64 allows for a little better FPS for some. good thing you can adjust it- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
While I don't think this looks horrible, I don't like how much glow is around the planet. this is from 600,000km I feel like the atmosphere shouldn't look THAT big as opposed to this :?/- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
The flickering on those planets are a scatterer issue. while I fixed it somewhat on Earth I cannot say the same about titan- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
oh god don't look at the NRE's SVE thows them like crazy with our mod but it doesnt hurt anything- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
yes. there is no scatterer effect in the tracking station. SVE is there- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
yeah we talked too and we decided to wait and tackle the big issues. to put atmospheres on those moons is an easy thing to do. its just scatterer configs and I think we have become pretty proficient at it by now lol- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Yeah thanks for bringing that up. I don't think a single visual enhancement mod has ever done this. thanks for the help!- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
@Poodmund this is coming out great thanks for the idea! these pics are just to show where the "storms" will be aligned. thanks again!- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
OH I guess I could to that Didn't think about it. Thanks!- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Sweet appreciate the testing- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
I'm sure you can figure it out! you have done pretty stellar thus far what do you guys think? (3 kerbals died during the making of this) ...forgot I had Kerbalism installed lol no FAR is not apart of RSS its a part of Realism Overhaul and we haven't tested with it. The way the planets and atmospheres are scaled, I wouldn't be surprised if FAR didn't work correctly. You do not need Realism Overhaul to run RSS or SSRSS its just recommended to make things as real as possible which is kind of what we went away from here..STOCK SIZED isn't realistic :?/- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
gotya. still something to try these "storms" will travel too....just VERY slowly Pics of Moon dust coming soon- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
GREAT JOB! KEEP IT GOING! Not exactly sure I can get the placement down to just the terminator but ill see what I can do- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
What does everyone think about me putting a REALLY light dusting on the Moon? VERY VERY light. Just to give is some ambience- 2,401 replies
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Galileo replied to Nereid's topic in KSP1 Mod Releases
So @SmarterThanMe or @Nereid, I is there a ribbon pack currently for RSS? I helped develop Stock Size Real Solar System and would love to include a pack to use with it. If it hasn't already been made I'm perfectly ok making one. I'm just tied up with school and my other mods + the army and don't have ALL the time in the world Just wanted to verify before under taking such a tedious task.. Thanks in advance! -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
too bad you cant use Hyperedit :/ Seems to be working for me.. what mods do you have installed?- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Ya I fixed the sunflare with 0.246 And I have no idea what they represent- 2,401 replies
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