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Everything posted by Galileo
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Woo! really appreciate it. We will be sure to credit you for your work!- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
That looks great! If you want, you could also do this for all planets with scatterer that have the issue and post your config here just like I was saying earlier. So I can make a separate OSX/opengl version.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Yeah it was designed without RO. So it will work without it- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Yeah I hope he accepts and does the fix. The hyper edit thing I'm not too too worried about it because, well, it's not a necessary mod unless you are editing an designing things. It's more of a novelty after that, but I'm interested if the crash still happens on approach if he just flys there.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Ok cool. Well I guess it's just a waiting game for opengl guys..- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Oh snap! That's isn't good news for opengl users. I don't even know who to contact for that issue. RSS devs? I would take a copy of your logs over there and see if maybe they can help with this issue. Also thanks for testing!- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Test it and let us know! I kind of figured that was an open gl bug. I really wish I could fix it! If you want to implement this fix to all planets with scatterer that need it, we can provide an alternate install for OSX/opengl users. Of course, only if you want to.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
It should but tbh I we haven't tested it.- 2,401 replies
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Galileo replied to rbray89's topic in KSP1 Mod Releases
I made my dust storms available in my mod. If you want it for stock let me know, I can throw it together for you OR go check out SSRSS. -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
As Army Infantry I made less than a middle school teacher to take lives. hooah! I think we are talking about the same thing. if the update doesn't help it might be opengl related :?/- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
The newest update was just put up and I fixed errythang AFAIK- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
well that's all I edited to get rid of all of the black bubbles around the planets. so hopefully the new update does something for you- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
I'm almost 30 with a wife and a 3 yr old and its still like that sometimes. lol- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Moving out is exciting! Its like Afghanistan...in a way..kinda ..sorta it is exciting though, moving out that is. I'm excited for you- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
it was an easy fix. I am a fulltime student/ disabled vet I have nothing but time to give to this mod if I don't then I have something serious going on lol- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Looking at your images you are changing the wrong parameter.. change extinctionRimFade to 1- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
FEELS LIKE AN ETERNITY- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
That's the scatterer bug sDaZe was talking about a little earlier. just hit F5 and then F9 and it should fix itself- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
SSRSS has RSS in it. all you need is the textures. We have not done any testing with planet packs.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
You guys are seriously the best bug squashers on the forum. All other devs should envy us.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
you can use 3 but anything over 1 doesn't seem to make a difference to me. just make sure you do EACH LAYER of scatterer- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
you were right about earth too. it depends on which layer os scatterer you were in.. I got lazy. so I apologize. update come in a few minutes I HOPE NONE OF YOU HAVE A DATA CAP!- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
shouldn't be at earth though- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
He is right, venus does have the ring..I must have over looked it. Next update it will be fixed- 2,401 replies
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