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Everything posted by Galileo
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
TBH we have never tried it on 1.0..... you could just try it?- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Love the screenshot. What skybox is that? I just finished something BIG! I can't wait to share it with you guys!!- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
You can play around with the pqs setting found in the RSSkopernicus folder. Just go to each individual body and adjust it.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
It's a scatterer bug. It's known and will be fixed eventually.- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
I'll talk to sDaZe about the cfg- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
The change of the orbit sizes was more of an aesthetic choice. Have you seen the moon from Earth and vice versa? Really just makes great eye candy!- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
I'm thinking the same thing. I'm sure we can do it that way- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
not yet. sDaZe will probably put out another update tomorrow at some point including it. I'm pretty sure he figured it out and went to sleep- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
We definitely changed the orbits of all bodies to reflect stick orbits. I would recommend returning all vessels before updating. Good call @selfish_meme- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
its normal. last version was even worse. the city lights thing ill have to ask sdaze about. he may have forgotten- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
ill go back in my kennel now...- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
try a fresh install of SSRSS and Scansat then remove the configs in SSRSS and Sigma- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
deleting the scansat config files in the SSRSS and SigmaDimensions folders should resolve this then restart the Sattelite- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
You technically are a tester this is still a WIP/ in development! Also, we are not worthy enough to be worshipped...please worship @pingopete@Nhawks17 and @blackrack and @rbray89. the real MVP's- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Looking forward to including this once you iron out the wrinkles!- 2,401 replies
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yes its broken.
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
I laughed out loud at that! OK EVERYONE, So just now my SSD just took a dump and took all of my work/files with it. This is potentially crippling to the update... Good thing we have @sDaZe to provide me with a copy of mostly current stuff. I'll just lose my work from today which wasn't much (yes it was) . HANG IN THERE GUYS N GALS- 2,401 replies
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Galileo replied to rbray89's topic in KSP1 Mod Releases
this is an issue with sigma dimensions. it scales down the clouds heights. when playing with SSRSS you have to set all cloud heights higher than normal in the .cfg NOT IN GAME. for example: if Earths default cloud height is 6700, it needs to be set at 67000. that goes for all clouds. once you have everything set the way you want it LEAVE IT ALONE. I would suggest not even touching EVEs GUI again after having it set. -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Add Mt. Marilyn and ill consider it- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
so I think I have figured out the atmosphere issue with all Saturn bodies. more testing needs to be done- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
We are looking into it. This is going to delay the update just a little.- 2,401 replies
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