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Everything posted by Galileo
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
no boulderco. it will mess everything up- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
just put it anywhere in the GameData folder already answered my bad licensing- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
NEVVARRRRRRRRR!- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
enjoy!- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
I want a well rounded mod and its obviously my goof because I designed our scatterer configs with DO installed. TBH I didn't take into consideration some one playing without it. So you are making me a better dev by making me think of how others might play so thank you- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
hit alt+F11 its in scatterer- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
OK I FIGURED IT OUT FINALLY! set ExtinctionRimFade to 1 let me know if that worked for you!- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
You aren't nagging. I appreciate the feedback- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Try Poodmund deep space skybox. I use it and never get the ring you had- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
ah my bad... try turning your gamma down in the Nvidia control panel under Adjust Desktop Color Settings My Setting are Brightness: 45 Contrast: 50 Gamma: 0.65 results may vary ALSO do you have Distant Objects installed? Turn on Dynamic Sky Dimming in Distant Objects. I just tured mine off and got the exact same ring- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
you are on OSX right? if so that might be the issue I cant test this on opengl :?/ I thought it might be a brightness or gamma issue but I just turned all of my setting higher and I don't see that- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Press alt+F11 and set AtmosphereGlobalScale to 1 and see if that fixes it? ALSO do me a favor and check your cloud height is correct on earth. looks like SVE scaled wrong. @blackrack what could be causing this? gamma/brightness too high or opengl? I'm at a loss- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
it doesn't require it but you are going to miss out on the sun flare, the ocean FX and the atmospheres around planets. but that's about it. BUT you wont have the flickering that comes with scatterer so that's a plus!- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
I haven't tried the RSS planet packs. SVE might be a thing in the VERRRYY NEAR FUTURE.. Don't go anywhere. STANDBY...- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
yeah I tried it. wasn't perfect since rve isn't exactly compatible but it looked ok. I just could get the ocean so I stopped using it- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
you need rss textures. please read the read me- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Yep. Just you wait and see- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
What is even better about this thread is the fact that you guys are helping each other and not asking us about everything. Maybe we can be a catalyst for change!?- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
I completely agree. I was expecting and onslaught after the release. However it has been very quiet. Maybe the mod isn't as widely known as others just yet. Give it time and enjoy it now while it's calm!- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
I have fixed this issue and will have the update out by tonight hopefully! I'm not sure exactly how it will look in OSX because, well, I don't have a mac but it should fix the issue. Good looking out! Thanks- 2,401 replies
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Galileo replied to rbray89's topic in KSP1 Mod Releases
Wait, there's an OP? -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
Galileo replied to pingopete's topic in KSP1 Mod Development
This sounds like you are having the flickering scatterer issue there is currently no fix for it -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
well I may have misled him while discussing the issue. xD I too am having framerate issues with the the latest update and had to revert my scatterer back to the first one we packaged. Now while that may work, not having the newest scatterer may cause some people to be upset. HOWEVER, I just tried something and it seemed to fix my framerate issue with the newest scatterer. I have a little testing to do tonight and might have an update ready tomorrow or Tuesday at the latest. Edit: definitely fixed the issue.. Testing is done. Will package the fix tomorrow- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Galileo replied to sDaZe's topic in KSP1 Mod Development
Yes? 1st page- 2,401 replies
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Galileo replied to rbray89's topic in KSP1 Mod Releases
I will post them tonight