Jump to content

Galileo

Members
  • Posts

    7,298
  • Joined

Everything posted by Galileo

  1. I cant know unless you post your output log. If you need help finding it, click the "How to get support" button in my signature. Im a lilttle confused as to why you posted here, though. The only mod of mine you have installed is Play Your Way.
  2. Oh well you can find what you are looking for in the OP of either of those mods thanks!
  3. This isn’t my mod lol I don’t know if Waz has a donate button though.. I should probably find that too.
  4. I own the PlayStation 4 version, and there is no way to access the files in order to change the flags. I also own the PC version and changing out flags is insanely easy, unfortunately, it’s just not possible on console.
  5. I didn’t change a thing except textures and colors in Kopernicus. I just put a little more effort forth than Squad did lol. And yeah, I disable scatterers ocean shaders with a MM cfg. If you could do that, that would be great! Thanks!
  6. @blackrack I have released a mod that provides a stock alike alternative to your ocean shader. It's for those who experience a performance hit with scatterers shaders. Scatterer is by far superior, but its a nice alternative I find. I only have a single issue, though. My mod disables Scatterer's shader, and while everything looks right above the ocean surface, Scatterer seems to disable the "fog" or underwater effect of the stock game. I hope there is a simple solution for this. Here are some images to better explain my problem: and here is a link to the mod, if you want to check it out.
  7. OK another quick update to fix the Tylo cfg (thanks @AccidentalDisassembly for pointing it out).
  8. I don't know what to tell you. Bring it up with the RSS and Constellations guys. There is nothing we can do to help you in this situation. If the mods aren't updated to work correctly with 1.2.2-11, then they arent going to work. That said, RSSVE is a visual mod and the 1.2.2 version of kopernicus you use shouldn't matter.
  9. UPDATE Change log v1.1 Added ocean effects for Laythe and Eve Underwater colors are better Transitions from space to surface are nearly seamless Download and install instructions in the OP.
  10. Don’t use 1.2.2.11 that was a backport if a later 1.3.x version which has features that RSS and constellations aren’t set up for. Use a much earlier version. Probably 1.2.2-3 or somewhere around there.
  11. Nope, you aren't on crack, I was looking at Tarsiss in GPP...I have too many mods
  12. I just checked, and I'm not missing a closing curly bracket. If it was missing one, the effects wouldn't be showing.
  13. SVE and SVT work fine together. I developed them both together
  14. This mod intends to give users a decent alternative to scatterer oceans. If the scatterer ocean performance hit is too much for your system, this mod may provide you some relief and a little bit of eye candy. While this mod does not match scatterer in quality, it does look a lot better than stock oceans, in my opinion. There are 3 different versions: High Resolution: 2048x2048 textures Medium Resolution: 1024x1024 textures Low Resolution: 512x512 textures (this is also the stock resolution) This mod disables Scatterer's ocean shaders so you don't have to worry about doing that. Also works fine along side SVE and SVT. Only works for stock oceanic bodies (Kerbin, Laythe, Eve) and GPP (Gael, Tellumo, Tarsiss, Hadrian) oceanic bodies. Change log Update for 1.4.2 Removed MiniAVC; install full AVC to get update notifications TO INSTALL: Install the latest kopernicus (https://github.com/Kopernicus/Kopernicus/releases/) Drop the BLO folder into your GameData folder. some screenshots: Known Issues: DOWNLOAD HERE CC BY-NC-ND
  15. perhaps you installed SVT as well?
  16. None of the mods you listed effects terrain. The atmospheres are provided by scatterer, and you might be looking at the wrong tab on in the EVE editor. Also, you probably failed to download the SVE_Textures. I can better determin this if you post a screenshot of your gamedata, and the inside of your SVE folder.
  17. To back up my claim: Using a fresh install of SVT and Kopernicus: which uses this cfg: results in colliders working correctly where they should: and not working in the correct places as well: and a short video showing colliders are on:
  18. There is nothing to fix. The way I have it set up works fine. If I need to post a video, I will. Not sure what problems you are having but the colliders work just fine.
  19. Works fine in 1.3.1-7.. tested thoroughly before releasing. you don’t need to have collide = true as Kopernicus doesn’t even use that any longer. I was just too lazy to remove it from my cfgs.
  20. I have never seen the issue, but you can troubleshoot yourself and remove all other mods and add them back a few at a time until the issue reappears. That way you can narrow it down to a handful of mods.
×
×
  • Create New...