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Galileo

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Everything posted by Galileo

  1. Just wait it out for now. We have yet another update coming soon, probably today.
  2. I didn’t mean to discourage you, I just thought I could give you some feedback, and hopefully make you think about a design that represents the challenge a little more. Like I said, it doesn’t need to be so literal, and finding an image of gold or crystal isn’t necessary to convey the idea of the challenge. Something as simple as color scheme, in context, can be effective. You could also look to explore some simple symbols, like maybe a pick axe, or something along those lines. I’m looking forward to seeing your reworked patch!
  3. As someone that works in the graphic design field, and teaches it at a collegiate level, this patch would need some alterations, if I am to be frank. The readability of the typeface chosen, is lacking, especially with the gold color, touching the gold bars, while the negative space remains white, is hard to look at. Also, the gold bars are a bit too intricate for something as simple as a “ribbon”. I would think about a simpler design. We know the mission is about gathering resources, but not just gold, so this gives you some wiggle room in your design. You can go a lot of different directions, without being too literal with it. Your you’re welcome.
  4. I have noticed you ask this on multiple RSS expansion pack threads. If you have a stock career save, you cannot continue it with a planet pack that replaces the stock system, like RSS and it’s expansion packs. This is because your vessels are orbiting bodies named after the stock system, which obviously will not exist with RSS, causing you to lose those vessels that are in orbit. But another issue you will likely encounter, is that the packs I have seen you comment on, are really outdated and will likely not work with the latest Kopernicus. So unless you are using a version of KSP that can use an older version of Kopernicus, you are likely out of luck on the particular packs you are interested in.
  5. SVE works fine with it because it doesnt require kopernicus.. SVT requires kopernicus, but I haven't updated it to work with it yet.
  6. I went ahead and gave these logs to the kopernicus dev, and neither of us can see why it would be crashing. What i can recommendis trying the latest version of kopernicus that was released to day. Maybe it will work for you then.
  7. I will need the output log, because the KSP.log wont tell me where or why it crashed. I think on OSX the output log is called "player.log" yep this looks like its caused by the same bug thats effecting biomes and throwing a lot of errors. Its a kopernicus issue and is known to the developer. A fix should be forthcoming soon.
  8. Gameslinx’s Planet Overhaul works with it, but I don’t know of any others.
  9. @GhastlyKerbalhave you tried without OPM and Kopernicus? If the issue persists, the problem is with mechjeb alone. If it only happens with Kopernicus and OPM installed, it could be an issue with Kopernicus and a bug report for then woul be necessary there too. I would also double check that you have the absolute latest version of mechjeb as issues like this tend to pop up every now and again then. First things first, replicate the issue with the bare minimum amount of mods installed so it’s not a nightmare for the devs to go through. If you have already done that, Great. I will take a look at your logs when I get home.
  10. Looks like research bodies, but it doesn’t cause performance loss
  11. SVE does not alter terrain, SVT does. With that being said, don’t use the latest Kopernicus, use 1.3.1-3
  12. You can post logs and system specs then.
  13. This issue has been brought up a couple of time already and the dev knows about it. It will be fixed in a later update.
  14. Yes. You aren’t forced to only use CKAN if you decide to use it. You can have a mix of CKAN installed and manually installed mods
  15. There are settings you can tweak but ultimately you aren’t going to get rid of the shadow artifacts. As for the jaggies on the horizon, that’s about as good as it gets for now.
  16. You can use CKAN... it’s for people who have a hard time installing mods manually. also, multiple people have posted a link for “How to get Support” and you haven’t posted a single log or screenshot yet. You can get mad all you want, but nobody can help you unless you get us the info we need. That being: an output log a screenshot of your GameData folder anything else you think would be helpful. getting mad and cursing up a storm never fixed anything.
  17. Turn off the terrain shadows in the main menu scatterer window to fix the issue in your second screenshot. The first screenshot is a known thing around here. Just do a scene change (enter the VAB and exit) and that normally fixes it, not permanently, but that’s how to get rid of it most of the time.
  18. It has “level” suits and allows for choosing many different filtering options so the level is not the only thing that can dictate who gets what. It can be done by name, gender, level, profession, skill, trait and any combination of those. It does not have reflections yet though. However, SR is compatible with TRR and you can always use TRR to supplement the lack of reflections for the time being.
  19. It’s pretty easy. I added the link into my first response to you. It’s not plug and play, but the syntax makes more sense to me
  20. Yes, I also found TRR quite convoluted which is why I started using Sigma Replacements which is simpler to use and is more modular.
  21. This is by design in Kopernicus for now. This was fix was implemented to remove the flickering orbit lines when zoomed out far. A fix in Kopernicus is forthcoming.
  22. I don’t know exactly. I have not been able to check lately
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