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Everything posted by Galileo
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[1.7.X] Civilian Population [RELEASED : 07/04/2018]
Galileo replied to Pamynx's topic in KSP1 Mod Development
Pretty sure posting your entire KSP folder is illegal. If that's the case remove it. Also, If this is just your entire GameData folder (i doubt it is) you are also violating a ton of mod licenses.- 242 replies
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- revamp
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[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
Galileo replied to Galileo's topic in KSP1 Mod Releases
done- 471 replies
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- opm
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
UPDATE! Changelog: v1.6.0 REQUIRES GPP_TEXTURES 4.0.0 New textures! Ciro Grannus Eta Lili Gratian Geminus Otho Gauss Nero Hox Leto Provide/contain support for GEP ResearchBodies config updated Split into two part-upgrades which are closer to the telescope part in the tech tree Second upgrade allows telescope range up to 9 Tm distance Revised biome maps Update KSPedia and dV map PNG Adjusted resource system configs Updated GPP_Clouds New clouds on some bodies New aurorae for all planets with them Subtle gas giant cloud noise Catullus is so fluffy! (Fluffier maybe?) Dust and sandstorms are back! Like the Terminator T-1 Download and install instructions in the OP.- 7,371 replies
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[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Hey thanks! Hit me up with a GitHub account name so i can add you as a collaborator!- 471 replies
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Can MM even edit files outside of the GameData folder??? Last I checked, it can’t, so OP would have to edit the source physics file, unfortunately
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Galileo replied to Galileo's topic in KSP1 Mod Releases
not sure what you mean...- 598 replies
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Where in the install instructions does it say to install SVE? Or BoulderCo? SSRSS comes with its own clouds. You just need to install the clouds in the optional folder. the reason you are having issues is because you are mixing visual mods.. SVE is for Stock. Only works with stock. Remove SVE and only use the clouds cfg that comes with SSRSS. To those having issues with black bodies: this is due to a change in Kopernicus and I do know how to fix it, I just haven’t had the time or the motivation to fix this mod recently. I will get to it when I have the chance. You can roll back to a version of Kopernicus that works with it or you can wait until I update.- 598 replies
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Wait, there is a @dundun92 and a @dundun93 here? Something smells fishy.
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KSP is does not care what GPU you have, the CPU is what is necessary here. If you have a ton of mods, particularly part mods and you install scatterer, unless you have a good CPU, you can expect awful FPS, even with a 1080ti. While the 1050ti is an ok GPU, it will definitely struggle with a game like KSP, which is not well optimized, and visual mods, on top of the demanding physics of KSP. if you have EVE installed, it’s particle system is also pretty taxing. Not much you can do there except disable the volumetric clouds. you need to provide us with more information: computer specs (besides the GPU), output log, screenshot of your gamedata folder. You can find a link in my signature that says “how to get support” click that and come back with the necessary files. If you want to try other things, turn off the ocean shaders and the water refraction in the main menu window. Other than that, there isn’t much you can do in reference to scatterer and it’s probably a hardware issue if that doesn’t help out.
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KSP does not rely on the GPU, but instead the CPU. So, your CPU and GPU might run a game like GTA fine, but your CPU is likely struggling to handle all the tasks KSP is throwin at it
- 407 replies
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- atmosphere
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Technically RSS is not updated for 1.3.1, but SSRSS has a patch within it that makes it work. It does not get rid of the incompatibility message though. Also, for any more support I will need output logs and a screenshot of your gamedata folder. If you need help finding your logs, see the “how to get support” button in my signature.- 598 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
@OBJECT,* selects all objects in an cloud cfg @altitude *= 0.62 multiplies the altitudes of all cloud layers by that number. send logs and a screenshot of your gamedata folder.- 7,371 replies
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- gpp
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Probably Kopernicus related. This mod is just cfg and textures and has nothing in it to do with antennas- 1,019 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
That is correct module manager syntax, not an error.- 7,371 replies
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Well that’s still 700 parts being rendered. It’s the equivalent of a giant 700 part ship
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
Are you using the Rescale! Mod that is recommended in the OP or are you using your own cfg? The code to make the clouds a realistic height is already in the rescale! cfgs. So unless something has changed in sigma dimensions, the clouds should be at the right height.- 7,371 replies
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Well there is no magic program that will fix performance in KSP. It’s all about hardware. Which can be pretty expensive, certainly more than $20. While I do think an i5 is plenty for playing KSP, the laptop version is not as powerful as it’s desktop counterpart and probably isn’t great for large ships. That being said, I have never seen anyone be able to put a 700 part ship into space without living in the yellow in the physics thingy either, regardless of how powerful their rig is. This is something that you will probably just have to deal with. Even buying the best ram, cpu/gpu available would probably only wield minimal performance gain with a ship of that size.
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
That’s normal. If you ran the stock game with a visual pack, you would also see the same dip in performance. That’s the price you pay for visuals. I have a 980ti and a 1080 gtx and I also stay around 50-60 FPS with full visuals, and it only gets worse as I add more mods (particularly part packs). We can only make GPP as optimized as KSP allows and we are at a point where we can’t do anything else. There is a patch in the OP that removes all volumetric clouds which helps a lot with performance. It’s was mainly for people with weaker systems, but I still use it because I spend more time in space than I do looking at clouds. Perhaps you can use that.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Galileo replied to Galileo's topic in KSP1 Mod Releases
@TachyonGMZ I don’t foresee making a low resolution version to be honest. In the next update, more GPP will have more textures utilize the PluginData folder which will free up a little more ram and will cut down on loading times. Another change that is coming on the Kopernicus side is a fix for on demand loading while using scatterer. On demand loading will only use textures when needed. That in itself will cut down on ram. So if you aren’t within an SOI for any given body, the texture will lie in wait until you get close enough. Currently, only people not using scatterer get that added benefit, but it will be fixed in the next update for Kopernicus so keep a look out for that.- 7,371 replies
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