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Galileo

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Everything posted by Galileo

  1. Have no clue what scatterer patch you are talking about. Looking at your player log, you have a lot of errors going one. Post s screenshot of your gamedata. I think you may have installed something incorrectly.
  2. I test each cfg and they all work fine. Zero errors after I made the changes.
  3. UPDATE v1.0.2.8 change log Update for use with latest Module Manager and Sigma Dimensions v0.9.6 DOWNLOAD TO INSTALL: Download and install KOPERNICUS and SIGMA DIMENSIONS Drop the RESCALE folder anywhere inside of your GameData folder.
  4. Extra solar needs to update the star cfgs to work properly with the latest Kopernicus. I also highly recommend not using Kscale, and not just because I made this mod. KScale is not as comprehensive as these cfgs and will make your scaled planets work seamlessly with SVE.
  5. The performance impact of models is quite minimal. There is no animation so there’s that. The only thing that would cause a dip would be the collider, but it would be nearly impossible to notice it. If anyone plays with SVT, all static scatter objects have the colliders on. That’s dozens, if not hundreds of tangible statics and even they don’t hit performance that hard unless you are running a Commodore 64... That being said, PQS mesh colliders only allow for convex surfaces so caves or tunnels are not possible in KSP. Models, like Tylo’s cave are, but they lack the immersion of a real cave system on a planet unfortunately.
  6. Can somebody please supply me a save file from version 1.5.3 with as few mods as possible? Preferably no other mods besides GPP and it’s dependencies?
  7. This because the devs of those planet packs need to define the brightness curves for the stars in their packs. It’s not an issue with kopernicus. I would bring it up with them first.
  8. they should be good to go.. Sigma has just been adding his own textures deep in the code lol
  9. Those changes won’t effect planet packs, but they will make the lives easier for the users of those mods. Everything that worked with 1.3.1-2 will work fine with -3
  10. I do, but there have been some slight changes.. I just figured it was you.
  11. No I cannot. I really like the realism in GPP. AVP has a more vibrant and sci-fi/fantastical feel to it, which I do not care for. To each, their own though. Also, if you are talking about the “fumes from a gas grill” look applied to the clouds in EVE, then absolutely not. Sorry you were disappointed
  12. Ok reread the op.. I would open up the cheat menu and or Hyperedit and look at the options they give you... you can set inclinations, eccentricity, and much much more. They default to stable circular orbits if you only choose the SMA. You will have to input the rest of the info into the correct fields
  13. I think he wants it’s to be an automatic random orbit placement tool upon load of the game to simulate random encounters later... but he plans on using hyperedit/cheat menu to get there later??? That’s what I’m confused about... “I don’t want to use Hyperedit, but I’m gonna use Hyperedit...”
  14. But why? You never really said why. You just followed up with another statement.
  15. His textures are 5k textures. That may be an issue for your system. I would bring it up with @JadeOfMaar on his thread. I would have logs ready so he can get a look at your specs
  16. Galileo

    Please Ignore!

    You guys see/hear anything? Yeah, me either...
  17. @Norcalplanner just be sure, if you continue to use Distant Objects Enhancement, to set your dimming to like 60% if you intend to use our skybox. Otherwise, it doesn’t look good.
  18. you have two button options for MJ too. The drop down button, or the toolbar button. Neither have enough room? And I was sure the Ui was scalable
  19. Yep scene changes fix the scatterer bug as well, are you absolutely sure you didn’t have it installed?
  20. That’s a known scatterer bug. It has nothing to do with sigma dimensions or the other mods you have listed.
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