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Galileo

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Everything posted by Galileo

  1. Would it possible for the settings cfg to be accessible via MM in the future?
  2. Can’t have your cake and eat it too.... unless of course you bake the cake
  3. The scatterer atmo cfg is what renders the visual atmospheres for scatterer..
  4. I would not delete the atmo cfg. That will spam your console with null ref as the scatterer dll will be searching for, and not finding the information it needs. Turning off the ocean shaders is recommended if you you need to squeeze more performance out of your game.
  5. Has nothing to do with GPP.. I’d start with Contract Configurator or the contract pack. You can name contracts. And if someone named the contract “The Mun #” then that’s what it will be.. Or they are being dumb and drawing the name from the template or something stupid.
  6. Scatterer is dropping EVE 7-4 compatibility in the next release, so there is that...
  7. Enjoy. I don’t get paid for people to play my mods, so no skin off my teeth. This mod is good for performance.
  8. I wouldn’t know exactly, that would be for @Sigma88 to answer himself. There is a lot that SD takes into account.
  9. No I have just tested everything and it indeed does not work.. That was just a shot in the dark tbh. Adding (returning) a body into the mix was bound to mess things up. The index numbers all change. What you could do however is change the index numbers in your save file.
  10. GPP is not compatible with a lot of contract packs, unfortunately.
  11. Lili was actually supposed to be a secret really early on in development. We went as far as to hide it’s orbit, and hide the body in map view. Not even tabbing could get you to it; it would skip right past it. It was supposed to be one of those things that the player just stumbled upon. But that was way back then. We make it visible now and everyone knows about it, but we still want to keep it shrouded in some mystery.
  12. The rescale options were removed from GPP and split into a separate mod that works for all planet packs, as long as the planet cfgs are written correctly. if KSS doesn’t work with this, there are some changes in your cfgs that need to made.
  13. @HebaruSan would you mind merging Sigma Desc options so I can make a pull request for the GPP update? I would greatly appreciate bud!
  14. @danfarnsy yeah you can just replace the ones in the GPP_Skybox folder, name them whatever you want add XP, XN, etc to the end of the name. Be sure to make the necessary changes in the cfg too!
  15. Redownload the cfg and try again. See if it fixes the issue. If not, then making Eeloo return is just going to break existing careers for now.
  16. UPDATE: Changelog: v1.5.88 Sigma Edition Introduces Sigma Loading Screens Introduces Sigma Replacements: High quality heads High quality suits High quality navball Custom admin heads New default skybox included The skybox will rotate at the start of each new game and will remain persistent within that save Introduces Sigma Kerbal Descriptions: Adds fanciful semi-random quirks, descriptions, places of study, and colored profession labels to Gaeleans. Supports extra traits added by Colonists!, MKS and other mods Added Sigma Gaelan and Raging Gaelan to veteran roster All 6 devs are available by default at the start of a game Added slight atmosphere to Leto Even more Kerbal Konstructs goodies (thanks SpannerMonkey(smce)) Gulls on Gael Water launch sites in accordance with KSC Switcher Other winged creatures on Tellumo Fixed ResearchBodies LOC tag issue(s) Fixed broken localization at Lili Fixed GPP_Renamer Fixed contracts for Strategia. Adjusted gas giant Scatterer cfgs Download and install instructions in the OP.
  17. Due to nothing crashing, I didn't know if there was a log I could post, so, inform me if there is. Again, sorry if this is a bug you are already aware of. Thank you for bringing this beautiful mod to us! It’s due to how scatterer is rendered. That’s a normal thing for large scale planet packs that have scatterer installed. It’s out it my hands unfortunately.
  18. It’s an EVE bug... but it has eluded the dev for quite a while now. There’s no fix for it at the moment unfortunately. It doesn’t seem consistent though. Sometimes a quick load gets rid of it, sometimes not. Sorry I can’t be more help
  19. @Bosun it’s definitely possible. I can write the cfg up for you tomorrow morning.
  20. 0.7.3 is the earliest you can get
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